Using Earth SySTEM and GLOBE

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Presentation transcript:

Using Earth SySTEM and GLOBE Michael Jabot, Ph.D. Institute for Earth Observations – SUNY Fredonia Supported by NSF (15-585) and NASA (NNX16AC54A)

We are drowning in information, while starving for wisdom. E.O. Wilson

What is The GLOBE Program? GLOBE is made possible by our sponsors: GLOBE is a science and education program that connects a network of students, teachers and scientists from around the world to better understand, sustain and improve Earth’s environment at local, regional and global scales. To date, more than 145 million measurements from 117 Partner Countries have been contributed to the GLOBE database.

Incorporating the Space to Earth: Earth to Space (SEES) Educational Model

Earth SySTEM The GSRL consists of five components, Earth Observing Satellite Direct Read-out Studio, Geographic Information Systems (GIS) Lab, Virtual-Reality (VR) Data Visualization Studio, CubeSat Engineering Design Lab, and GLOBE In-Situ and Validation Field Lab.

Earth Observing Satellite Direct Read-out Studio Direct read-out satellite data from numerous earth observing satellites is collected. Imagery and Data Portals available to the public through NASA, NOAA are introduced. Image analysis is accomplished through various computer programs including Image J, and MultiSpec.

Geographic Information Systems (GIS) Lab GIS skills for viewing and manipulating georeferenced data are developed allowing these data to be quantified and to visually display interrelationships among these data either directly through “ground truthing” or through remotely sensed satellite data. The Geographic Inquiry Process (ESRI, 2012) is used as the conceptual framework for this work incrementally introducing data and skills to students as they become comfortable dealing with the unknowns of both the science being presented as well as the demands of the geographic inquiry.

Virtual-Reality (VR) Data Visualization Studio Provides the experience of virtual reality design, to create the artificial, three-dimensional worlds that help to visualize and analyze big-data environments. Geospatial and remote sensing imagery are introduced focusing on the assimilation, visualization, and analysis of geoscience big-data. Unity is the primary platform for the development of these skills and knowledge. This includes, but is not limited to; object manipulation within the editor; preparing, importing, and managing assets such as satellite imagery, digital elevation maps, and 3D models. Geospatial thinking is used to develop the virtual reality environments in the classroom.

Video example

CubeSat Engineering Design Lab Provides hands-on challenges bringing the process full circle, namely, the design and engineering of an Earth Orbiting Satellite that could acquire data through multiple sensors, transmitting the data, analysis of data through image processing applications, and applying the data through the development of visualization tools, constructing 3D models and image analysis software. The inclusion of this component builds on the NSF CubeSat program exploring untraditional, creative, and low-cost ways to provide space measurements for scientific research. This development is focused on the sensor development as well as testing of these sensors through “non orbiting” methods … kites, balloons, etc. Development of other ground based remote sensors and data collection systems will be designed and deployed in the collection of other in-situ data that can be incorporated into the geovisualizations suite.

GLOBE In-Situ and Validation Field Lab The GLOBE investigation areas include Earth science and biology topics in atmosphere/climate, hydrology, soil, land cover, and phenology. Technology components utilize GLOBE data sets to create elaborate charts, graphs and maps, comparing student's findings with other data from around the world examining data critically. GLOBE field campaigns are regional and worldwide projects that provide students with hands-on opportunities.