Dynamic Games of Complete Information

Slides:



Advertisements
Similar presentations
Vincent Conitzer CPS Repeated games Vincent Conitzer
Advertisements

Some Problems from Chapt 13
Infinitely Repeated Games
Crime, Punishment, and Forgiveness
© 2009 Institute of Information Management National Chiao Tung University Game theory The study of multiperson decisions Four types of games Static games.
Game Theory “Доверяй, Но Проверяй” - Russian Proverb (Trust, but Verify) - Ronald Reagan Mike Shor Lecture 6.
Game Theory “Доверяй, Но Проверяй” (“Trust, but Verify”) - Russian Proverb (Ronald Reagan) Topic 5 Repeated Games.
Games With No Pure Strategy Nash Equilibrium Player 2 Player
Infinitely Repeated Games. In an infinitely repeated game, the application of subgame perfection is different - after any possible history, the continuation.
Non-Cooperative Game Theory To define a game, you need to know three things: –The set of players –The strategy sets of the players (i.e., the actions they.
Chapter 14 Infinite Horizon 1.Markov Games 2.Markov Solutions 3.Infinite Horizon Repeated Games 4.Trigger Strategy Solutions 5.Investing in Strategic Capital.
M9302 Mathematical Models in Economics Instructor: Georgi Burlakov 2.5.Repeated Games Lecture
Infinitely Repeated Games Econ 171. Finitely Repeated Game Take any game play it, then play it again, for a specified number of times. The game that is.
Repeated games with Costly Observations Eilon Solan, Tel Aviv University Ehud Lehrer Tel Aviv University with.
EC941 - Game Theory Lecture 7 Prof. Francesco Squintani
Game Theory: Inside Oligopoly
Game Theory Lecture 9.
Industrial Organization - Matilde Machado Tacit Collusion Tacit Collusion Matilde Machado.
Game Theory Lecture 8.
Dynamic Games of Complete Information.. Repeated games Best understood class of dynamic games Past play cannot influence feasible actions or payoff functions.
Strategic Decisions Making in Oligopoly Markets
APEC 8205: Applied Game Theory Fall 2007
Repeated games - example This stage game is played 2 times Any SPNE where players behave differently than in a 1-time game? Player 2 LMR L1, 10, 05, 0.
TOPIC 6 REPEATED GAMES The same players play the same game G period after period. Before playing in one period they perfectly observe the actions chosen.
Static Games of Complete Information: Subgame Perfection
Communication Networks A Second Course Jean Walrand Department of EECS University of California at Berkeley.
© 2009 Institute of Information Management National Chiao Tung University Lecture Notes II-2 Dynamic Games of Complete Information Extensive Form Representation.
1 Game Theory Sequential bargaining and Repeated Games Univ. Prof.dr. M.C.W. Janssen University of Vienna Winter semester Week 46 (November 14-15)
Chapter 12 Choices Involving Strategy Copyright © 2014 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written.
Punishment and Forgiveness in Repeated Games. A review of present values.
ECO290E: Game Theory Lecture 12 Static Games of Incomplete Information.
Dynamic Games of complete information: Backward Induction and Subgame perfection - Repeated Games -
Game Theory (Microeconomic Theory (IV)) Instructor: Yongqin Wang School of Economics and CCES, Fudan University December,
Dynamic Games & The Extensive Form
1 Topic 2 (continuation): Oligopoly Juan A. Mañez.
Chapters 29, 30 Game Theory A good time to talk about game theory since we have actually seen some types of equilibria last time. Game theory is concerned.
Static Games of Incomplete Information
제 10 장 게임이론 Game Theory: Inside Oligopoly
Punishment, Detection, and Forgiveness in Repeated Games.
Lecture 6 Reputation Reputations arise in situations where there is an element of repetition, and also where coordination between players is possible.
Game Theory (Microeconomic Theory (IV)) Instructor: Yongqin Wang School of Economics, Fudan University December, 2004.
Extensive Form Games With Perfect Information (Illustrations)
Entry Deterrence Players Two firms, entrant and incumbent Order of play Entrant decides to enter or stay out. If entrant enters, incumbent decides to fight.
ECO290E: Game Theory Lecture 10 Examples of Dynamic Games.
1 Strategic Thinking Lecture 7: Repeated Strategic Situations Suggested reading: Dixit and Skeath, ch. 9 University of East Anglia School of Economics.
Chapter 13 Game Theory Topics Concepts and Definitions Static Games Solution concepts: Dominance, Nash Dynamic Games. Auctions (optional).
Game theory basics A Game describes situations of strategic interaction, where the payoff for one agent depends on its own actions as well as on the actions.
Q 2.1 Nash Equilibrium Ben
Yuan Deng Vincent Conitzer Duke University
ECONOMICS FOR BUSINESS (MICROECONOMICS) Lesson 8 Prof. Paolo Buccirossi Alessia Marrazzo.
ECON 330 Lecture 17 Monday, November 25.
Vincent Conitzer CPS Repeated games Vincent Conitzer
Managerial Economics Kyle Anderson
Econ 805 Advanced Micro Theory 1
Game Theory II – Repeated Games
Choices Involving Strategy
Learning 6.2 Game Theory.
Chapter 29 Game Theory Key Concept: Nash equilibrium and Subgame Perfect Nash equilibrium (SPNE)
ECE700.07: Game Theory with Engineering Applications
Multiagent Systems Repeated Games © Manfred Huber 2018.
Game Theory Fall Mike Shor Topic 5.
Vincent Conitzer Repeated games Vincent Conitzer
Chapter 14 & 15 Repeated Games.
Chapter 14 & 15 Repeated Games.
Molly W. Dahl Georgetown University Econ 101 – Spring 2009
UNIT II: The Basic Theory
Lecture 10 Coordination and Reputation
Game Theory Spring Mike Shor Topic 5.
Vincent Conitzer CPS Repeated games Vincent Conitzer
Presentation transcript:

Dynamic Games of Complete Information .

Repeated games Best understood class of dynamic games Past play cannot influence feasible actions or payoff functions Building block is called ‘stage game’ - i єI is the finite set of players, Ai are finite action spaces - gi:A→R, are payoff functions where A= - players move simultaneously - ht is history before period t, ht=(a0, a1,… at-1), and Ht=(A)t is space of all period-t histories at ≡ - A pure strategy for i is seq. of maps such that - A mixed strategy for i is seq. of maps , where is a probability distribution over Ai

Finite and infinite repeated games Finite horizon games are solved using backward induction Payoff functions for the infinite game G(δ) - , where (1-δ) is normalization factor - for δ→1, we use time average criterion The discount factor δ (<1) represents probability that the game may end at the end of any period Thus, probability that the t-th stage will be played is δt

A useful result Theorem: a. Consider a finitely repeated game. If α* is the Nash equil of the stage game, then the strategies “each player i plays α*i in every period” is a SPNE of the full game b. If α* is unique Nash equil of the stage game, then the above strategies constitute the unique SPNE of the full game Example: The finitely repeated Prisoner’s Dilemma Confess Not confess 0, 0 7, -2 -2, 7 5, 5 2 1

An example: Treasury bills auction US Treasury Dept periodically sells securities Sold by auction to large financial institutions Auctions held on a regular basis There are two kinds: - single price auctions (one price for all buyers) - multi price auctions (different prices) For any one kind of security this is repeated game Which of the two forms should Treasury use?

Treasury bills auction Simplifying assumptions: 1. two financial institutions 2. quantity of bills, 100, fixed across auctions 3. buyers can offer two prices & two quantities -prices can be high (h) or low (l) -quantity can be 50 or 75 -profit per security with high / low price are πh/πl, with πl > πh.

Treasury bills auction If both firms offer a high price, then market price is high and total demand is ≥ 100 If both firms offer a low price, then market price is low If one wants to buy at h and other at l, then: - in single price auction price is l - in multi price auction one pays h & the other, l - high bidder gets his full qty, rest goes to rival If price bids are the same, allocation is proportionate to qty demanded

Treasury bills auction Note: At any price it is always better to ask for a larger quantity Therefore we can look at the reduced games Consider two cases: a. Competitive case where 50πh > 25πl. b. Collusive case where 50πh < 25πl.

Treasury bills auction Competitive case: - in the single price auction h is a dominant strategy, and the unique Nash equilibrium is (h, h) - in the multi price auction both (h, h) and (l, l) can be Nash equilibria Collusive case: - in the single price auction the unique Nash equilibrium is in mixed strategies - in the multi price auction l is a dominant strategy, and the unique Nash equilibrium is (l, l) Treasury prefers the single price auction!!

Infinitely repeated Prisoner’s Dilemma Consider the grim trigger strategy: a. Start by playing (n, n) and continue playing it as long as no one confesses b. If anyone confesses, play (c, c) from then on This is a SPNE If δ>2/7, then cooperation, (n, n) is sustainable! Why the contrast with prediction from finitely repeated game?

Infinitely repeated Prisoner’s Dilemma Two important points: 1. Grim punishments may achieve other behaviors 2. Cooperative behavior is achievable with less severe punishments Example of point 1: -Start with (n, c). Play (n, c) at even numbered periods and (c, n) at odd ones. If there is deviation, play (c, c) from then on. - Show that above is credible Example of point 2: - A Forgiving trigger strategy says, play (n, n) and if there is deviation play (c, c) for T periods. Revert to (n, n) - Is this credible? - What happens when future is very important, i.e. δ→1?

The Folk Theorem for infinitely repeated games Let player i’s reservation utility or minmax value be: . This is the min value that his rivals can hold him to Observation: Player i’s payoff is at least in any Nash equilibrium of the stage game, and repeated game, regardless of the discount factor Let V be set of feasible payoffs, i.e. if v єV, then there exists aєA, such that g(a)=v The Folk Theorem: For every feasible payoff vector v with vi > for all players i, there exists a <1 such that for all δє( , 1) there is a Nash equilibrium of G(δ) with payoffs v

Nash-threats Folk theorem Strategy used in proof of Folk thm: Let g(a)=v. Play ai in all periods until there is a deviation. After a deviation by i (say), all players -i play the minmax profile m-ii which gives i a payoff The above strategies are not subgame perfect Theorem (Friedman 1971) Let α* be a static equilibrium with payoffs e. Then for any vєV with vi > ei , for all players i, there is a such that for all δ> there is a subgame perfect equil of G(δ) with payoffs v. Friedman’s conclusion is weaker than Folk theorem. Does subgame perfectness restrict set of equil payoffs?

Another Folk theorem Theorem (Aumann and Shapley 1976) If players evaluate sequences of stage game utilities by the time average criterion, then for any vєV with vi > , there is a subgame perfect equilibrium with payoffs v Idea behind proof: a. Use strategy: Play strategy that gives v as long as there are no deviations. If i deviates play minmax profile m-ii which for N periods, where, b. With the time average criterion, minmaxing a deviator is not costly