Planning a 2D Animation Sequence

Slides:



Advertisements
Similar presentations
PRODUCTION TECHNIQUES By Ben oDonoghue. THE PRODUCTION PROCESS The production process refers to the stages or phases that are required to complete a film,
Advertisements

The first art style I'm going to talk about is pixel art which has been widely used for generations, however, today people only use pixel art for a few.
It could be:  An element of characterisation or a relationship between characters  One (or more) of the themes from your play  Make sure that your.
How Anime is Made By Virginia Valdez.
Castle By Charlotte Allpress. Conway castle My original idea was to base my design on Conway castle. I did a few ideas like the castle but added some.
WORD OF THE DAY COLLABORATE: collaborate |kəˈlabəˌrāt | verb work jointly on an activity, esp. to produce or create something : he collaborated with a.
My Mood board. The Target Audience My mood board shows that my target audience is for 4-5 year olds. I have included the PEGI rating in this to show that.
Integration of Visual Arts and Technology. Continuation of Seussology To begin THINKING AND IMAGINATING Oh the Thinks The Glunk Imagination dust in the.
Video Game Storyboards Advanced Programming Ms. Castiglia.
HOW IS 3D MODELING USED TODAY. IN FILM 3D is used mainly in film to enhance the view experience, it brings people into the movie. 3D makes things that.
Guide on what to complete for your preparation for the animation exam All areas must be attempted in order to gain a grade for the exam which is worth.
The Production Process
Motion Graphics Tony Johnson - Eccleston. Music Video In this video i am talking about all the motion graphic.
VIDEO GAMES HOW VIDEO GAMES ARE MADE AND HOW MUCH EFFORT IT TAKES TO MAKE THEM. BY WYATT.
 From dictionary.com ◦ a panel or panels on which a sequence of sketches depict the significant changes of action and scene in a planned film, as for.
Design Your Storyboard! This may be done on paper, but it is best created in a tool such as PowerPoint Here is the storyboard for my very short advert.
Feature Film Production Using 3D Computer Animation.
What is a Story Board?. sto·ry·board P Pronunciation Key (stôr -bôrd, st r -b rd ) n. Pronunciation Key A panel or series of panels of rough sketches.
Dragon Warrior III Reviewed by Michael Sherron. Dragon Warrior III Developed by ENIX Released for NES in 1988/91, many remakes RPG, “similar” in style.
FUTURE DELIGHTS BLOG PRESENTATION. MEANING BEHIND FUTURE DELIGHTS The meaning behind Future Delights is simple, it represents that there will be days.
Editing 4 By Joanna Crook. Opening Scene We took several different shots of this one piece of film in order to get the case file to land in the centre.
Can you sit still? Presentation created by Ryan Belshaw.
Headline sample style Intro sample style Click to edit Master text styles –Second level Third level –Fourth level o Fifth level.
P2 - Creating briefs, Schedules and Storyboards
What is Hallowcast? Hallowcast is a Steampunk RPG in which you play as an inventor called John Hallowcast. After one of his inventions turns against him,
Introduction to Designing a Website
People will ask WHY READ GRAPHIC NOVELS ?
Extended Project Exploration of Player Immersion
Scrapbook by Qadar Ahmadzai
Click to Add Title Click to Add Subtitle.
Game Dev Anna Gabali.
Computer Games: Digital Games Design F1R2 11
A magazine idea from Amber Martin
Video Game Audiences and Advertising
Nintendo commercial By samuel.
Click to Add Title Click to Add Subtitle.
My Magazine Proposal “Brainwashed”.
Critical Reflection Ema Vilchez.
Graphics: Production Methods, software, & Hardware
sum up what you’ve learnt since the beginning of term in 50 words.
P2 - Creating briefs and Storyboards
How to do an Oral Book Review.
UAL Level 2 GAMES AND ROBOTICS Design Document
Unit 15: Create and Audio Visual Promo
Audience research Katy Adams, Owen Widdowson, Dixie Last, Archie Long Created by: Owen Widdowson.
Click to edit Master text styles
LO: How can we prepare ourselves for the course?
Graphic Narrative Concept
Click to Add Title Click to Add Subtitle.
Click to Add Title Click to Add Subtitle.
Author names here Author association names here
Click to edit Master text styles
Unit 25: Research for product development
Web 2.0 Tools GoAnimate For Schools
Produce pre-production documentation for your game
FILM TRAILERS The Making
Click to edit Master text styles
Evaluation Erin MacCallam
ICT Gaming Lesson 1.
ОПШТЕСТВО ТЕМА: МЕСТОТО ВО КОЕ ЖИВЕАМ Скопје
Music Technology What’s in the course?
Author names here Author associations here
Author names here Author associations here
Audience and Purpose Lauralee Yakawa
Click to edit Master text styles
My Portfolio ABC reading writing math art & music social studies
Question 5: How did you attract your audience?
Objective Explain concepts used to create digital animation.
Author names here Author associations here
Click to edit Master text styles
Presentation transcript:

Planning a 2D Animation Sequence For the 1997 game Zork: Grand Inquisitor

The Game I had to choose a game from the years 1985-2000 to advertise for a re-release. My original idea was to create an animation for the original Zork game, however Zork I was released in 1980, which of course was not in the release frame for the brief. I decided to stick the idea of the Zork franchise as I had some good ideas for what to do in my animation. As I was looking down the list of releases of the Zork series, I decided to choose the last Zork game released which was the 1997 Zork: The Grand Inquisitor. I chose Zork: The Grand Inquisitor as it is a slightly different genre from the other games in the series, while it still has the adventure/fantasy roots like the other games, it is more of a point and click game, than a text based adventure-as this game had actual graphics, rather than just text.

TellTale's-The Walking Dead, Season One ​ Market Research Since my chosen retro game is an RPG, Point and Click hybrid with action scenes with a fantasy setting, I personally think that it would hypothetically sell well if it was produced after my advertisement. ​ This shows that Action/Adventure RPG's are relatively popular, and another game of this genre would be well received, so making an advertisement would work. ​ Games sold in the US in 2014​ RPG's are fourth with 9.5% of games sold.​ Witcher 3-Wild Hunt, Game Awards 2015 "Game Of The Year" had 1.5 Million pre-orders and sold 4 Million in the first 2 weeks of being on sale​. Adventure Games are fifth with 6% of games sold​ TellTale's-The Walking Dead, Season One ​ As of July 28, 2014, (just over 2 years after initial release) 28 million episodes have been sold.​

Market Research From my primary research, I found out that role-playing games are extremely popular, and as the majority of people I surveyed were between the ages of 11 and 19, it is reasonable to assume that this age group enjoy Role-Playing Games. This works out well as the game is rated as a PEGI 12.

A rough sketch of a lantern that will be used in my animation. Concept Art Rough drawings for a sword that will be used in my advert, while these are rough sketches it gives the basic idea of the use. It will be animated and composited over the live action. Rough sketches for a 'Zorkmid" the currency in the game, much like "gold" in other games. While these are rough, uncoloured sketch it will be remade and colored and composite over live action. A rough sketch of a lantern that will be used in my animation.

Storyboard

There will be medieval-style music in the background. Sound Ideas There will be medieval-style music in the background. There will be many sound effects in my advertisement as well, such as weapons clashing, fire burning and footsteps that add depth to the animation. I will use programs such as GarageBand and Adobe Audition to record and edit sounds.

Character Design and Backgrounds There will not be a main character in the animation to link back to the game, as you play as yourself (referenced in the game as "AFGNCAAP"which stands for "Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person". Because of this, the animation will be viewed at a first person angle. The backgrounds will be mainly live action, at a field, a woods, and in a building. There will however be small amounts of animated parts in the backgrounds

Any Questions?