Laurens Bolle Melvin Hulsmans Koen Theijs

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Presentation transcript:

Laurens Bolle Melvin Hulsmans Koen Theijs Snowballs Laurens Bolle Melvin Hulsmans Koen Theijs

Overview Brainstorm Paper prototype Iteration 1 – 5 Future Conclusion

Brainstorm Existing games Categories Around topic Required skills Magicians Lethal Keep Finding errors concept

Paper prototype First prototype Too complicated

Paper prototype Reduced to MVP

Iteration 1 Digital version of MVP

Iteration 1 Goal: Criteria: Method: Easy to learn? Controls clear? Learnability Accuracy Satisfaction Method: Usability tests Expert review Questionnaire (SUS)

Iteration 1 Conclusion: Different colors are confusing Different sizes of bubbles are confusing Lack of theme

Iteration 2 Changes: Added a theme All same color

Iteration 2 Goal: Criteria: Method: Theme appealing? Find preferred theme Find preferred extra features Criteria: Satisfaction Aesthetic qualities Method: Questionnaire (SUS + other) Hallway test First release in the wild (Facebook) Expert review

Iteration 2

Iteration 2

Iteration 2 Conclusion: Meteor theme is not appealing Avalanche theme preferred Shield preferred as extra feature Juice it or loose it

Iteration 3 Changes: New theme Juiced up the game Added shield bonus

Iteration 3 Goal: Criteria: Method: Bonus visible? Shield purpose clear? Theme appealing? Criteria: Learnability Accuracy Satisfaction Aesthetic qualities Method: Questionnair (SUS + other) Hallway test

Iteration 3

Iteration 3

Iteration 3 Conclusion: Bonus not visible enough Shield not clear Theme is appealing

Iteration 4 Changes: Theme-consistent menu Visual upgrade of bonus Visual upgrade of shield Added a timer to shield

Iteration 4 Goal: Criteria: Improve visibility bonus Clarify meaning shield Criteria: Learnability Accuracy Satisfaction Meaning Aesthetic qualities

Iteration 4 Method: Questionnaire Hallway test Usage tracking

Iteration 4

Iteration 4

Iteration 4 Conclusion: Bonus is visible Meaning shield still unclear

Iteration 5 Changes: Help-menu Sound on/off button

Iteration 5 Goal: Criteria: Clarify shield effect Lower learnability Test effectiveness help-menu Analyse analytics data Criteria: Learnability Memorability Sociablity

Iteration 5 Method: Questionnaire Hallway test Usage tracking

Iteration 5

Iteration 5

Iteration 5

Iteration 5

Iteration 5 Conclusion: Hulp-menu visible enough Shield effect clarified Marketing is essential Session length too short

Future Extra bonus elements: End animation Store Achievements Bomb, slow down time, double points,... End animation Store Achievements Leaderboards Share-button Tutorial ...

Conclusion Good basis for casual game Needs expansions to make players: Come back Play longer Spread the game We are not the end-user