Operating systems manage:

Slides:



Advertisements
Similar presentations
Operating-System Structures
Advertisements

Operating System Structures
Chap 2 System Structures.
Operating-System Structures
Chapter 2: Operating-System Structures
1/28/2004CSCI 315 Operating Systems Design1 Operating System Structures & Processes Notice: The slides for this lecture have been largely based on those.
Common System Components
Silberschatz, Galvin and Gagne ©2009 Operating System Concepts – 8 th Edition Chapter 2: Operating-System Structures Modified from the text book.
Silberschatz, Galvin and Gagne ©2013 Operating System Concepts – 9 th Edition Chapter 2: Operating-System Structures.
OS provide a user-friendly environment and manage resources of the computer system. Operating systems manage: –Processes –Memory –Storage –I/O subsystem.
Chapter 2: Operating-System Structures. 2.2 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Chapter 2: Operating-System Structures Operating.
2.1 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Chapter 2: Operating-System Structures Overview of topics covered Operating System Services.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 3: Operating-System Structures System Components Operating System Services.
CE Operating Systems Lecture 3 Overview of OS functions and structure.
Operating-System Structures. Operating System Services Operating systems provide an environment for execution of programs and services to programs and.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 3: Operating-System Structures System Components Operating System Services.
3.1 Operating System Chapter 3: Operating-System Structures System Components Operating System Services System Calls System Programs System Structure Virtual.
Operating systems manage: Processes Memory File systems.
Shan Gao Fall 2007 Department of Computer Science Georgia State University.
Silberschatz, Galvin and Gagne ©2009 Operating System Concepts – 8 th Edition, Chapter 2: Operating-System Structures.
2.1 Silberschatz, Galvin and Gagne ©2009 Operating System Concepts – 8 th Edition System Programs (p73) System programs provide a convenient environment.
1 Chapter 2: Operating-System Structures Services Interface provided to users & programmers –System calls (programmer access) –User level access to system.
Chapter 3: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 3: Operating-System Structures
Introduction to Operating Systems Concepts
Topic 2 (Textbook - Chapter 2) Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2:Operating System Structures
Module 3: Operating-System Structures
Chapter 2: Operating-System Structures
Operating System Structures
Lecture 1-Part 2: Operating-System Structures
2. OPERATING SYSTEM 2.1 Operating System Function
Chapter 2: Operating-System Structures
Operating-System Structures
Protection of System Resources
Lecture 4: Operating System Structures
Chapter 2: System Structures
Chapter 2: Operating-System Structures
Operating System Structure
Introduction to Operating System (OS)
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Ch 2 - Overview Interacting with services provided by the OS
Chapter 2: Operating-System Structures
Chapter 2: System Structures
Chapter 3: Operating-System Structures
Outline (Chapters 1 and 2)
Chapter 2: Operating-System Structures
Lecture 1-Part 2: Operating-System Structures
Chapter 2: Operating-System Structures
Introduction to Operating Systems
Outline Chapter 2 (cont) OS Design OS structure
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
System calls….. C-program->POSIX call
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Operating Systems Structure
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Chapter 2: Operating-System Structures
Presentation transcript:

Operating systems manage: Processes Memory File systems

Operating systems manage: Processes Memory Storage I/O subsystem

Process Management A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity. Operating system controls execution of user and system processes. Process needs resources to accomplish its task CPU, memory, I/O, files Initialization data Process termination requires reclaim of any reusable resources

Process Management Activities The operating system is responsible for the following activities in connection with process management: Creating and deleting both user and system processes Suspending and resuming processes (context switching) Providing mechanisms for process synchronization Providing mechanisms for process communication

Memory Management Memory management activities Keeping track of which parts of memory are currently being used and by whom Deciding which processes (or parts thereof) and data to move into and out of memory Allocating and deallocating memory space as needed

Storage Management OS provides uniform, logical view of information storage Abstracts physical properties to logical storage unit - file

Storage Management File-System management Files usually organized into directories Access control on most systems to determine who can access what OS activities include Creating and deleting files and directories Primitives to manipulate files and dirs Mapping files onto secondary storage Backup files onto stable (non-volatile) storage media

Disk Management OS activities Some storage need not be fast Free-space management Disk-space allocation Disk scheduling Some storage need not be fast Tertiary storage includes optical storage, magnetic tape (often used for back-ups).

I/O Management One purpose of OS is to hide peculiarities of hardware devices from the user I/O subsystem responsible for Memory management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (intercepting concurrent requests for device such as printer and ensuring sequential order, i.e., no interleaving of files). General device-driver interface Drivers for specific hardware devices

OS as Execution Environment Can also view the operating system as providing an environment for the execution of programs. Provides services for user as well as user (and system) applications.

Services for User User interface - Almost all operating systems have a user interface (UI) Varies between Command-Line Interface (CLI), Graphics User Interface (GUI), Batch Program execution - The system must be able to load a program into memory and to run that program, end execution, either normally or abnormally (indicating error)

Operating System Services I/O operations - A running program may require I/O, which may involve a file or an I/O device. File-system manipulation - The file system is of particular interest. Obviously, programs need to read and write files and directories, create and delete them, search them, list file Information, permission management. Communications – Processes may exchange information, on the same computer or between computers over a network Communications may be via shared memory or through message passing (packets moved by the OS)

Operating System Services Error detection – OS needs to be constantly aware of possible errors May occur in the CPU and memory hardware, in I/O devices, in user program For each type of error, OS should take the appropriate action to ensure correct and consistent computing Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the system

Other Services Another set of OS functions exists for ensuring the efficient operation of the system itself via resource sharing Resource allocation - When multiple users or multiple jobs running concurrently, resources must be allocated to each of them Many types of resources - CPU cycles, main memory, file storage, and I/O devices. Accounting - To keep track of which users use how much and what kinds of computer resources

Operating System Services (Cont.) Protection and security - The owners of information stored in a multi-user or networked computer system may want to control use of that information, concurrent processes should not interfere with each other Protection involves ensuring that all access to system resources is controlled E.g., base-limit registers for memory protection. Access lists on files. Security of the system from outsiders. E.g., requiring user name and password.

User Operating System Interface - CLI CLI allows direct command entry Sometimes implemented in kernel, sometimes by systems program Sometimes multiple flavors implemented – shells Primarily fetches a command from user and executes it Commands may be implemented in shell Implemented through “system calls”. Looks for program of that name. If found, executes it. If not, returns an error message.

User Operating System Interface - GUI User-friendly desktop metaphor interface Usually mouse, keyboard, and monitor Icons represent files, programs, actions, etc Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function, open directory (known as a folder) Invented at Xerox PARC

System Calls Interface between executing program and OS defined by set of system calls OS provides. System call causes a TRAP to switch from user to kernel mode and starts execution at interrupt vector location for TRAP instruction. Operating system looks at requested operation and any parameters passed by the application. Dispatches the correct system call handler through a table of pointers to system call handlers. Handler completes and (may) return to user code at the next instruction. OS may schedule another process to execute.

Transition from User to Kernel Mode

System Calls Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) Why use APIs rather than system calls?

System Calls Why use APIs rather than system calls? Portability: Code should run on any system that supports the same API.

System Calls Why use APIs rather than system calls? Portability: Code should run on any system that supports the same API. Ease of use. Some system calls are quite complex involving, for example, assembly code.

System Call Implementation High-level languages provide system-call interface. Run-time libraries added by the compiler. Program makes an API call. Trapped by the run-time library. RTL places number of requested system call in correct register. Places parameters in appropriate locations. Issues TRAP.

System Call Implementation The standard I/O library in C (C++) is another high-level API. Examples: fopen, printf, scanf, cin, cout …………… These are functions available to the program, but they are not system calls. Rather, they are replaced (at compile time) with calls to user-level libraries. In C, these libraries are loaded into the application’s address space via the #include directive. Actual system call made in the library.

Standard C Library Example C program invoking printf() library call, which calls write() system call. Library handles details of making system call (e.g., where to put parameters, system call id, etc. )

System Call Parameter Passing Often, more information is required than simply identity of desired system call Exact type and amount of information vary according to OS and call Three general methods used to pass parameters to the OS Simplest: pass the parameters in registers.

System Call Parameter Passing Often, more information is required than simply identity of desired system call Exact type and amount of information vary according to OS and call Three general methods used to pass parameters to the OS Simplest: pass the parameters in registers In some cases, may be more parameters than registers

System Call Parameter Passing Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register This approach taken by Linux and Solaris Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system Approach taken by Unix. Block and stack methods do not limit the number or length of parameters being passed

Parameter Passing via Table

#include <stdio.h> { while (1) { int j, k = 0 ; char buf[1024] ; k++ ; printf(“Hello”) ; j = open(“my_file”, “w”) ; read(j, buf, 1024) ; close(j) ; printf(“ALL DONE\n “) ; }

#include <stdio.h> /* This is a demo program that does nothing. It was written on 9/13/05 at 10:31 PM. It was written to show the basics of good documentation*/ { int j ; // declaring and integer called j. It can hold any value //between -2^32 – 1 to 2^32. char buf[1024] ; //this buffer holds 1K chars. Any characters in //the ASCII character set can be placed in this //buffer. while(1) //Creating a loop that will run for a really long time. { printf(“Hello”) ; //printing Hello to the screen j = open(“my_file”, “w”) ; // opening a file called “my_file” read(j, buf, 1024) ; //reading from “my_file” into buffer buf. I sure //hope they are characters that can be placed //into the character buffer buf. close(j) ; printf(“ALL DONE\n “) ; }

System Calls for Process Management Process Creation: fork() system call. Creates an exact duplicate of the calling process including all variables, file descriptors, registers …….. fork returns the process ID of child to the parent (pid), and returns a zero to child. After completion, two independent processes executing “concurrently”. The parent can choose to wait for the child process to complete before resuming its execution.

wait(NULL) ; /* Block execution until C Program #include <stdio.h> main(int argc, char *argv[]) { int pid, j,k ; j = 10 ; k = 32 ; pid = fork() ; if (pid == 0) /*I am the child*/ { Do childish things } else /* I am the parent */ wait(NULL) ; /* Block execution until child terminates */ }

C Program #include <stdio.h> main(int argc, char *argv[]) Shell passes command line arguments to C program. argc is the number of arguments argv is an array of pointers to strings, where strings are the arguments. Ex: assume program called prog.out % prog.out 10 “skootchy” In this case, argc = 3, because the name of the program is always passed in as the first argument.

0 1 2 argv “prog.out” “10” “skootchy”

Unix fork() #include <stdio.h> main(int argc, char *argv[]) { int pid, j,k ; j = 10 ; k = 32 ; pid = fork() ; The fork() command makes an exact copy of the calling process image. Once return from fork, there are two identical processes executing.

Unix fork() #include <stdio.h> main(int argc, char *argv[]) { int pid, j,k ; j = 10 ; k = 32 ; pid = fork() ; Except for the value returned from the call to fork(). The calling process is termed the “parent”, the newly created process is the “child”. The value returned to parent is the process id of the child. The child has a return value of 0.

Unix fork() #include <stdio.h> main(int argc, char *argv[]) { int pid, j,k ; j = 10 ; k = 32 ; pid = fork() ; if (pid == 0) /*I am the child*/ { Do childish things } else /* I am the parent */ wait(NULL) ; /* Can just wait for child to finish its execution via the wait system call.

Process j = 10 ; k =32 ; pid = fork() ; { int j, k, pid ;

fork() Parent Child { int j, k, pid ; { int j, k, pid ; pid will hold process id of child. pid will be set to 0

fork() Parent Child { int j, k, pid ; { int j, k, pid ; pid will hold process id of child. Blue if a boy process

fork() Parent Child { int j, k, pid ; { int j, k, pid ; pid will hold process id of child. Pink if a girl process

fork() j = 10 k =32 pid = j = 10 k = 32 pid = 0 Set to pid of child. Blue if a boy process.

fork() j = 10 k =32 pid = j = 10 k = 32 pid = 0 Set to pid of child. Pink if girl process.

Processes Tree on a UNIX System

System Programs Provide a convenient environment for program development and execution Some of them are simply user interfaces to system calls; others are considerably more complex File management - Create, delete, copy, rename, print, dump, list, and generally manipulate files and directories Status information Some ask the system for info - date, time, amount of available memory, disk space, number of users

System Programs (cont’d) File modification Text editors to create and modify files Special commands to search contents of files or perform transformations of the text Programming-language support - Compilers, assemblers, debuggers and interpreters sometimes provided

System Programs (cont’d) Program loading and execution- Communications - Provide the mechanism for creating virtual connections among processes, users, and computer systems Allow users to send messages to one another’s screens, browse web pages, send electronic-mail messages, log in remotely, transfer files from one machine to another

Operating System Design and Implementation Design and Implementation of OS not “solvable”, but some approaches have proven successful Internal structure of different Operating Systems can vary widely Start by defining goals and specifications Affected by choice of hardware, type of system User goals and System goals User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient

Operating System Design and Implementation (Cont.) Important principle to separate Policy: What will be done? Mechanism: How to do it? Mechanisms determine how to do something, policies decide what will be done The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later

Simple Structure MS-DOS – written to provide the most functionality in the least space Not divided into modules Although MS-DOS has some structure, its interfaces and levels of functionality are not well separated

MS-DOS Layer Structure

Layered Approach The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface. With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers

Layered Operating System

UNIX UNIX – limited by hardware functionality, the original UNIX operating system had limited structuring. The UNIX OS consists of two separable parts Systems programs The kernel Consists of everything below the system-call interface and above the physical hardware Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level

UNIX System Structure

Microkernel System Structure Moves as much from the kernel into “user” space Communication takes place between user modules using message passing Benefits: Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure Detriments: Performance overhead of user space to kernel space communication

Mac OS X Structure

Modules Most modern operating systems implement kernel modules Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel Overall, similar to layers but with more flexible

Solaris Modular Approach

The Java Virtual Machine