Deforming Objects CGDD 4113 Jeff Chastine
It always starts with a primitive… Right-click on the object Select Vertex Vertex Face Object Mode Highlight and then Translate Rotate Scale Etc…
For example
Soft selection Double- click Look here
Soft Selection (rotating the selection)
Extruding Use the Polygon main menu, then Edit Mesh Often only extrude one face at a time Example: plane->box Edit Mesh->Keep Faces Together
Insert Edge loop Good way to subdivide polygon surfaces Edit Mesh->Insert Edge Loop Tool Drag on an edge Works on all outer edges
Split Polygon Edit Mesh -> Split Polygon Creates additional faces
Bevel VS. Chamfer Select a Face or edge Edit Mesh -> Bevel or Edit Mesh -> Chamfer
Poke Face (can pull too) Edit Mesh -> Poke Face Creates new faces in the process!
Deformers Sine Lattice Squash Can assign different deformers to meshes, such as: Lattice Sine Squash Flare Twist Use Deformation tab Sine Lattice Squash
Duplicating Same as Copy and Paste (CTRL-C and CTRL-V) New copy is in the exact location of original, so move it!
Edit Mesh-> 760 triangles 374 triangles 180 triangles For gamers Reduce Triangulate 760 triangles 374 triangles 180 triangles
In case you were wondering… 18 triangles