Data Types & Operations

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Presentation transcript:

Data Types & Operations

The Plan Overview Code Samples Data Types Operations ChangeMaker.java PolarCoordinate.java

Overview Data type – structure of information Existing/User-defined Existing include int, String, double, boolean, Rectangle User defined are user written classes whose variables and methods describe the structure Primitives/Reference primitives store only a single value (and no methods) References can store many values and methods

Data Types Primitives References (Objects) double – real numbers int – integers boolean – true or false char – single letter, number, space, or punctuation long – larger range of integers float – smaller precision real numbers References (Objects) String – in java.lang Rectangle – in java.awt Greeter – in Horstmann Purse – in Horstmann ChangeMaker – going over this today PolarCoordinate – going over this today

Operations Operators Methods Most are binary (having two operands) Some are unary (having one operand) compute a value Methods static (do not require an instance, also known as class methods) instance may or may not compute a value (non-void or void) can have zero or more parameters

Operations Operators Methods + add Static - subtract/negate / divide * multiply % mod (remainder) = assignment == equivalence Methods Static Math.sin – sine Math.cos – cosine Math.abs – absolute value Instance sayHello of Greeter getDollars of ChangeMaker getMagnitude of PolarCoordinate equals of PolarCoordinate

ChangeMaker Converts dollars and cents to actual bills and coins. Example: $37.43 can be 1 $20 bill 1 $10 bill 1 $5 bill 2 $1 bills 1 quarter 1 dime 1 nickel 3 pennies

ChangeMaker.java int means integer valued (no fractional parts) public class ChangeMaker { int dollars; int cents; public ChangeMaker() this(0, 0); } public ChangeMaker(int d, int c) dollars = d; cents = c; Constructors initialize the instance variables dollars and cents Assignment operators

ChangeMaker.java Calls the second constructor from the first. public class ChangeMaker { int dollars; int cents; public ChangeMaker() this(0, 0); } public ChangeMaker(int d, int c) dollars=d; cents=c; Calls the second constructor from the first.

ChangeMaker.java Mutator methods modify instance variables public void addCents(int c) { cents = cents + c; dollars = dollars + cents / 100; cents = cents % 100; } public void addDollars(int d) dollars = dollars + d; Mutator methods modify instance variables

ChangeMaker.java + adds / does division public void addCents(int c) { cents = cents + c; dollars = dollars + cents / 100; cents = cents % 100; } public void addDollars(int d) dollars = dollars + d; / does division In this case integer division because cents is an integer and 100 is an integer Order of operations gives / precedence over + Integer division truncates – by dropping the fractional part. 120/100 is 1 not 1.2

ChangeMaker.java public int getDollars() { return dollars; } public int getCents() return cents; Accessor methods give access to the instance variables

ChangeMaker.java Integer division because dollars and 20 are both integers. public int get20s() { return dollars / 20; } public int get10s() return (dollars % 20) / 10; Integer division truncates – by dropping the fractional part. 50/20 is 2 not 2.5

ChangeMaker.java Parenthesis may be used to indicate the desired order of computation. public int get20s() { return dollars/20; } public int get10s() return (dollars % 20) / 10; % gets the remainder after integer division. For example 50%20 is 10 7%5 is 2 5%7 is 5

ChangeMaker.java If dollars is 50, what is 50%20? What is (50%20)/10? public int get20s() { return dollars/20; } public int get10s() return (dollars%20)/10; If dollars is 50, what is 50%20? What is (50%20)/10? How many $10 bills are needed when trying to give $50 in the largest denominations possible? (with $20 bills the largest)

ChangeMaker.java If dollars is 50, what is public int get5s() { return (dollars % 10) / 5; } public int get1s() return dollars % 5; If dollars is 50, what is The result of calling get5s()? If dollars is 37 what is Do the get5s() and get1s() instance methods compute the correct answer? Why?

ChangeMaker.java The toString() instance method converts instance public String toString() { if(cents < 10) return "$" + dollars + ".0" + cents; else return "$" + dollars + "." + cents; } The toString() instance method converts instance variable values into a meaningful String. For example, if dollars is 5 and cents is 14 the toString() Method returns the String “$5.14”.

ChangeMaker.java Why does computing the return value of the public String toString() { if(cents < 10) return "$" + dollars + ".0" + cents; else return "$" + dollars + "." + cents; } Why does computing the return value of the toString() method depend on the value of cents?

ChangeMaker.java Driver for testing the ChangeMaker class public static void main(String[] argv) { ChangeMaker money=new ChangeMaker(37, 43); System.out.println(money + " has:"); System.out.println(money.get20s() + " 20 dollar bills"); System.out.println(money.get10s() + " 10 dollar bills"); System.out.println(money.get5s() + " 5 dollar bills"); System.out.println(money.get1s() + " 1 dollar bills"); System.out.println(money.getQuarters() + " quarters"); System.out.println(money.getDimes() + " dimes"); System.out.println(money.getNickels() + " nickels"); System.out.println(money.getPennies() + " pennies"); } Driver for testing the ChangeMaker class

ChangeMaker.java Calls the constructor. { public static void main(String[] argv) { ChangeMaker money=new ChangeMaker(37, 43); System.out.println(money + " has:"); System.out.println(money.get20s() + " 20 dollar bills"); System.out.println(money.get10s() + " 10 dollar bills"); System.out.println(money.get5s() + " 5 dollar bills"); System.out.println(money.get1s() + " 1 dollar bills"); System.out.println(money.getQuarters() + " quarters"); System.out.println(money.getDimes() + " dimes"); System.out.println(money.getNickels() + " nickels"); System.out.println(money.getPennies() + " pennies"); } public ChangeMaker(int d, int c) { dollars = d; cents = c; }

ChangeMaker.java Automatically calls the toString() method { public static void main(String[] argv) { ChangeMaker money=new ChangeMaker(37, 43); System.out.println(money + " has:"); System.out.println(money.get20s() + " 20 dollar bills"); System.out.println(money.get10s() + " 10 dollar bills"); System.out.println(money.get5s() + " 5 dollar bills"); System.out.println(money.get1s() + " 1 dollar bills"); System.out.println(money.getQuarters() + " quarters"); System.out.println(money.getDimes() + " dimes"); System.out.println(money.getNickels() + " nickels"); System.out.println(money.getPennies() + " pennies"); } public String toString() { if(cents<10) return "$"+dollars+".0"+cents; else return "$"+dollars+"."+cents; }

ChangeMaker.java calls the get20s() method public int get20s() { public static void main(String[] argv) { ChangeMaker money=new ChangeMaker(37, 43); System.out.println(money + " has:"); System.out.println(money.get20s() + " 20 dollar bills"); System.out.println(money.get10s() + " 10 dollar bills"); System.out.println(money.get5s() + " 5 dollar bills"); System.out.println(money.get1s() + " 1 dollar bills"); System.out.println(money.getQuarters() + " quarters"); System.out.println(money.getDimes() + " dimes"); System.out.println(money.getNickels() + " nickels"); System.out.println(money.getPennies() + " pennies"); } calls the get20s() method public int get20s() { return dollars/20; }

ChangeMaker.java main outputs: $37.43 has: 1 20 dollar bills public static void main(String[] argv) { ChangeMaker money=new ChangeMaker(37, 43); System.out.println(money + " has:"); System.out.println(money.get20s() + " 20 dollar bills"); System.out.println(money.get10s() + " 10 dollar bills"); System.out.println(money.get5s() + " 5 dollar bills"); System.out.println(money.get1s() + " 1 dollar bills"); System.out.println(money.getQuarters() + " quarters"); System.out.println(money.getDimes() + " dimes"); System.out.println(money.getNickels() + " nickels"); System.out.println(money.getPennies() + " pennies"); } main outputs: $37.43 has: 1 20 dollar bills 1 10 dollar bills 1 5 dollar bills 2 1 dollar bills 1 quarters 1 dimes 1 nickels 3 pennies

PolarCoordinate Rectangular coordinates are broken down into horizontal and vertical components pairs, or just (x, y) Polar coordinates are broken down into magnitude and angle from the origin or (r, theta) The conversion exists (r, theta) in polar is equivalent to (r cosine(theta), r sine(theta)) Sometimes polar coordinates are easier to deal with, especially when doing rotations. PolarCoordinate.java provides routines for converting between polar and cartesian coordinates

PolarCoordinate.java static final is used to denote constants Note the all capitals import java.awt.*; import java.awt.geom.*; public class PolarCoordinate { private static final double EPSILON = 1e-10; private double magnitude; private double angle; Shorthand for scientific notation 1x10-10

PolarCoordinate.java Constructors can call instance methods public PolarCoordinate() { this(0, 0); } public PolarCoordinate(double pm, double pa) setMagnitude(pm); setAngle(pa); Constructors can call instance methods

PolarCoordinate.java Casting the results which are doubles into ints which truncates PolarCoordinate.java public Point getPoint() { int x=(int)(magnitude*Math.cos(angle)); int y=(int)(magnitude*Math.sin(angle)); return new Point(x, y); } public Point2D.Double getPoint2D() double x=magnitude*Math.cos(angle); double y=magnitude*Math.sin(angle); return new Point2D.Double(x, y); Static methods of the Math class

PolarCoordinate.java Which are accessor methods? public double getMagnitude() { return magnitude; } public double getAngle() return angle; public void setMagnitude(double pm) magnitude=pm; public void setAngle(double pa) angle=pa; Which are accessor methods? Which are mutator methods?

PolarCoordinate.java Boolean means true or false public boolean equals(Object object) { if(object instanceof PolarCoordinate) PolarCoordinate polar=(PolarCoordinate)object; if(Math.abs(polar.angle-angle)<EPSILON && Math.abs(polar.magnitude-magnitude)<EPSILON) return true; } else return false; Boolean means true or false Focus on this part of the code

PolarCoordinate.java Floating point arithmetic incurs if(Math.abs(polar.angle-angle)<EPSILON && Math.abs(polar.magnitude-magnitude)<EPSILON) { return true; } else return false; Floating point arithmetic incurs small errors which can cause two numbers which would theoretically be the same to be slightly different. If comparing floating point numbers for equivalence, check to see if they are roughly the same rather than exactly equal.

PolarCoordinate.java abs is for absolute value if(Math.abs(polar.angle-angle)<EPSILON && Math.abs(polar.magnitude-magnitude)<EPSILON) { return true; } else return false; abs is for absolute value Why is the absolute difference needed? All arguments are computed before Calling the method.

PolarCoordinate.java Each PolarCoordinate object has its if(Math.abs(polar.angle-angle)<EPSILON && Math.abs(polar.magnitude-magnitude)<EPSILON) { return true; } else return false; Each PolarCoordinate object has its own angle and magnitude. If there is no object name before an instance variable, the assumed object is this (which means the current object). more explanation about this later.

PolarCoordinate.java public static double convertToDegrees(double radians) { return radians * 180 / Math.PI; } public static double convertToRadians(double degrees) return degrees * Math.PI / 180; static methods do not access or modify any instance variables Notice angle and magnitude are not used in these methods.

PolarCoordinate.java public static double convertToDegrees(double radians) { return radians * 180 / Math.PI; } public static double convertToRadians(double degrees) return degrees * Math.PI / 180; / does floating point division because Math.PI is a double precision floating point number (so are radians and degrees) Floating point division retains the fractional part of the division

PolarCoordinate.java public static void main(String[] argv) { PolarCoordinate one=new PolarCoordinate(5, Math.PI/2); System.out.println(one+" is "+one.getPoint2D()); PolarCoordinate two=new PolarCoordinate(); two.setCartesian(0, 5); System.out.println(two+" is "+two.getPoint2D()); Driver for PolarCoordinate.java (continued on next slide)

PolarCoordinate.java With Objects, == is true if the two sides reference the same Object if(one==two) { System.out.println("one and two reference the same object"); } else System.out.println("one and two reference different objects"); if(one.equals(two)) System.out.println("one and two have the same contents"); System.out.println("one and two have different contents"); With Objects, the equals method checks the Contents of the objects for equality

Summary Data types Primitives References Operations Operators Methods

Reminders Should have read Chapters 1-3 of Head First Java Intro to Video Game Package Monday Graphics on Wednesday Homework 1 due on Wednesday