GAME AND MEDIA TECHNOLOGY - WEBINAR

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Presentation transcript:

GAME AND MEDIA TECHNOLOGY - WEBINAR Welcome!

Your crew for today WEBINAR OPENING (5 minutes) Dr. Roland Geraerts Programme Coordinator Ishdeep Bandhari Master’s student Dr. Maarten Löffler Programme Coordinator (on chat) OPENING (5 minutes) Introduction hosts + moderator Explain set up to participants How to get help with technical issues How to ask questions Q&A at the end

Game & Media Technology WEBINAR Game & Media Technology International research master, in English Leads to a Master of Science degree (MSc) Full time, two years About 40 students per year Training for developer or researcher, . in an R&D or academic environment . in the area of Game or Media Technology

WEBINAR

Who are we? WEBINAR Divisions Virtual Worlds Interaction Technology . Virtual Worlds Interaction Technology Software Systems Artificial Intelligence

Collaboration WEBINAR Universities Faculty of Sciences Faculty of Humanities Other universities (also abroad) Utrecht School of the Arts Research institutes TNO, Waag Society, Thales Companies Entertainment games: Guerrilla, Gamious Serious games: VSTEP, GreenDino, RANJ Other: Cyclomedia, Movares, Google, …

Programme structure WEBINAR First year: courses Second year: projects Deficiency courses At least 6 dedicated courses External courses Colloquium Second year: projects Optional: small project (1 block) Thesis project: (3 blocks) Individual study plan with coordinator Maarten Löffler

Motion and Manipulation Study scheme Block 1 10 weeks Block 2 10 weeks Block 3 10 weeks Block 4 10 weeks YEAR 1 (60 EC) Motion and Manipulation Course Computer Vision YEAR 2 (60 EC) Thesis Project Phase 1 Thesis Project Phase 2 Small Project Colloquium

Courses WEBINAR Motion and Manipulation Computer Vision Computer Animation Advanced Graphics Geometric Algorithms Game Physics Multimodal Interaction Multimedia Retrieval Crowd Simulation Pattern Recognition Games and Agents Mobile Interaction Sound and Music Technology Optimization and Vectorization

Small project (optional) WEBINAR Small project (optional) Individual project, or in a small group 15 EC Different possibilities - To pose and answer research questions in game or media technology - To develop a game based on technological innovation, together with art students - Internship in a company

Master’s thesis WEBINAR Large full-time individual research project At the department or as an internship 15+25 EC (~ 7 months full-time) Closely supervised by two staff members Projects are linked to our research activities

Example projects Real-time simulation of the behavior of large crowds of characters www.youtube.com/watch?v=Nn8mWUmb0uE

Example projects Design and automatic generation of puzzles and puzzle games www.youtube.com/watch?v=Ag5p0y-qwxk

Example projects Flexible Muscle-Based Locomotion for Bipedal Creatures https://www.youtube.com/watch?v=pgaEE27nsQw

Internship at Vicrea, Amersfoort Example projects 3D building generation from height data and areal photographs Internship at Vicrea, Amersfoort

Example projects Tracking and fitting 3D body models using multiple cameras

What to expect from us? WEBINAR High ranked programme, according to multiple independent Dutch surveys (e.g. Elsevier) Excellent teaching staff (confirmed by internal and external audits) High-quality facilities, like a game lab and a motion capture lab Game and Media Technology is unique in Europe, in its focus and quality . The department is a national and international focal point for Game Research

What do we expect from you? WEBINAR What do we expect from you? Initiative, autonomy, and motivation Commitment - All courses require active participation to be successful - Active collaboration with students and staff members Sufficient level of English

Extracurricular activities WEBINAR Extracurricular activities Many students are active outside their studies DGDARC (www.dgdarc.com) student game development club - Joint game projects - Symposia, lectures, excursions Dutch Game Garden (www.dutchgamegarden.nl) incubator for new game companies - Meetings - Game Jams - Advice and support for new companies

WEBINAR Student story …

After graduation… 97% of recent graduates has a job Average search time for first job: 2 months Job types . - Developing new technologies in game companies . - Software development at innovative multi-media companies . - PhD positions in academic research . - R&D positions in large companies (e.g. Philips or Microsoft) . - Creating a start-up company in game or media technology CAREER PERSPECTIVES (5 minutes)

Alumni stories Dennis Nieuwenhuisen Researcher @ National Aerospace Laboratory (NLR) Marin Hekman Gameplay programmer @ Vanguard Entertainment Group Ben van Basten Developer @ Motek Medical, (former PhD student) Diana Vasilescu Game designer @Electronic Arts

Entry requirements WEBINAR Bachelor degree in Computer Science (or in Science with a minor in Computer Science) Knowledge of - Computer science and logic - Data structures and algorithms - Mathematics, calculus and linear algebra - Probability and statistics - Basic computer-graphic techniques Motivation and talent Proficiency in English Academic skills

Application deadlines WEBINAR Application deadlines Deadline for non-EU students For Dutch and EU students DAY MONTH YEAR 01 04 2018 Scholarships Utrecht Excellence Scholarship (non-EU)  Submit your application before: 1 February DAY MONTH YEAR 01 06 2018

WEBINAR Q A &

THANK YOU FOR JOINING! WEBINAR Questions? Programme coordinators Roland Geraerts & Maarten Löffler coordinator.gmt@uu.nl Student ambassador Ishdeep Bhandari i.p.s.bhandari@students.uu.nl or visit the website: uu.nl/masters/gmt