Gamify your route to live

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Presentation transcript:

Gamify your route to live @stephenmounsey www.sketchandscrum.com

Level 1 - Fun Is anybody's work trying to make their environment more fun? Why are they doing that?

Level 2 - Gamification Gamification is the application of game-design elements and game principles in non-game context Wikipedia Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gartner Points Badges Leaderboards

Gamification

Level 2 (Boss) - Examples Strava Education Map my run Story points Customer services Nectar points Air miles

Level 3 – My Story Environment Problems Stability Performance Speed of provisioning Reliability Queues forming High tenancy – ball of mud

Lead changing environment behaviours Environments Scrum focused around usage of environments and queues Measured queues and switching options Lack of collaboration and knowledge sharing Boring stand up

Badges Testing - pyramid, exploratory testing sessions, performance testing, performance monitoring Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews

Badges Tooling – Source control, CI Jenkins Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews

Badges Deployment – one click, octopus, blue/green, Drift Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews

Badges Environments – Self service, No live data, Tear down and recreate Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews

Badges Process – Code reviews, Walking skeleton, Presenter Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews

Other Change Patterns Do food Change the name Meta communities formed Current vs Desired

3 Slides Why, purpose, the mission Now, Current Route to Live Future, Where we want to go Questions Where are you now, and don’t lie? Where do you want to be?

Results Knowledge Sharing Cross Polination over standardisation Meta communities Behaviour change Sense of the possible

Level 4 – Games for Learning Yes and/No because Red Ball Photo Dysfunctional Scrum Agile coin flip game Dev Ops Ball Game Games for learning

Level 5 - Summary Fun/games for learning/ gamification Other change patterns are available Gamification - Gamification is the application of game-design elements and game principles in non-game contexts Points, Badges, Leaderboards