LCC 6310 Computation as an Expressive Medium

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Presentation transcript:

LCC 6310 Computation as an Expressive Medium Lecture 1

Overview Go over the syllabus Brief introduction to me and my work Art, programming and Java

Syllabus

Background Ph.D. in Computer Science Expressive AI: Artificial Intelligence-based art and entertainment Worked in industrial research labs (Intel, Tektronix) doing HCI research Expressive AI: AI-based art and entertainment

Some of my work Façade – interactive drama Illustrate these ideas by describing three AI-based artworks. I’ll talk briefly about Office Plant #1, and in more depth about Terminal Time and Façade. This talk is primarily structured as a computer science talk – if you are more interested in conceptual, aesthetic, or art theoretic issues, please ask at the end. Terminal Time – interactive video Office Plant #1 – robotic sculpture

Some directions I’m someone to chat with about… Interactive story (particularly procedural approaches) Robotic sculpture Video games (design, technology and culture) Director of the Experimental Game Lab Procedurally generative art

Introduce yourselves

Programming languages Abstract, “human understandable” language for telling computer what to do The abstract language must be translated into the low level language understood by the machine This translation is accomplished by an interpreter or compiler We will be learning the compiled language Java

A simple Java program Human readable?!? for (int i = 0; i < 10; i++) { println(i); } Just prints the numbers 0 to 9 on the screen

“Human readable” is relative for (int i = 0; i < 10; i++) { println(i); } Java compiler translates this into…

Java VM assembly code public static void main(java.lang.String[]); 0: iconst_0 1: istore_1 2: goto 30 5: getstatic 8: new 11: dup 12: ldc 14: invokespecial #23 17: iload_1 18: invokevirtual #27 21: invokevirtual #31 24: invokevirtual #34 27: iinc 1, 1 30: iload_1 31: bipush 10 33: if_icmplt 5 36: return test.PrintLoop(); Code: 0: aload_0 1: invokespecial #43; 4: return

Object Oriented vs. Procedural Languages Procedural (e.g. C) We create some data representing an image (array of pixels to draw on the screen) We write a procedure than can be passed the image and will draw it Object Oriented (e.g. Java) We create a class that contains an image AND a routine draw it The data and the behavior (ability to draw) are in one "container"

A couple of Java’s relatives Smalltalk 80 Alan Kay and the Dynabook (PARC) C++ Managing big C programs: Bjarne Stroustrup

Java Designers started with C++ Programming embedded systems Smaller Simpler Safer Programming embedded systems Toasters, microwave ovens, TV set top boxes Reliability very important--avoid costly recalls Web programming Incorporated into web browsers at critical moment

The virtual machine Since Java was designed to run on embedded systems, it was designed around a virtual machine “Write once, run everywhere” PC Mac Cell Phone Java VM Java VM Java VM Windows OS X Phone OS x86 G3/4/5 Processor Java Machine “Java OS” Java VM

But we’re using Processing Processing is built on top of Java Supports script-like coding Easy to get simple programs up fast But allows transition to full Java programming Has built-in methods and classes to make drawing easy Easy to export program to applet

Drawing in Processing Automatic creation of display window Window has a coordinate system for drawing 50 100 x 50 100 y

Let’s draw a point: point() point(x, y) – draws a point at the location x, y Let’s try it: point(50, 50) Unexpected token: null – what the #@#$ !?! Compiler errors appear in the bottom pane All lines must be terminated with a semicolon ;

Drawing several points

Commenting and uncommenting lines useful for figuring out code Comments Comments are non-program text you put in the file to describe to others (and yourself) what you’re doing Important for being able to look back at your code and understand it Single-line comments begin with // Multi-line comments begin with /* and end with */ Commenting and uncommenting lines useful for figuring out code

Drawing shapes: some primitives line(x, y) triangle(x1, y1, x2, y2, x3, y3) rect(x, y, width, height) rectMode() – CORNER, CENTER_DIAMETER, CORNERS elipse(x, y, width, height) ellipseMode() – CORNER, CENTER_DIAMETER, CORNERS, CENTER_RADIUS

Controlling color and line Colors represented as Red Green Blue (RGB) values Each one ranges from 0 to 255 Can also use Hue Saturation Value (HSV) space, but we won’t worry about this for now background(R, G, B) – set the background color stroke(R, G, B) – set the colors of the outline (default black) noStroke() – no outline drawing around shapes fill(R, G, B) – set the fill color for shapes (default white) noFill() – don’t fill the shapes (background shows through) strokeWeight(w) – line width for outlines (default 1)

Playing around To learn how to program it is necessary to play around with code!!! Don’t just wait for me to show you things Processing makes this easy Use the Reference in the Help menu Play with the examples

Saving your work You should install Processing on your own machine Do this for Thursday Processing saves all projects in a default directory – no way to change it This means that you should always copy your code to your local disk Don’t depend on your project remaining undisturbed on lab machines