Thursday September 07, 2017 What is the distance and displacement traveled if Kirah went from the physics room to the library and then to her math classroom?

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Thursday September 07, 2017 What is the distance and displacement traveled if Kirah went from the physics room to the library and then to her math classroom? © 2014 Pearson Education, Inc.

Standard SP1. Obtain, evaluate, and communicate information about the relationship between distance, displacement, speed, velocity, and acceleration as functions of time. A • Analyze one-dimensional problems involving changes of direction, using algebraic signs to represent vector direction. © 2014 Pearson Education, Inc.

Describing Motion A frame of reference is referred to as a coordinate system. A coordinate system in one dimension is represented by an x axis with the origin located at x = 0. Once an origin and a positive direction are chosen, they must be used consistently. © 2014 Pearson Education, Inc.

Describing Motion An arrow drawn from the origin of a coordinate system to an object is referred to as the object's position vector. © 2014 Pearson Education, Inc.

Describing Motion Initial and final positions are indicated with xi and xf, respectively. © 2014 Pearson Education, Inc.

Describing Motion Distance is the total length of the path taken on a trip. No direction is associated with distance. It is a scalar quantity. The SI unit of distance is the meter (m). When walking, distance is measured with a pedometer. In a car, the distance is measured using an odometer. © 2014 Pearson Education, Inc.

Describing Motion Displacement is defined as an object's change in position. Displacement is a vector having both magnitude and direction. The SI unit of displacement is the meter (m). The sign of the displacement vector indicates the direction of motion. Motion in the positive direction has a positive displacement. Motion in the negative direction produces a negative displacement. © 2014 Pearson Education, Inc.

Describing Motion Displacement is represented by the symbol Δx. Δx is shorthand for xf – xi. It does not mean Δ times x. Δx is positive when the change in position is in the positive direction and negative when the change in position is in the negative direction. © 2014 Pearson Education, Inc.

Describing Motion Distance is the total length traveled; displacement is the net change in position. An object's displacement is zero when it returns to its starting point, even though it may have traveled a considerable distance. © 2014 Pearson Education, Inc.

The rate of motion is referred to as speed. Speed and Velocity The rate of motion is referred to as speed. Speed describes how fast or slow something moves. © 2014 Pearson Education, Inc.

average speed = distance/elapsed time Speed and Velocity The average speed is defined as the distance traveled divided by the elapsed time: average speed = distance/elapsed time The SI units of average speed are meters per second (m/s). Like distance, average speed is always positive. © 2014 Pearson Education, Inc.

𝑎𝑣𝑒𝑟𝑎𝑔𝑒 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦= 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 𝑒𝑙𝑎𝑝𝑠𝑒𝑑 𝑡𝑖𝑚𝑒 Speed and Velocity An object's average velocity is defined as its displacement per unit time: 𝑎𝑣𝑒𝑟𝑎𝑔𝑒 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦= 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 𝑒𝑙𝑎𝑝𝑠𝑒𝑑 𝑡𝑖𝑚𝑒 The SI units of average velocity are meters per second (m/s). © 2014 Pearson Education, Inc.

Speed and Velocity The average velocity describes, on average, how fast something is moving as well as the average direction in which the object is moving. An object moving in the positive direction has a positive average velocity. An object moving in the negative direction has a negative average velocity. © 2014 Pearson Education, Inc.

Position-Time Graphs A position-time graph is an alternative way of representing data in a table. On a position-time graph, position data are plotted on the y axis; time data are plotted on the x axis. © 2014 Pearson Education, Inc.

Position-Time Graphs Example: Plotting the position and time contained in a table results in a position-time graph. © 2014 Pearson Education, Inc.

Position-Time Graphs A best-fit line drawn through data points can be used to learn additional information about an object's motion. © 2014 Pearson Education, Inc.

Position-Time Graphs To find position at a time not in original data, trace vertically from a given point on time axis to the straight line, then trace sideways until you reach the position axis. © 2014 Pearson Education, Inc.

The slope of a straight line is equal to its rise over its run. Position-Time Graphs The slope of a straight line is equal to its rise over its run. Any two points may be used to calculate the slope of a straight line. On a position-time graph the rise corresponds to the an object's position and the run to the elapsed time. © 2014 Pearson Education, Inc.

The slope of a position-time graph equals average velocity. Position-Time Graphs The slope of a position-time graph equals average velocity. A straight line on a position-time graph represents motion with constant velocity. © 2014 Pearson Education, Inc.

Position-Time Graphs A straight line on a position-time graph can have a positive, negative, or zero slope. A positive slope means a positive velocity. A negative slope means a negative velocity. Zero slope means zero velocity. © 2014 Pearson Education, Inc.

Position-Time Graphs The greater the slope of a position-time graph, the greater the velocity. The slope of a tangent line to a position-time graph at a given instant equals the instantaneous velocity. © 2014 Pearson Education, Inc.

Equation of Motion The position-time equation of motion gives an object's position x at any time t if its initial position and constant velocity are known. The position-time equation states that final position = initial position + (velocity)(elapsed time), or xf = xi + vt. © 2014 Pearson Education, Inc.

Equation of Motion The position-time equation of motion gives a straight line for motion with constant velocity. The intercept of the straight line is the initial position, and its slope is the velocity. © 2014 Pearson Education, Inc.

Equation of Motion Example: A skateboarder with an initial position of 1.5 m moves with a constant velocity of 3.0 m/s. What is the position of the skateboarder? © 2014 Pearson Education, Inc.

Equation of Motion Solution: Substituting 1.5 m for the initial position and 3.0 m/s for the constant velocity in the equation of motion gives the following: xf = 1.5 m + (3.0 m/s)(2.5 s) = 9.0 m © 2014 Pearson Education, Inc.

Equation of Motion The equation for a straight line is often written as y = mx + b, where m is the slope and b is the y intercept. This equation may be also written y = b + mx. © 2014 Pearson Education, Inc.

Equation of Motion Except for the labels, y = b + mx is the same equation as the position-time equation of motion, xf = xi + vt. © 2014 Pearson Education, Inc.

Equation of Motion Position-time graphs intersect when objects have the same location. © 2014 Pearson Education, Inc.