UNITS 12 AND 13.

Slides:



Advertisements
Similar presentations
From Kinematics to Arm Control a)Calibrating the Kinematics Model b)Arm Motion Selection c)Motor Torque Calculations for a Planetary Robot Arm CS36510.
Advertisements

BEST Engineering Mechanics
0 Beach Cities Robotics Introduction to Mechanisms June 4, 2007 Daniel Braley, ATP Mechanical Test Engineer Northrop Grumman Corporation.
Lifts  Four Bar Mechanisms  Rotary Jointed Arms  Scissor Lifts  Telescoping Lifts  Combined Systems Lift Concepts.
ROBOT DYNAMICS. MOTORS supply the FORCE that the robot needs to move Rotational Force is called TORQUE The motor needs to supply force to wheels arms.
Fluid Mechanics 2 – Hydrodynamics: Propulsion
Done by : Mohammad Al-awad Fathe Hindi Supervisors : Dr. Raed Al-qadi Dr. Luai Malhis Graduation Project 2014.
Kinematics & Grasping Need to know: Representing mechanism geometry Standard configurations Degrees of freedom Grippers and graspability conditions Goal.
One of the most common types of drivetrain is known as a skid steer drivetrain, which may also be referred to as a tank drive. A skid steer drivetrain.
Construct a boom crane Graphic retrieved from, on 05/19/2010.
READY, GO! Hare and Snail Challenges. 1. What are some design considerations to make a fast robot? 2. What are some design considerations to make a slow.
The Basics of Physics.
Mechanisms Paul Ventimiglia WPI Student, Team 190.
LEGO Theory and Practice Mark Green School of Creative Media.
Mechanical Systems Unit Review. Early Machines machines help us do work and use energy more efficiently early machines were simple devices to help us.
Principles Of Rotary Flight
Simple Machines. What is a Simple Machine? A simple machine is a device that helps to accomplish a task by redirecting or alleviating some of the work.
Motion Control Locomotion Mobile Robot Kinematics Legged Locomotion
Sci 701 Unit 6 As learned in Unit 5: Speed, Power, Torque, and DC Motors, a motor can generate a set amount of power. Introduction to Gears Since there.
VEX Parts - Motion Robotics – 8.
Problem Statement Need to build a manually controlled robot capable of moving around and gripping and lifting objects. Basically we can divide this problem.
3.3 Performance Appraisal Fluid Mechanics 2 – Hydrodynamics: Propulsion.
The Wedge and The Pulley
Work and Energy Chapter 5 pg Chapter 12 pg
What are Gears? Gears are wheels or cylinders with teeth that mesh with the teeth of other gears to transmit motion Gears are used in everything from automobiles.
In Unit 5: Speed, Power, Torque, and DC Motors, you build a VEX test stand winch that enables you to learn key engineering concepts and principles so.
Project Overview  Introduction  Frame Build  Motion  Power  Control  Sensors  Advanced Sensors  Open design challenges  Project evaluation.
Speed, Power, Torque and DC Motors
Accumulator : A robot mechanism designed to pick up a large number of similar objects.
Mechanical Power Transmissions II. Gear Ratios Gears are not just used to transfer power, they also provide an opportunity to adjust the mechanical advantage.
Lifting Mechanisms. Introduction In previous Unit you learned about object manipulators which are used to obtain and control game objects. In many situations,
PHY 151: Lecture Forces of Friction 5.9 Newton’s Second Law.
Project Overview  Introduction  Frame Build  Motion  Power  Control  Sensors  Advanced Sensors  Open design challenges  Project evaluation.
Pick N Place Robot. Pick N Place Robot Introduction:  Pick and Place robot is the one which is used to pick up an object and.
VEX IQ Curriculum Mechanisms Lesson 07. MECHANISMS In your current groups, clean up your boxes. Take all of your last robot apart and put pieces neatly.
Engineering Notebook - Part 4 Tumbler Research Section Overview of Build Lesson 1 Basic Vocabulary Motors / Batteries Name: Per #:
VEX IQ Curriculum Key Concepts Lesson 06 Lesson Materials:
Tug of War Battle Bots A tug of war game designed to demonstrate engineering and physics concepts in grades 6-12.
Gearing.
Robotics: Unit-I.
Speed, Power, Torque & DC Motors
Mechanical Power Transmission
Simple Machines Simple but Tough For use with worksheet – definitions.
Automotive Engines Theory and Servicing
Mechanical Power Transmissions II
SuperQuest Salem Arms – Best Practices.
Lifting Mechanisms.
Grippers and Lifting Mechanisms
G2’s Drive System Primer – Acceleration and Gear Ratios
Mastering Autodesk Revit MEP 2016 CHAPTER 21: Creating Devices
Introduction to Torque
CONCEPTS Drive Trains , Object Manipulators, and Lifting Mechanisms
CHAPTER 3 ROBOT CLASSIFICATION
ROBOTICS.
Disadvantages of Spherical/Polar
Tug of War Battle Bots A tug of war game designed to demonstrate engineering and physics concepts in grades 6-12.
What is Work? Chapter 4.
Torque.
Work AP Physics C.
Introduction to Torque
Robotics & Vision Analysis, systems, Applications
Robotics Drive Mechanism Basics
VEX IQ Curriculum Key Concepts Lesson 06 Lesson Materials:
Presented By : S.Pradeep (AP/MCT)
Introduction to Robotics
Hare and Snail Challenges
Robotics Lifting Things
Robotics Belts, Chains, Sprockets and Gears
Self Loading and Unloading Conveyor Belt System
Automotive Engines Theory and Servicing
Presentation transcript:

UNITS 12 AND 13

UNIT 12 Robot Interaction A robot interacts with the world around it. All robots are designed with a purpose in mind, and the purposes can vary greatly. Many purposes require a robot to handle and manipulate something. To do this, it must have a mechanism specifically designed to interact with objects in its environment. UNIT 12

Object Manipulation The three categories of object manipulators are plow, scoop, and friction grabber. Most manipulator designs fall into one or more of these categories.

The plow type of object manipulator does not actually pick up an object; rather, it applies force to the side of the object to push it forward.

The scoop type of manipulator lifts an object up from underneath The scoop type of manipulator lifts an object up from underneath. Examples of scooping manipulators can be seen below.

The third type of object manipulator is a friction grabber The third type of object manipulator is a friction grabber. The friction grabber manipulator grips an object in some way and the friction between the gripper and the object holds the object in place. A grabber consists of an actuator that moves the claws or jaws together and apart. This provides a normal force between the claw and the object. This normal force is essential to the operation of the gripper; without a normal force, there would be no friction force to stop the object from sliding from the gripper jaws. The greater the normal force, the greater the friction that will hold the object in place. Of course, if the normal force is too large, the object can be damaged. The most common form of friction grabber manipulator is a claw that pinches an object.

Object Manipulator Design When designing a robot to manipulate an object, it is important to keep the object in mind and size the robot accordingly. Choose the appropriate gripper type or combine some of the types to create an effective geometry. Try to design it so that the motor does not need to be stalled when the gripper is holding the object. It is also important to think of how the gripper will pick up and deposit the object. Consider the following questions: What orientation will the object be in when it is picked up? Does the gripper need to be able to grab the object from multiple orientations? How will the gripper deposit the object? Does it need to deposit the object in multiple orientations? What orientation change does the object need to make between pickup and deposit?

UNIT 13 Degrees of Freedom A degree of freedom is the ability to move in a single independent direction of motion. To be able to move in multiple directions is to have multiple degrees of freedom. Moving up and down is one degree of freedom; moving right and left is another; and the ability to move up and down and right to left requires two degrees of freedom. The three basic types of degrees of freedom are as follows: UNIT 13

The degree of freedom in which a robot’s arm can rotate about an axis parallel to the arm. The human wrist has this degree of freedom. Imagine placing your arm straight out in front of you and holding a pencil in your fist so it is parallel to the floor (horizontal). Twist your wrist so that the pencil is pointed straight up at the ceiling (vertical). This twisting is one degree of freedom.

The degree of freedom that is a linear movement The degree of freedom that is a linear movement. In this case, a component of a robot can slide in and out (or up and down or left and right). An elevator shows this linear degree of freedom (moving up and down), as does a common desk drawer (moving in and out).

The degree of freedom in which a robot’s arm can rotate about an axis perpendicular to the arm. The human elbow illustrates this degree of freedom. This rotating joint is the focus of this unit.

Rotating Joints The joint used most frequently on VEX Robots is the rotating joint. An example of this joint can be seen below

Joint Loading T= FxD

Joint Speed Often, it is important for a joint to move as quickly as possible. However, this is not always practical. Designing a joint to be too fast may make it uncontrollable without advanced software.

Approach 1: Start with Load Determine the applied load on the joint. *Decide the maximum load you want to be applied on the motor. (One-half Stall? Less?) *Determine the required gearing to achieve this loading. *Calculate how fast the joint will move with this gearing. *Determine if this is a good speed. *If the speed is good, great! Build it! If the speed is too fast, you then must: *Determine how fast you want the joint to move. *Calculate the gearing required for this speed. (This should be slower than the previous calculated speed.) *Build it! If the speed is too slow, you then must: *Add additional power to the system so it can carry this load at a faster speed. (Add additional motors to this joint.) Recalculate.

Aproach 2: Start with Speed *Determine the speed that you want the joint to move. (90 degrees per second?) *Calculate the gearing required to make the arm move at this speed. *Decide the maximum load you want applied on the motor. (One-half Stall? Less?) *Determine the maximum load that can be applied to the joint, based on this desired motor loading and the gearing determined earlier. *Is this load less than what the arm is expected to experience (including a safety factor)? *If this load is good, great! Build it. If this load is too low, are you willing to reduce the speed of the joint to accommodate this load? *If yes, then recalculate and build it! If no, then add additional power to the system so it can carry more load at this speed (add additional motors to the joint) and then recalculate. Note: Reducing the length of the arm attached to the joint will reduce the amount of torque a given load will apply to the joint.

Single stage reduction