Clue Box SMACK Toys EF 152 Fall /8/2017 Team #218-6

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Presentation transcript:

Clue Box SMACK Toys EF 152 Fall 2017 11/8/2017 Team #218-6 Keona Madison, Steph Paradissis, Matthew Dale, Chandler Lepper

Customer Requirements/Product Selection Our toy is designed for children of ages 5+ We designed this product so it could allow children the chance to have fun but also use their thinking skills Children around the ages 5 and up are obtaining some of the most fundamental skills needed to succeed academically. We felt that it would be appropriate for children to also learn how to associate names of toys to tangible objects. Our customer is a 6 year old boy, named Kameron Garrett Product Selection We chose this product because we know from past experiences how fun it is to find a prize in a mystery box We incorporated the idea of finding prizes in a clue box with a friendly but competitive game We thought it would be fun for the children to not know what objects they chose until the end of the game. This is how we developed the idea of using chutes In the end, we came up with a clue box with 2 pipes coming out of it, each attached to a smaller box.

Conceptual Design Initial Design Initial design was a large box with two pipes (chutes) coming out the sides Attached to the other end of the chutes were 2 smaller boxes Two holes were to be cut on either side of the big box big enough for a hand to fit A variety of toys would be hidden in rice in the big box Initial idea was to use this mystery box and make it into a game supporting up to 4 players Each toy in the box would correspond with a card that had a riddle on it describing what the toy could be The players would pull a card and have 2 minutes to figure out what the toy is Once they figure out the riddle, they would stick their hand in the box to find they toy After finding the toy, they would put the toy through the chute and check if they got the object right at the end Iterations Use PVC pipe for chutes Change time limit to 1 minute instead of 2 minutes Game for 2 players instead of 4 Instead of riddle cards, just write the name of the toy on the card Split the deck of cards in two parts and players have one minute to find as many toys as they can Cover the cut out holes with fabric for a smoother surface Decorate the outside of the boxes to make it look fun Glue construction paper on the top of the pipes to make object more hidden

Actual Design How We Built it What We Built First, we made the cards by cutting out construction paper. We laminated them using self laminate To cut the holes (for both the big box and little boxes), we outlined the dimensions of the top of the PVC pipe and cut the hole using a razor. We sandpapered the edges to make them smooth We used hot glue to secure the PVC pipe in the holes. We also glued construction paper around the edges of the pipes We cut slits in squares of fabric and glued them from the inside too cover the hand holes We poured the rice inside and hid the toys within the rice Finally, we put it all together and decorated the outside of the boxes What We Built Our actual design consists of one, 18 gallon tote (the big box) and two corresponding clear, small boxes The two chutes were made of rounded PVC pipes The big box has two holes parallel from each other made for the two opponents hands and 2 holes on the long ends of the box to hold the chutes The 2 small boxes have holes on the lids that the ends of the chutes meet Our big box, acting as the clue box, holds the toys and is covered by rice. The holes are covered by fabric so the players can't see inside

Marketing Video

Q: Do you think that having clue cards will make the game too confusing? Or should we just put the name of the toy on the card and you look for that toy? A: Yes the riddle will take up a lot of time and if we are confused on what we are looking for that can cause us to lose. Q: Do you think that it would be too hard for you to put the toy into the chute from the inside of the box? A: If the hole is too small I may not be able to find and/or I may have a hard time getting the toy in. Q: Would you and your friends have fun playing the game? A: Yes this game seems fun and I would love to play this game with some of my friends. Customer Feedback Q: What do you think about the game being a competition? Do you think that it will be too many hands in the box at once to find the object? A: I think it will be a hard game because I will have to think quick so that I can get more toys than the other kid. No I do not think that it will be too many hands in the box and my hands are small. Q: Is 1 minute enough time to find the object? A: No I think that I would need more than one minute so that I can be able figure out what toy I am looking for.

Cost/Time Estimates Material Costs 3 plastic boxes ($7) 10 toys ($1 a piece at $10 total) Bag of rice ($5) The rest of the materials used were from things we already had at home or from the EF workshop Total: $22 Retail price for one unit: $25 Material costs for 1000 units: $22,000 Design Time 1 hour to design boxes and make cards 1 hour to cut holes and assemble box 30 minutes to decorate the big box and pour in rice/toys Total: 2 ½ man-hours

Conclusion Our final prototype did not differ too much from our original design Throughout the building process, we ran into some problems with our requirements for the build We got around those problems by using the engineering design process and trial and error In total, we spent $22 on the entire project Total man hours for building the actual prototype were way less than the man hours for designing/creating our notebook Our prototype turned out just as we envisioned it from the very beginning We had a lot of fun building and testing out our game