Game Name (Change).

Slides:



Advertisements
Similar presentations
S T OM P AJAK. A futuristic world were you play a robot who needs to rebuild and create a better world by salvaging and recycling objects you find.
Advertisements

Computer Games Digital Games Design Level 5. Three Outcomes Demonstrate understanding of – different digital gaming platforms and related technologies.
Subway Surfers Game Review. Basic Information Company Name: Kiloo Games and Sybo Games Type of Game: Action (Endless Runner) Price: Free Release Date:
PillowNightmare Team Coding Horror. PillowNightmare 0 The game is about a lunatic who walks inside his nightmare, meets enemies, and kills them. Otherwise.
M.S.T.A Monkey’s Sustainable Tree’mendous Adventure AIM: To design a prototype adventure game for a local primary school that helps children learn about.
Game Idea : Rogue-Like. Basic Idea A rogue-like game is one that is characterized by procedural level generation, tile-based graphics, and permanent death.
Shadow of the Colossus Sony Computer Entertainment Team Ico.
Theme  Side scrolling action game (Beat’em up, Platformer gameplay)  Takes place in medieval era  Main character is a super villain  Stick Figure.
Space Rescue Chad Seippel Cory VanHooser. Story 2050 brand new International Space Station Distress call from ISS about “alien attack” No further communication.
Pirates vs Ninjas. Story The nefarious pirate, Grimjaw, sets out to command his fleet of scurvy cohorts towards the ninja base of Ch’I. In this ninja.
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
Anatomy of a Game CTIN 463 John Hight
Joseph Dowden Philip Ho James Gedarovich INDORA. Missiles: Bullets:
Obtaining Raw Materials
Computer Animation 2D Game Logic. What considerations should be addressed when designing a good game? What Makes A Good Game? (excerpts from Mark Overmars,
Game city International Starting on the road to programming. This project is all about learning how to program using scratch and other languages. The aim.
“The Most Dangerous Game”
Creating A 3-D Game With Spark Engine Lauren Bissett, Dan Maguire, and Nicholas Woodfield.
DIGITAL GAME PROG I Large-Scale Design Process Part 2.
Tunnelsnakes Rule!. Story and Genre The game is about surviving waves of enemies for however long you can while gunning for a high score. You play the.
Undead Tower Defense Terry Holt, Joe Shunia. Abstract of Game Story Storyline: An infectious disease has spread across the world to the human and various.
Productivity Programs Common Features and Commands.
Test Environment Algorithm Program Requirements/ Enhancements Analyze the Problem and Design a Solution Programming Software Translates the Source Code.
Lost Dungeon Nodular Games. Nodular Game Studios  Project Manager  Lead Programmer  Character 3D Design / Object Designer  3D Modeller / Animator.
Game Maker Terminology
Catch the Train. Research log Date Sources of Information obtainedDescription of Information obtainedNotes 07/10/2013 WikipediaDonkey KongVertical Levels.
3D Game Programming All in One By Kenneth C. Finney.
Andrew Claus Greg Conklin CIS 487/587 Fall  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.
Dead Run James Kelly, Mike Papo, Josh Lovatt. Basic Details Single Player Top Down Action game.
Team 2: Gamers & Coders Final Sprint Presentation.
GAME PROPOSAL Ni Ye, Alain Sakha & Dom Romano COMP 376.
FAR CRY 3. I play Far cry 3 on my gaming pc. There can be more than one people playing but I only play single player. It is a adventure survival shooting.
Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin.
Genre Computer Games: Digital Games Design F1R2 11 © 2012 West Lothian CollegeAugust 2012/Review date August 2015 Genre.
ABSTRACT Afterworld is an action-RPG set in the not too distant future where the Earth has been all but destroyed by a solar flare. It features an open.
INTERACTIVE STORYTELLING THROUGH A COMPUTER GAME -WORKING TITLE.
N v1.4 Presentation By: Brian Rodriguez. N ● Action Game ● Produced by Raigan Burns and Mare Sheppard of Metanet Software Inc. ● Freeware.
Concept -Arena Defence James Dawes. Introduction Genre: first person strategy shooter 20 waves of shooting, flinging and using gravity to defend the arena.
Alexander Talbott.  Collection Origins  Why did we need Collection in Prehistoric times?  Collection allowed us to gather materials crucial to survival,
TEALS MINECRAFT PROJECT Lecture 1: Intro to Minecraft Forge.
Space Knight John Gaffrey CIS 488 Game Pitch. Style Concept A futuristic sci-fi world, with a medieval or gothic style of technology A futuristic sci-fi.
Game Maker Tutorials Introduction Clickball IntroductionClickball Where is it? Shooting Where is it?Shooting.
Free PowerPoint Templates Tips On Getting Yourself a Free Minecraft Account Today Tips On Getting Yourself a Free Minecraft Account Today.
Text Adventure Chris Smith, Dylan Basilice, Chase Costner, Thomas Lawing
Game Design GLOSSARY. What is a game? “A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool.” - Wikipedia.
Deer Hunter: Sniper Shooter Android 3D- Game Realistic 3D graphics and cool animations with multiple charming hunting ground environment.
Ada Lam CIS 487 – /12/2016.
Narrative Story Writing / Game Design Document
How to work with your sprite
Are you fast enough to survive?
Iterative Level Design
iShop Training Module Secured Browsing
Computing Fundamentals
Top 10 Video Games By Eliasib M. Martinez.
Mouse & Keyboard Basics
Dystopia game Amjd , Iyad , Haytham.
Squirvival Gameplay Elements
Obtaining Raw Materials
3D Game Pitch Niki Farquhar
What is the HUD? In video games, the HUD ( heads-up display) is the method by which information is conveyed to the player as part of a game's user interface.
2D Game Pitch Cave Explorer (FINAL)
Game Pitch Lost on an Island
2D Game Pitch: Pacific Crisis
بسم الله الرحمن الرحيم.
2D Game Pitch Kazi Ahmed Fadi Alnabolsi CIS Fall 2014
Presentation Companion Slide Pack
Midterm Demo (Fall 2008).
Logins, Admin & Basic Controls
Transparency & magic pixel
Underground Coal Mine Supervisor Training
Presentation transcript:

Game Name (Change)

Brainstorming, Post-Apocalyptic Fantasy Historical – Ancient Rome/Egypt Military Running Swimming/Diving Flying (pilot) Survival Tower Defence Horror Driving (race) Maze Medieval Stealth Vampire Hunting Pirate Western Alien Werewolf Parkour/Freerunning Learning Sci-Fi UFO Zombies Martial Arts Spy Cyberpunk   Zombie Parkour Survival - Have to find/grow food to survive Score increases for time survived Multiple vertical levels WWII Stealth/Spy Sniper - Perform various tasks such as ambushes and assassinations Shipwrecked USA 1540 1540, Ship Crashes off the coast of Mesoamerica Have to survive tribesmen and gather enough recourses to build a ship Post-Apocalyptic Hunting Survival Hunt mutated animals for food to survive longer Mythical Greek Maze Navigate through maze Mythical creatures within the maze Wild Western Gold Hunt - Chase gold across the west Enemies trying to stop you Sci-Fi Spaceship defence - Control a crew of a ship Survive against waves of aliens/enemies 2D Train Shooter - Navigate through hijacked train to stop it

Game Spec Story Synopsis Playable Character Different Enemies Character finds themselves in a world now populated by zombies. Character is able to explore buildings, they can travel across various floors, including the roof. They are able to jump from roof to roof. They are also able to enter underground areas, such as sewers. Playable Character Player can give their character a custom name. With basic player customisation – variants of gender/hair/facial hair/hat/top/trousers/shoes. Different Enemies Walking/Shambling zombies Running zombies Sprinting zombies Aim of the Game To survive as long as possible. Controls Move up/Climb up- W Jump- Spacebar Move left- A Move down/Climb down- S Move right- D Sprint- Hold Shift Aim- Mouse Attack- Left Mouse Button Pickups Health Items, Food/Drink Items, Melee Weapons, Ranged/Throwing Weapons Scoring, Lives, and Health A higher score is achieved by surviving longer and killing zombies.   Character has a hunger meter, which depletes. The character has to gather food to refill this meter, when it’s depleted the character’s health bar begins to deplete. Character has a thirst meter, which depletes. The character has to gather drinks to refill this meter, when it’s depleted the character’s health bar begins to deplete. The character has a health bar, this is reduced when zombies attack them, they fall from a certain height or their food/drink meter has depleted. The health bar can be refilled by finding various items such as bandages. It also replenishes over time. The character has only one life.

Concept Art

Digital art

Research log Project: Let’s Design a Computer Game – Research into 2D Platform Games Date Sources of Information obtained Description of Information obtained Notes 07/10/2013 Wikipedia Donkey Kong Vertical Levels   First game to add a jump feature Pitfall! Time Limit Numerous Obstacles/Hazards One ‘surface’ and one ‘tunnel’ Ninja Gaiden Can interact with various background objects to achieve ‘power-ups’ First console game to have story presented in cinematic cut scenes Castlevania Features a day/night cycle, which can change the location that NPCs Ice Climber Cooperative/Competitive modes Dig Dug Interactive Environment- able to dig