LevelOne: Medium-Fi Prototype

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Presentation transcript:

LevelOne: Medium-Fi Prototype Dylan, Beau, Sho, Maya

3 Tasks (Same as Lo-Fi) Complete a Simple Workout Track your Progress Play with Friends

Design Change 1: Mobile App -> Video Game

Mobile App -> Video Game Rationale: Design Change 1: Mobile App -> Video Game Rationale: Easier to see large screen while working out Users will feel more comfortable in home setting Kinect allows for more body tracking and thus more exercise variety

Design Change 2: Game Play

Design Change 2: Game Play Rationale: Easier to read progress bars More consistent from exercise to exercise

Design Change 3: Game Theme

Design Change 3: Game Theme Rationale: Easier to comprehend narrative throughout Helps to make points and leveling up more understandable Characters and item purchases make sense Leave opportunity for future growth of additional game modes/landscapes

Medium-Fi Prototype Task Flows

Simple Task Complete a Workout

Simple Task

Medium Task Track your Progress

Medium Task

Complex Task Workout with Friends

Complex Task

Prototype Overview

Plenty of logos and images to make our video game unique Animations and other necessary in game movements were not easily representable Plenty of logos and images to make our video game unique Easy to represent task flows Great deal of Wizard of Oz techniques required Simple to use, clean, and video-game like.

What we left out? Workout demonstration screens (Need animation) Avatar representation of exercises (Marvel limitation) More workouts Other Gameplay Modes - Adventure Mode (May not include in hi-fi) Interaction with other users such as chat Variety of Maps for Gameplay

Wizard of Oz Techniques, Hardcoded Features Connection between the user and the prototype for the gameplay mode (tracking movement, working timer/countdown, exercise counter) Player profiles were hard coded so that we didn’t need to have the underlying implementation of keeping track of user data

Additional Screenshots

Character Customization