Introduction to 3D Animation Course description 1st edition Lecturer: Mir Tohid Razavi – Mir Omid Razavi www.techclass.fi | © TechClass Oy
Content Course description Topics Assignments Practical arrangements 1/16 Course description Topics Assignments Practical arrangements Assessment Grading References Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Course description 2/16 Creating Successful 3D Content is very challenging Art! These days working in 3D Animation and Gaming industry is tempting to lots of people, and this field attracts large amounts of attention in these three primary Fields: 3D Animation, Video games, and Television. In this workshop, we will discuss essential definitions and central concepts of 3D Animation. In Addition, The student gets familiar with the new way of thinking in this massive and magical Entertainment business. Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Topics (1/3) What is Animation? Data Storage 3/16 What is Animation? Data Storage Early Animation Pioneers Computer Networks Walt Disney Small & Large Animation Projects What skills are required to get into the field of animation Storytelling Spotting the Idea Different Types of Animation Key to a successful Project Technical Developments 1970s 3D Animation Pipeline Overview Early Full 3D Digital Animations Animation Software’s What is 3D Animation Studio? Animation Studios Processing Power Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Topics (2/3) Animation Pipeline in Depth Adding Effects 4/16 Animation Pipeline in Depth Adding Effects Design and Art Direction Lighting, Rendering and Compositing Research! Standard Rendering Process CG Asset Production Post Production Storyboarding Sound Necessary Materials to start production Importance of Editorial Layout / Shot Setup Animation Character Finalizing Set Dressing Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Topics (3/3) Understanding 3D Space Directing the Viewers Eye 7/16 Understanding 3D Space Directing the Viewers Eye Modeling And 3D Geometry Importance of Reference Rigging Common CG Lights Facial Animation Basic Properties of Light Texture And Materials Shadows What is Rendering Using CG Lights Various Render Engines Interior Lighting The Role of Lighting Exterior Lighting Why we Light Layering Modeling With Light Compositing Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Assignments - Introduction 9/16 The assignments has been designed for the students to have a better understanding over course’s topics and personally be able to follow the instructors and do the assignments in an innovative and interactive way. A big portion of assessments will be dedicated to the assignment, and the students need to return it to the teacher after the course in order to be assessed. Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Assignments - Parts Exercises Self learning Feedback 10/16 Exercises Problems/Solutions Videos Self learning Feedback Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Practical arrangements 11/16 Items Time Lectures 5x5 = 25h Labs Assignment 30h Self-study Quiz 3h Project 19h Total: 132 hours Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Assessment 12/16 the students need to return the assignments to the teacher after the course in order to be assessed. Quiz will be held in the last session. The student must do it on her/his own, and it is going to contain 60 simple questions regarding the course material. Project will be held in the last session. Any type of materials are free to use (Just like real life situations, when you are working on a project!) Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
Grading Points Grade Description 90-100 5 80-89 4 70-79 3 60-69 2 13/16 Points Grade Description 90-100 5 Excellent performance: not only fulfils all standard requirements, whether, demonstrates originality and imagination. 80-89 4 Very good performance: fulfilling all tasks in an appropriate manner. 70-79 3 Good performance: showing strong understanding of basic concepts and good grasp of techniques, but with certain minor problems still requiring further attention. 60-69 2 Satisfactory performance: demonstrating basic grasp of concepts and techniques but less adept at more advanced application of these. 50-59 1 Sufficient performance: showing just enough understanding of the subject to merit a pass grade but requiring greater effort to achieve a more satisfactory result. 0-49 Fail: 30-49: insufficient to pass but capable of achieving a more satisfactory result if greater effort is made. 0-29: a result indicating a significant lack of effort on the part of the student. Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
References Tutorial videos Slides 14/16 Introduction to 3D Animation | Course description www.techclass.fi | © TechClass Oy
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