MAGi Inc. presents... Austin Woodlin, Philip Peng, Art Young, Yash Kandoi.

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MAGi Inc. presents... 1/26/2011 Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang.
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MAGi Inc. presents... Austin Woodlin, Philip Peng, Art Young, Yash Kandoi

BULLET HELL What problem(s) are you focused on? Clone of popular side-scrolling shooter “Touhou” Controls? Difficulty? Bullet Designs and Databases? Optimizations? Smooth gameplay?

Current Approaches Controls: Touch screen? Bullets: Pre-made game patterns from data files? Timing: Music files to generate bullet patterns?

Current Approach >>> Continued Graphics: OpenGL/3D drawing? Game modes: Difficulty based on speed/number of bullets/number of lives? Customizability: Custom “shooter”?

Alternative approaches? Controls: Accelerometer? Bullets: Create own database of bullet patterns? Timing: Pre-selected music to match patterns? Graphics: Use sprites?

Next Steps Basic menu Basic shooter image Basic shooter movement Basic bullet patterns