A Gentle Introduction to Bilateral Filtering and its Applications

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Presentation transcript:

A Gentle Introduction to Bilateral Filtering and its Applications Naïve Image Smoothing: Gaussian Blur Sylvain Paris – MIT CSAIL

Notation and Definitions Image = 2D array of pixels Pixel = intensity (scalar) or color (3D vector) Ip = value of image I at position: p = ( px , py ) F [ I ] = output of filter F applied to image I y x

Strategy for Smoothing Images Images are not smooth because adjacent pixels are different. Smoothing = making adjacent pixels look more similar. Smoothing strategy pixel  average of its neighbors

Box Average square neighborhood input output average

Equation of Box Average sum over all pixels q result at pixel p normalized box function intensity at pixel q

Square Box Generates Defects Axis-aligned streaks Blocky results output input

Box Profile pixel weight unrelated pixels related pixels unrelated pixel position

Strategy to Solve these Problems Use an isotropic (i.e. circular) window. Use a window with a smooth falloff. box window Gaussian window

per-pixel multiplication Gaussian Blur per-pixel multiplication * input output average

input

box average

Gaussian blur

Equation of Gaussian Blur Same idea: weighted average of pixels. normalized Gaussian function 1

Gaussian Profile pixel weight unrelated pixels uncertain pixels pixel position

Spatial Parameter input size of the window small s large s limited smoothing strong smoothing

How to set s Depends on the application. Common strategy: proportional to image size e.g. 2% of the image diagonal property: independent of image resolution

Properties of Gaussian Blur Weights independent of spatial location linear convolution well-known operation efficient computation (recursive algorithm, FFT…)

Properties of Gaussian Blur input Does smooth images But smoothes too much: edges are blurred. Only spatial distance matters No edge term output space