Physical Computing: Glove controller for Unity

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Presentation transcript:

Physical Computing: Glove controller for Unity Amos yeo Kenneth koh

Project outcomes Our project will create a virtual environment in Unity which is able to accept and translate serial inputs into commands and instructions received from a glove and control pad. The control pad consists of a joystick module that would allow the directional control of a character in the virtual environment. The glove has 3 inputs using force sensors that when activated would cause the character to jump, slide or run. A light dependent resistor in the control pad to control the time of day, however there was some problem is making the light change to be gradual. And therefore could not be fixed on time.

Hardware 2x Arduino Uno 2x Metal Box 1x Glove 3x Force Sensor 1x LDR 1x Joystick module 1x Vibration motor 2x Bluetooth module

Inputs and Outputs Inputs: Force sensors for manipulation of character Joystick for directional control of character Light dependent resistor for controlling the time of day Outputs: Vibration motor for haptic feedback Monitor Display, character movement and actions (Unity)

Notable objects in environment Unity-Chan Dinosaurs Trampoline Physics Boxes

Glove Controller Box