Outline: Reason behind Furia What’s Furia? Furia’s Dimensions.

Slides:



Advertisements
Similar presentations
Manar Mousa Al-Hamaidi
Advertisements

Team:. Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Virtual Me. Motion Capture Human Motion Capture Different Fields Goals.
Virtual Me. Motion Capture The process of recording movement and translating that movement onto a digital model Originally used for military tracking.
Motion Capture The process of recording movement and translating that movement onto a digital model Games Fast Animation Movies Bio Medical Analysis VR.
Virtual Me. Motion Capture (mocap) Motion capture is the process of simulating actual movement in a computer generated environment The capture subject.
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
OPOLES (Objective & Positional Oriented Laser Engagement System)
Haptic Glove Hardware Graduation Project Prepared by Yaman A. Salman Eman M. Masarweh 2012.
Gesture Controlled Car (GCC) By: Ashwaq Alkailany Reema Abubaker Supervised by: Dr. Luia Malhis.
Department of Electrical and Computer Engineering He Zhou Hui Zheng William Mai Xiang Guo Advisor: Professor Patrick Kelly ASLLENGE.
OutLine Overview about Project Wii Robot Escaper Robot Problems and Solutions Demo.
A Social and Emotional Approach to Games and Human Computer Interaction (HCI) Katherine Isbister Associate Professor, Digital Media and CSE.
Wireless Tracking System Midcourse Design Review Team Members Ying W. Moy Mohammed A. Dastigir Hassan Malik Advisors Prof. Moritz Prof. Krishna Prof. Koren.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Gyration GyroMouse. Digitizers 3D Digitization Data Gloves (Haptic Devices)
CREMU PROJECT remote control of human movement Ph.D. Barbara Re.
How to Build a Digital-Physical System-Lab Assegid Kidané Fall 2014.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
Hardware Specialised Devices
INTRODUCTION TO MOBILE COMPUTING. MOBILE COMPUTING  Mobile computing is the act of interacting with a computer through the use of a mobile device. 
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Virtual Imaging Peripheral for Enhanced Reality Aaron Garrett, Ryan Hannah, Justin Huffaker, Brendon McCool.
INTRODUCTION Generally, after stroke, patient usually has cerebral cortex functional barrier, for example, the impairment in the following capabilities,
Final Year Project Home Automation with an Internet Tablet and Linux MCE Damien Lee 4 ECE Supervisor : Dr. John Breslin.
Robot Hand Presented By: Fuad Amira. Reem Salous. Supervisors: Dr. Raed Al Qadi. Dr. Ashraf Armoush.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
INEMO™ Demonstration Kit DOF (Degrees of Freedom) platform  The STEVAL-MKI062V2 combines accelerometers, gyroscopes and magnetometers with pressure.
XBOX Kinect. Features Controller-free gaming means Kinect responds to how you move Once you wave your hand to activate the sensor, your Kinect will.
Haptic technology, or haptics, is a tactile feedback technology that takes advantage of our sense of touch by applying forces, vibrations, and/or motions.
Trash2D2 Oral Report 1 IMDL David Mercado. Objective #1: Hold Trash Robot Body – Trash Can ▫Sturdy Outer Body ▫Inner Cavity Holds 13 Gallon Bag ▫20 Gallon.
Smart Parking System PREPARED BY : GHADEER AQRAA AND MARAH JABER.
THE HUMAN BODY AS TOUCH SCREEN
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
Developing Orientation based on Current project Huy-Tien, Bui 裴輝進 Department of Mechanical Engineering National Cheng Kung University Tainan, Taiwan March.
Master Slave Arm System for Telepresence T. Khalil.
[Presentation Title] – Edit this footer by clicking on “View” tab,  “Slide Master” button  this slide’s layout [Date] Changing... Leading... Learning...
HARDWARE DEVICES TOBY WILSON. HARDWARE DEVICES InputOutputStorage KeyboardMonitorsExternal Hard Disk MicePrintersFlash Drives Graphics TabletSpeakers.
Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.
DALCON RFID IMPROVEMENT ECE 599, SPRING 2011 Brad Gasior, ECE Mike Fradkin, ECE Richard Young, ECE Sean Rinehart, ECE.
WI-VI Presented by, ASWATHI.N.R Roll No;22 S3EC.
Grado en Ingeniería de Tecnologías y Servicios de Telecomunicación
Hand Sign Translator Superviser :Dr.Kamel saleh Prepared by :
Augmented Reality Capture the Flag
Fundamentals of Information Systems, Sixth Edition
Smart Parking Application
Introducing the Arduino boards & some supporting modules
First-person Teleoperation of Humanoid Robots
Musical Instrument Virtual
connect a DC-Motor with an arduino
Smart Brace: A Way for ACL Patients to Track Rehab Progression
APH Ping Pong.
Monitoring Robot Prepared by: Hanin Mizyed ,Abdalla Melhem
APH Ping Pong.
ARD Presentation January, 2012 BodyPointer.
Shopping for the blind Prepared by : Mostafa Alshaer Khaled Kayed
MBRC Mobile Based Remote Control
Balanduino Supervisor: Dr. Raed Al-Qadi Prepared by: Nadeen Kalboneh Nardeen Mabrouk.
3.03 Explore virtual reality design and use.
Finger Interaction Virtual Reality
Directions: GO THROUGH THE FOLLWING SLIDES. Make sure you have quizlet cards for all the vocabulary. Study the terms GCFLearnFree website “Computer Basics”:
Project Ambulare Junran Chen, Linh Tran, Branden Youssef
A glove that touch the future By jia ming feng
Gesture Controlled Robot
Location Tracking Device (LTD)
Digital Literacy 1.00 Computer Basics
Software Architecture
Designed by Hwandong Joo
Hardware Graduation Project (2) Seminar
Presentation transcript:

Outline: Reason behind Furia What’s Furia? Furia’s Dimensions

Problem: New technology trends imposes new rules in gaming Player can’t feel the interaction from the game Current technology available for body tracking is platform-dependent Game developers needn’t to work with hardware components

Solution: Need for Interactive Universal Controller works on every platform

Furia Reveling Magic: Universal controller Non-optical Motion tracking Feedback interaction from the game Universal controller

Furia Suit-up & let the magic begin

Furia: Furia Suit Communication Development kit

Right Leg: Motion Track Unit Haptic Feedback Unit Radio-Module Processor Unit

Motion Track Unit: This main feature of Furia BNO055 Sensor Absolute Orientation Returns Quaternion

Processor Unit: Note: Insert a pic of the project The processor is an Arduino-Nano that gets the signal out of the two limbs sensors and transfer it into packet to send it to central heart Note: Insert a pic of the project

Radio Module: Inner Communication between the different limbs and the heart is established by the NRF21014

Furia Suit Structure:

Right Arm: Motion Track Unit Haptic Feedback Unit Radio-Module Processor Unit BTN Reader Unit & RF BTN

BTN Reader Unit: This feature is established using RF reader connected to The right hand and it can be used to push different RF Buttons scattered around the body

Furia Suit Structure:

Central Heart: Motion Track Unit Haptic Feedback Unit Radio-Module Processor Unit Wi-Fi Module

Wi-Fi Module: The Wi-Fi module responsible for the outer communication between central heart and the game

Furia Suit Structure:

Furia Suit Structure

Furia Suit Structure Central Heart Right Arm RF BTN1 Haptic Feedback Motion Track Processer Wi-Fi Module Radio- Module RF BTN2 RF BTN3 RF BTN4 Central Heart Right Arm BTN Reader Motion Track Processer Haptic Feedback Radio-Module Motion Track Haptic Feedback Processer Radio-Module Right Leg Note: this is editable unlike the previous slide is an image

Furia Constraints:

Furia Dimensions: Virtual reality now imposed new rules of interaction where players are an actual part of the game Non-Optical Movement tracking Hands Tracking

Thanks For Listening