CSC113: Computer Programming (Theory = 03, Lab = 01)

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Presentation transcript:

CSC113: Computer Programming (Theory = 03, Lab = 01) Momina Moetesum Computer Science Department Bahria University, Islamabad

Pointers II Week # 13

Reference Variables Example #include <iostream.h> // Function prototypes (required in C++) void p_swap(int *, int *); void r_swap(int&, int&); int main (void){ int v = 5, x = 10; cout << v << x << endl; p_swap(&v,&x); r_swap(v,x); return 0; } void p_swap(int *a, int *b) { int temp; temp = *a; (2) *a = *b; (3) *b = temp; } void r_swap(int &a, int &b) { int temp; temp = a; (2) a = b; (3) b = temp; }

Pointer Expressions and Pointer Arithmetic Increment/decrement pointer (++ or --) Add/subtract an integer to/from a pointer( + or += , - or -=) Pointers may be subtracted from each other Pointer arithmetic is meaningless unless performed on an array 5 element int array on a machine using 4 byte ints vPtr points to first element v[ 0 ], which is at location 3000 vPtr = 3000 vPtr += 2; sets vPtr to 3008 vPtr points to v[ 2 ]   pointer variable vPtr v[0] v[1] v[2] v[4] v[3] 3000 3004 3008 3012 3016 location

Pointer Expressions and Pointer Arithmetic Subtracting pointers Returns the number of elements between two addresses vPtr2 = v[ 2 ]; vPtr = v[ 0 ]; vPtr2 - vPtr == 2 Pointer comparison Test which pointer points to the higher numbered array element Test if a pointer points to 0 (NULL) if ( vPtr == ‘0’ ) statement

Void pointer Pointers assignment If not the same type, a cast operator must be used Exception: pointer to void (type void *) Generic pointer, represents any type No casting needed to convert a pointer to void pointer void pointers cannot be dereferenced

The Relationship Between Pointers and Arrays Arrays and pointers closely related Array name like constant pointer Pointers can do array subscripting operations Having declared an array b[ 5 ] and a pointer bPtr bPtr is equal to b bptr == b bptr is equal to the address of the first element of b bptr == &b[ 0 ]

The Relationship Between Pointers and Arrays Accessing array elements with pointers Element b[ n ] can be accessed by *(bPtr + n) Called pointer/offset notation Array itself can use pointer arithmetic. b[ 3 ] same as *(b + 3) Pointers can be subscripted (pointer/subscript notation) bPtr[ 3 ] same as b[ 3 ]

Example //using subscript and pointer notations with arrays #include<iostream> using namespace std; int main() { int b[]={10,20,30,40}; int *bPtr=b; cout<<“Array printed with:”<<endl; cout<<“ Array subscript notation” <<endl; for (int i=0; i<=3; i++) cout<<“b[”<<i<<“]=”<<b[i]<<endl; cout<<endl<<“Array/offset notation”<<endl; for(int offset=0;offset<=3;offset++) cout<<“*(b+”<<offset<<“)=” <<*(b+offset)<<endl; cout<<“ Pointer subscript notation” <<endl; for (int i=0; i<=3; i++) cout<<“bPtr[”<<i<<“]=”<<bPtr[i]<<endl; cout<<“Pointer/offset notation <<endl; for(int offset=0;offset<=3;offset++) cout<<“*(bPtr+”<<offset<<“)=”<< *(bPtr+offset)<<endl; return 0; }

output Array printed with Array subscript notation b[0]=10 b[1]=20 b[2]=30 b[3]=40 Pointer offset notation where the pointer is the array name *(b+0)=10 *(b+1)=20 *(b+2)=30 *(b+3)=40 Pointer subscript notation bPtr[0]=10 bPtr[1]=20 bPtr[2]=30 bPtr[3]=40 Pointer/offset notation *(bPtr+0)=10 *(bPtr+1)=20 *(bPtr+2)=30 *(bPtr+3)=40

Example //Copying a string using array notation and pointer notation #include<iostream> using namespace std; void copy1(char *, const char *); void copy2(char *, const char *); int main() { char string1[10], *string2=“Hello”; char string3[10],string4[]=“Good bye”; copy1(string1, string2); cout<<“string1=”<<string1<<endl; copy1(string3, string4); cout<<“string3=”<<string3<<endl; return 0; } //copy s2 and s1 using array notation void copy1(char *s1, const char *s2) { for(int i=0; (s1[i]=s2[i])!=‘\0’;i++) ; //do nothing } //copy s2 and s1 using pointer notation for( ; (*s1=*s2)!=‘\0’; s1++,s2++) ; //do nothing

output string1 =Hello string3=Good Bye

Arrays of Pointers Arrays can contain pointers Commonly used to store an array of strings char *suit[ 4 ] = {"Hearts", "Diamonds", "Clubs", "Spades" }; Each element of suit is a pointer to a char * (a string) The strings are not in the array, only pointers to the strings are in the array suit array has a fixed size, but strings can be of any size   suit[3] suit[2] suit[1] suit[0] ’H’ ’e’ ’a’ ’r’ ’t’ ’s’ ’\0’ ’D’ ’i’ ’m’ ’o’ ’n’ ’d’ ’C’ ’l’ ’u’ ’b’ ’S’ ’p’

Case Study: A Card Shuffling and Dealing Simulation Card shuffling program Use an array of pointers to strings, to store suit names Use a double scripted array (suit by value) Place 1-52 into the array to specify the order in which the cards are dealt   Hearts Diamonds Clubs Spades 1 2 3 Ace Two Three Four Five Six Seven Eight Nine Ten Jack Queen King 4 5 6 7 8 9 10 11 12 deck[2][12] represents the King of Clubs

Function Pointers Pointers to functions Function pointers can be Contain the address of the function Similar to how an array name is the address of its first element Function name is starting address of code that defines function Function pointers can be Passed to functions Stored in arrays Assigned to other function pointers

Function Pointers Example: bubblesort Function bubble takes a function pointer The function determines whether the the array is sorted into ascending or descending sorting The argument in bubble for the function pointer bool ( *compare )( int, int ) tells bubble to expect a pointer to a function that takes two ints and returns a bool If the parentheses were left out bool *compare( int, int ) would declare a function that receives two integers and returns a pointer to a bool

1 // Fig. 5.26: fig05_26.cpp 2 // Multipurpose sorting program using function pointers 3 #include <iostream> 4 8 9 #include <iomanip> 10 12 13 void bubble( int [], const int, bool (*)( int, int ) ); 14 bool ascending( int, int ); 15 bool descending( int, int ); 16 17 int main() 18 { 19 const int arraySize = 10; 20 int order, 21 22 a[ arraySize ] = { 2, 6, 4, 8, 10, 12, 89, 68, 45, 37 }; 23 24 cout << "Enter 1 to sort in ascending order,\n" 25 << "Enter 2 to sort in descending order: "; 26 cin >> order; 27 cout << "\nData items in original order\n"; 28 29 for ( counter = 0; counter < arraySize; counter++ ) 30 cout << setw( 4 ) << a[ counter ]; 31 32 if ( order == 1 ) { 33 bubble( a, arraySize, ascending ); 34 cout << "\nData items in ascending order\n"; counter,

35 } 36 else { 37 bubble( a, arraySize, descending ); 38 cout << "\nData items in descending order\n"; 39 } 41 for ( counter = 0; counter < arraySize; counter++ ) 42 cout << setw( 4 ) << a[ counter ]; 44 cout << endl; 45 return 0; 46 } 47 48 void bubble( int work[], const int size, 49 bool (*compare)( int, int ) ) 50 { 51 void swap( int * const, int * const ); // prototype 52 53 for ( int pass = 1; pass < size; pass++ ) 55 for ( int count = 0; count < size - 1; count++ ) 57 if ( (*compare)( work[ count ], work[ count + 1 ] ) ) 58 swap( &work[ count ], &work[ count + 1 ] ); 59 } 60 61 void swap( int * const element1Ptr, int * const element2Ptr ) 62 { 63 int temp; 64 65 temp = *element1Ptr; 66 *element1Ptr = *element2Ptr; 67 *element2Ptr = temp; 68 }

70 bool ascending( int a, int b ) 71 { 69 70 bool ascending( int a, int b ) 71 { 72 return b < a; // swap if b is less than a 73 } 74 75 bool descending( int a, int b ) 76 { 77 return b > a; // swap if b is greater than a 78 } Program output Enter 1 to sort in ascending order, Enter 2 to sort in descending order: 1 Data items in original order 2 6 4 8 10 12 89 68 45 37 Data items in ascending order 2 4 6 8 10 12 37 45 68 89 Enter 1 to sort in ascending order, Enter 2 to sort in descending order: 2 Data items in original order 2 6 4 8 10 12 89 68 45 37 Data items in descending order 89 68 45 37 12 10 8 6 4 2

Dynamic Memory Allocation The new operator The delete operator Dynamic Memory Allocation for Arrays

Dynamic Memory Allocation In C and C++, three types of memory are used by programs: Static memory - where global and static variables live Heap memory - dynamically allocated at execution time - "managed" memory accessed using pointers Stack memory - used by automatic variables

3 Kinds of Program Data STATIC DATA: Allocated at compiler time DYNAMIC DATA: explicitly allocated and deallocated during program execution by C++ instructions written by programmer using operators new and delete AUTOMATIC DATA: automatically created at function entry, resides in activation frame of the function, and is destroyed when returning from function

Dynamic Memory Allocation In C, functions such as malloc() are used to dynamically allocate memory from the Heap. In C++, this is accomplished using the new and delete operators new is used to allocate memory during execution time returns a pointer to the address where the object is to be stored always returns a pointer to the type that follows the new

Operator new Syntax new DataType new DataType [IntExpression] If memory is available, in an area called the heap (or free store) new allocates the requested object or array, and returns a pointer to (address of ) the memory allocated. Otherwise, program terminates with error message. The dynamically allocated object exists until the delete operator destroys it. 24

Operator new char* ptr; ptr = new char; *ptr = ‘B’; cout << *ptr; NOTE: Dynamic data has no variable name 2000 ??? ptr 5000 5000 ‘B’

Operator delete Syntax delete Pointer delete [ ] Pointer The object or array currently pointed to by Pointer is deallocated, and the value of Pointer is undefined. The memory is returned to the free store. Good idea to set the pointer to the released memory to NULL Square brackets are used with delete to deallocate a dynamically allocated array. 26

Operator delete char* ptr; ptr = new char; *ptr = ‘B’; cout << *ptr; delete ptr; 2000 ptr 5000 ??? 5000 ‘B’ NOTE: delete deallocates the memory pointed to by ptr

Example #include <iostream> using namespace std; int main() { } int n, *p, c;   cout << "Enter an integer\n"; cin >> n;   p = new int[n];   cout << "Enter " << n << " integers\n";   for ( c = 0 ; c < n ; c++ ) cin >> p[c];   cout << "Elements entered by you are\n";   cout << p[c] << endl;   delete[] p;   return 0; }