Deforming Objects CGDD 4113 Jeff Chastine.

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Presentation transcript:

Deforming Objects CGDD 4113 Jeff Chastine

It always starts with a primitive… Right-click on the object Select Vertex Vertex Face Object Mode Highlight and then Translate Rotate Scale Etc…

For example

Soft selection Double- click Look here

Soft Selection (rotating the selection)

Extruding Use the Polygon main menu, then Edit Mesh Often only extrude one face at a time Example: plane->box Edit Mesh->Keep Faces Together

Insert Edge loop Good way to subdivide polygon surfaces Edit Mesh->Insert Edge Loop Tool Drag on an edge Works on all outer edges

Split Polygon Edit Mesh -> Split Polygon Creates additional faces

Bevel VS. Chamfer Select a Face or edge Edit Mesh -> Bevel or Edit Mesh -> Chamfer

Poke Face (can pull too) Edit Mesh -> Poke Face Creates new faces in the process!

Deformers Sine Lattice Squash Can assign different deformers to meshes, such as: Lattice Sine Squash Flare Twist Use Deformation tab Sine Lattice Squash

Duplicating Same as Copy and Paste (CTRL-C and CTRL-V) New copy is in the exact location of original, so move it!

Edit Mesh-> 760 triangles 374 triangles 180 triangles For gamers Reduce Triangulate 760 triangles 374 triangles 180 triangles

In case you were wondering… 18 triangles