Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/15

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Presentation transcript:

Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/15 Camera calibration Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/15 with slides by Richard Szeliski, Steve Seitz, and Marc Pollefyes

Announcements Project #2 is due midnight next Monday Results for project #1 artifacts voting

Project #1 artifact voting Total 141 votes 33 of 37 artifacts got votes

Honorable mention(8): 胡傳甡 高紹航

Honorable mention(8): 劉俊良

Honorable mention(10): 周伯相

Third place (13): 羅聖傑 鄭京恆

Second place (14): 葉蓉蓉 劉冠廷

First place (17): 梁彧 吳孟松

Outline Camera projection models Camera calibration Nonlinear least square methods

Camera projection models

Pinhole camera

Pinhole camera model (X,Y,Z) P p (x,y) origin principal point (optical center)

Pinhole camera model principal point

Pinhole camera model principal point

Principal point offset intrinsic matrix only related to camera projection

Is this form of K good enough? Intrinsic matrix Is this form of K good enough? non-square pixels (digital video) skew radial distortion

Distortion Radial distortion of the image Caused by imperfect lenses No distortion Pin cushion Barrel Radial distortion of the image Caused by imperfect lenses Deviations are most noticeable for rays that pass through the edge of the lens

Camera rotation and translation extrinsic matrix

Two kinds of parameters internal or intrinsic parameters such as focal length, optical center, aspect ratio: what kind of camera? external or extrinsic (pose) parameters including rotation and translation: where is the camera?

Other projection models

Orthographic projection Special case of perspective projection Distance from the COP to the PP is infinite Also called “parallel projection”: (x, y, z) → (x, y) Image World

Other types of projections Scaled orthographic Also called “weak perspective” Affine projection Also called “paraperspective”

Illusion

Illusion

Fun with perspective

Perspective cues

Perspective cues

Fun with perspective Ames room Ames video BBC story

Forced perspective in LOTR LOTR I Disc 4 -> Visual effects -> scale 0:00-10:00 or 15:00

Camera calibration

Camera calibration Estimate both intrinsic and extrinsic parameters Mainly, two categories: Photometric calibration: uses reference objects with known geometry Self calibration: only assumes static scene, e.g. structure from motion

Camera calibration approaches linear regression (least squares) nonlinear optimization

Chromaglyphs (HP research)

Multi-plane calibration Images courtesy Jean-Yves Bouguet, Intel Corp. Advantage Only requires a plane Don’t have to know positions/orientations Good code available online! Intel’s OpenCV library: http://www.intel.com/research/mrl/research/opencv/ Matlab version by Jean-Yves Bouget: http://www.vision.caltech.edu/bouguetj/calib_doc/index.html Zhengyou Zhang’s web site: http://research.microsoft.com/~zhang/Calib/

Step 1: data acquisition

Step 2: specify corner order

Step 3: corner extraction

Step 3: corner extraction

Step 4: minimize projection error

Step 4: camera calibration

Step 4: camera calibration

Step 5: refinement

Optimized parameters

Camera calibration

Linear regression

Linear regression Directly estimate 11 unknowns in the M matrix using known 3D points (Xi,Yi,Zi) and measured feature positions (ui,vi)

Linear regression

Linear regression

Linear regression Solve for Projection Matrix M using least-square techniques

Normal equation Given an overdetermined system the normal equation is that which minimizes the sum of the square differences between left and right sides

Linear regression Advantages: Disadvantages: All specifics of the camera summarized in one matrix Can predict where any world point will map to in the image Disadvantages: Doesn’t tell us about particular parameters Mixes up internal and external parameters pose specific: move the camera and everything breaks More unknowns than true degrees of freedom

Nonlinear optimization A probabilistic view of least square Feature measurement equations Probability of M given {(ui,vi)} P

Optimal estimation Likelihood of M given {(ui,vi)} It is a least square problem (but not necessarily linear least square) How do we minimize L? L P

We could have terms like in this Optimal estimation Non-linear regression (least squares), because the relations between ûi and ui are non-linear functions M We can use Levenberg-Marquardt method to minimize it unknown parameters We could have terms like in this known constant

Nonlinear least square methods

Least square fitting number of data points number of parameters

Linear least square fitting y t

Linear least square fitting y model parameters t

Linear least square fitting y model parameters t

Linear least square fitting y model parameters residual prediction t

Linear least square fitting y model parameters residual prediction t is linear, too.

Nonlinear least square fitting model parameters residuals

Function minimization Least square is related to function minimization. It is very hard to solve in general. Here, we only consider a simpler problem of finding local minimum.

Function minimization

Quadratic functions Approximate the function with a quadratic function within a small neighborhood

Quadratic functions A is positive definite. All eigenvalues are positive. For all x, xTAx>0. negative definite A is singular A is indefinite

Function minimization Why? By definition, if is a local minimizer, is small enough

Function minimization

Function minimization

Descent methods

Descent direction

Steepest descent method the decrease of F(x) per unit along h direction → hsd is a descent direction because hTsd F’(x) = -F’(x)2 <0

Line search

Line search

Steepest descent method isocontour gradient

Steepest descent method It has good performance in the initial stage of the iterative process. Converge very slow with a linear rate.

Newton’s method → → → → It has good performance in the final stage of the iterative process, where x is close to x*.

Hybrid method This needs to calculate second-order derivative which might not be available.

Levenberg-Marquardt method LM can be thought of as a combination of steepest descent and the Newton method. When the current solution is far from the correct one, the algorithm behaves like a steepest descent method: slow, but guaranteed to converge. When the current solution is close to the correct solution, it becomes a Newton’s method.

Nonlinear least square

Levenberg-Marquardt method

Levenberg-Marquardt method μ=0 → Newton’s method μ→∞ → steepest descent method Strategy for choosing μ Start with some small μ If F is not reduced, keep trying larger μ until it does If F is reduced, accept it and reduce μ for the next iteration

How is calibration used? Good for recovering intrinsic parameters; It is thus useful for many vision applications Since it requires a calibration pattern, it is often necessary to remove or replace the pattern from the footage or utilize it in some ways…

Example of calibration

Example of calibration

Example of calibration Videos from GaTech