Immersion, Engagement, Presence, Agency

Slides:



Advertisements
Similar presentations
The preceding analysis permits play to be defined as an activity which is essentially: 1.Free: in which playing is not obligatory; If it were, it would.
Advertisements

When Media Aren’t Media: The Concept of (Tele)presence Matthew Lombard Temple University BTMM 3446/8446 March 2, 2010.
HCI 530 : Seminar (HCI) Damian Schofield. HCI 530: Seminar (HCI) TED Talk Final Fantasy (The Spirits Within) Immersion Realism The Uncanny Valley Concluding.
The Language of Film Film 4 Day 1 Sound and Theatrical Elements Mrs. Kelly Brown Rio Seco.
PRESENCE. Categories of presence »M. Lombard, T. Ditton (1997): At the earth of it all: the concept of presence Physical presence –The sense of being.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Telepresence under exceptional circumstances Deborah Fels On Sabbatical at Royal Children’s Hospital Education Institute From Ryerson University, Toronto,
Introduction to Virtual Reality Mark Green School of Creative Media.
Computing ESSENTIALS     CHAPTER Ch 9Copyright 2003 The McGraw-Hill Companies, Inc Graphics, Multimedia, and Artificial Intelligence computing.
GAME WRITING INTERACTIVE NARRATIVE INTERACTIVE STORYTELLING
Teams in Teleland Working Effectively in Geographically Dispersed Teams "in" the Asia Pacific Gary Fontaine, Ph. D. School of Communications University.
Introduction to Virtual Environments CISE 6930/4930
+ Motion Graphics Ashake Oredein. + Film Title =lXP9FErwOto A short film title in motion graphics – looks like they’ve.
Introduction to Virtual Environments CIS 4930/6930
Chapter 1 The Challenges of Networked Games. Online Gaming Desire for entertainment has pushed the frontiers of computing and networking technologies.
Introduction to Graphics and Virtual Environments.
Matthew Lombard, PhD BTMM, MM&C, ISPR November 8, 2007 (Tele) Presence and Usability.
Telepresence Kaitlin Reilly Prof. Lombard Psychological Processing of Media March 2012.
Make Connections while they read
Reality and its relationship to media Presence, identification, realism.
MULTIMEDIA M U A T H H U M A I D R a s h A t a l l a h.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
Telepresence Survey MSP 4446/8446. Demography (n=390): Sex
1 telePresence Tracking Project Results Psychological Processing of Media Spring 2012.
What Are Games Made Of? Vinod Srinivasan VIST/CSCE 489, Spring 2010 Adapted from “Art of Game Design” by Jesse Schell.
Introduction to Virtual Environments Slater, Sherman and Bowman readings.
The role of Education in Engaging and Equipping People for Change.
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
Worship in the Multi-age Classroom Music Choices Use of Movement Worship Time: Entering into His Presence.
 Multi (Latin): Many/Much  Media (Latin): An intervening substance through which something is transmitted on.
Definition of believability. A proposal Believability is an objective for VR systems.
Multimedia Applications: Virtual Reality and Games 1.
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
MULTIMEDIA Hardware 4/24/2017.
1 Introduction to Virtual Environments User Interfaces and Usability Fall 09 John Quarles
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
Fundamentals of Information Systems, Sixth Edition1 Natural Language Processing and Voice Recognition Processing that allows the computer to understand.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
Presence in Virtual Environments © Mel Slater 2001.
The multiple facets of creating games.. scientist musician game designer lecturer? artist.
Moving pictures Session 4. What is digital cinema? Article by Lev Manowich Digital media redefines the very identity of cinema. New methods possible with.
Curved TV Training. One Sentence USP The Wider View, More Splendid Experience ① Curved Design, wider viewing angle ② UHD resolution, see more detail ③.
Chapter 1. Performance-an activity in which some people do something while other people watch Art- activity done for its own ends; separable from life.
What is Multimedia Anyway? David Millard and Paul Lewis.
Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace.
Sound BY VERONIKA PUMPUTYTE. Diegetic and Non Diegetic Sound Diegetic Sound Sound whose source is visible on the screen or whose source is implied to.
Janet Murray The Simulated narratives Presented by: Mckinlay Stone.
Multiple Intelligences
Scriptwriting Prof Oakes
Generating data with enacted methods
From Filming to the Screen
Introduction to Virtual Environments & Virtual Reality
Multimedia Application
WELCOME.
Next Level Tic-Tac-Toe
Grid of Nine Sydney Adams Thesis
Multimedia Presented by Winston Chim
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
(Tele) Presence and Usability Matthew Lombard, PhD BTMM, MM&C, ISPR
The Future of communication technology
Chicago (2002) dir. Rob Marshall
Telepresence in Comic Art & Films
Title of notes: Text Annotation page 7 right side (RS)
Year 11 Media Mid Year Exam
Telepresence and Art; comics, graphic novels and adaptations to film
Multimedia Fundamentals
Children, Perceptions of Reality, and Telepresence
Chicago (2002) dir. Rob Marshall
Expected vs. Unexpected Behaviors
COMPUTER GRAPHICS with OpenGL (3rd Edition) Donald Hearn M
Presentation transcript:

Immersion, Engagement, Presence, Agency Josephine Anstey Immersion, Engagement, Presence, Agency Alison McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games,” The Video Game Theory Reader, Mark J.P. Wolf and Bernard Perron (Eds), Routledge,2003

diegetic -self-contained story level : “world of game’s story” p68 Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Useful Terms diegetic -self-contained story level : “world of game’s story” p68 nondiegetic - elements not part of story, (much) music in film, toolbars etc. in games Usefulness of terms Definitions never fixed, but encapsulate ideas New field, coins and refines definitions

Immersion Diegetic? 3D environments? First person? Hardware? Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Immersion Diegetic? 3D environments? First person? Hardware? “…user’s expectation of game […] must match environment’s conventions … p 68 “…user’s actions must have non-trivial impact on the environment … p 69 What is your common sense notion of immersion? What is the a relationship between narrative and immersion? What is the relationship between participation and immersion? What is the relationship between hardware and…? “…convention of the world must be consistent …” p 69

Engagement Non-Diegetic? Devising Strategies Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Engagement Non-Diegetic? Devising Strategies Meta-level understanding of game Obsessive/ Deep Play Is the pleasure of engagement different from the pleasure of immersion? Examples of engagement? Statistics in baseball

Presence = - “…perceptual illusion of non-mediation…” p73 Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Presence = - “…perceptual illusion of non-mediation…” p73 Quality of Social Interaction Sense of Realism (social and perceptual) Telepresence, Teleoperation, Teleportation Perceptual and Psychological Immersion Use of Social Actors in Medium Intelligent Environment Important Researchers Lombard and Ditton Mel Slater Being There Term used by VR researchers - Lombard and Ditton subdivided into these elements Sense of togetherness increased sense of presence (networked or artificial others), how does being one with or separate from your avatar alter sense of presence (Slater), quality of networks. Social realism and perceptual realism - also behavioral realism Transportation to this world - you are there, it is here, we are together (Lombard and Ditton), telepresence is forerunner of presence, video and comp graphics take us somewhere, teleop - less about games than remote surgey etc. teleportation - instantaneous movement in virtual envs - what does this do to our sense of presence (issue of internal logic and conventions) mentions Osmose - I could bring picture or show movie state of art of virtual beings intelligent environment, - part of behavoral realism