Using the Stopwatch object

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Presentation transcript:

Using the Stopwatch object Import the stopwatch object. It will come in as a 3D Text “0”. You can move this text wherever you would like in your world. There are three methods you can use for this timer: reset – This will set the stopwatch back to 0 whenever it is called start – Use this anywhere in your code to start the stopwatch pause – Use this to pause your stopwatch. Call the start method again to start back where you left off. There is also an event that come with the object. Ignore it, it is essential for the timer to work, and does not require editing. You can access the current time by checking the currentTime variable. Any ‘ask the user for input’ functions will suspend the world until an answer is received, so the timer will not keep counting down in those cases.

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