Presentation of rapporteurship on cultural affairs

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Presentation transcript:

Presentation of rapporteurship on cultural affairs BSPC Standing Committee meeting, 16-17th of November 2017, Mariehamn Karin Gaardsted, Denmark

E-sports in the Baltic Sea Region As the new rapporteur on cultural affairs I have chosen to focus my work on e-sports E-sports in the Baltic Sea Region

Source: 2017 Global Esports Market Report What is e-sport? Definition: “Esports is the compound word from “Electronic” and “Sports”, and is a general term to describe a competitive sport performed by using IT & Communication technologies such as PC, Display Equipment, Network and other electronic devices” (International e-Sport Federation)  Competetive gaming The world’s fastest-growing sport Expected revenue in 2017: 696 million dollars E-sport is the fastest growing sport –in terms of players, teams, viewers as well as revenue Source: 2017 Global Esports Market Report

Young people and e-sport Global audience = 385 million people Half the group aged 21-35 E-sports makes online and intercultural communication and meet-ups possible E-sports is especially popular among young people The professional teams play in big arenas with 10.000 visitors and millions of viewers online An example: At the IEM World Championship in Katowixc, Poland in march 2017, 173.000 people from all over the world visited the stadium event and the surrounding e-sports festival  e-sports gather people from different cultures Due to the rapidly growing world of esports and its popularity among young people, the International Olympic Committe (IOC), has shown interest in the sport. Source: 2017 Global Esports Market Report Photo by Helena Kristiansson, Esportsphoto

Source: 2017 Global Esports Market Report Challenges Still not recognized or accepted on the same level as more ”traditional” sports like soccer or tennis Associated with lazy teenagers in dark basements 73 % of the players and viewers are male All though e-sports is booming, it stills lacks acceptance and acknowledgement from ”the broader society”. Many people associate computer gaming with lazy teenagers in dark basements who sleeps in and neglects school. E-sport is mainly played by young boys and men and not many girls play. Maybe it is a lack of interest but perhaps it is even less accepted among girls It might be Source: 2017 Global Esports Market Report

Why e-sport? Skills: concentration, team-work, ability to react fast, a strategic mind-set and much more. Example from Denmark: Boarding schools creating special school courses with e-sports as main subject.  Attracting young people to continue in school E-sports takes concentration, response capability and a strategic and forward-thinking mind. In Denmark several boarding schools have created special courses in e-sports with huge succes It helps attract those students that might be tired of only having regular courses. By becoming a more respected and accepted form of sports and integrating e-sports in schools and high schools, it is possible that e-sports might help attract those young people that might not would have taken an education otherwise.

Next-up Blast Pro Series in Copenhagen on November 25th Meetings with young players and talents Meetings with event-makers and organizers of tournaments  What does the sport need?  How can the sport be developed? The whole world is looking at e-sports right now – and so should we in the BSR! I would like to talk to the different stakeholders in the e-sports world Goals: To get knowledge and inputs on what the sport needs The whole world is looking at e-sports right now – and so should we in the BSR!

Thank you!