Mobile Collaboration for Young Children

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Presentation transcript:

Mobile Collaboration for Young Children Jerry Alan Fails Ph.D. Candidate in Computer Science Start with context, move to some definitions and examples, define the problem and questions, discuss the

Children are mobile!!! Why Mobile? Inside the house Where have you been?

Mobile Collaboration Young Children Availability Bridges physical and traditional computing Ability to create in context Important for social and cognitive development Can support constructionism Expanded user interface Young Children Increasing population Increasing usage of mobile devices Personal expertise

To work together, especially in a joint intellectual effort. Mobile Collaboration To work together, especially in a joint intellectual effort. (www.dictionary.com) Spatial Co-located Distributed Temporal Synchronous Same Place & Time Different Place, Same Time Asynchronous Same Place, Different Time Different Place & Time Young Children Ages 6-10

Move Beyond … Devices for consumption/entertainment/collection To make mobile devices more: Collaborative Child-appropriate Creative, generative, constructive Kidsteam Cooperative Inquiry (Druin, CHI 1999; Guha et al., IDC 2004) Limited range of interactions - None, Play-acting along with, Communicating, Collecting data, filling-in forms, educational “drill and kill”, gaming, collaborating (very few)

Formative Research Physical vs. virtual (Fails et al., IDC 2005) → Mobile devices could bridge the divide Tangible Flags (Chipman et al., IDC 2006) → Collaboration, organizing collections Collections Kids collect but do not (want to) organize → Implicit organization via narratives Mobile Stories (Fails, IDC 2007) Design sessions with Kidsteam Fort McHenry National Park → Mobile collaboration

Research Questions What are the appropriate interfaces for co-present mobile collaboration with children? What are the appropriate interfaces for switching between different modes of collaboration and varying levels of creation/consumption? How do collaborative mobile technologies affect children’s collaboration? “Appropriate” = developmentally (cognitively, etc.) appropriate

Co-present Mobile Collaboration Space-sharing Content-splitting Sharing interactions Navigation/focus Editing Copying/trading Bumping (Hinckley, 2003) Tossing (Yatani et al., 2005) Stitching (Hinckley et al., 2004) Ciconia Ciconia (White Stork) by Andrea Petrlik published 2003, Kašmir Promet – Croatia, Available in the International Children’s Digital Library (ICDL)

Research Approach (Design & Evaluation) Redesign with Kidsteam using Cooperative Inquiry Formative field study using paper Create collaborative narrative using “low-tech” means (e.g. paper, tape recorder, Polaroid camera, etc.) Guide redesign of interface Field, case study Focus on collaboration Multiple data collection methods Technology logs, video, field notes, interviews/questionnaires, collaborative stories How do collaborative mobile technologies affect children’s collaboration?

Mobile Collaboration for Young Children Educational learning The way mobile devices are used Acknowledgments Allison Druin Gene Chipman Mona Leigh Guha Kidsteam National Park Service Microsoft Questions fails@cs.umd.edu www.cs.umd.edu/hcil/mobilestories/