MAGi Inc. presents... Austin Woodlin, Philip Peng, Art Young, Yash Kandoi
BULLET HELL What problem(s) are you focused on? Clone of popular side-scrolling shooter “Touhou” Controls? Difficulty? Bullet Designs and Databases? Optimizations? Smooth gameplay?
Current Approaches Controls: Touch screen? Bullets: Pre-made game patterns from data files? Timing: Music files to generate bullet patterns?
Current Approach >>> Continued Graphics: OpenGL/3D drawing? Game modes: Difficulty based on speed/number of bullets/number of lives? Customizability: Custom “shooter”?
Alternative approaches? Controls: Accelerometer? Bullets: Create own database of bullet patterns? Timing: Pre-selected music to match patterns? Graphics: Use sprites?
Next Steps Basic menu Basic shooter image Basic shooter movement Basic bullet patterns