By: Pat Sayers, Caden Arnold, Dave Walk, and Jesse Duran The Business of Sports By: Pat Sayers, Caden Arnold, Dave Walk, and Jesse Duran
Presentation Objectives To research the business world of sports, and examine the financial aspects that make the games we love function, as well as study the individual side of the sporting world and the contribution each individual makes, and the connections with that can be made and felt when sports are involved. Ever complained about too many commercials when you’re watching a game? Over 65% of those surveyed said they only watch 1 game or event per week. Ever felt down, low, like you could use a friend? Over 50% of people surveyed said they believed sports were a positive impact on people's lives, and over 65% said that a sporting event had made them feel closer to a friend or family member.
Soccer Soccer is one the most popular sports in the world. It is thought to have originated almost 2000 years ago in China, however the British are usually given credit for transforming the game into the game fans know and love today, some of these include forbidding players to touch the ball and to trip members of the opposite team. Rules have continued to adapt and change overtime since. 1891-Penalty Kick 1970-Red and Yellow Cards 1998-Tackle From Behind Though it was only started in 1996, we found that the MLS was the most popular league
As A Business Though thought to be given the biggest financial support in the world, most(espn) give football that credit, this is due to the fact soccer fans can choose between so many different leagues. However recently the Champions League, and most notably the English Premier League have lept in financially strength due to the support from viewers and sponsors. The most recent tv broadcast deal, for 2016-2017 deal sees the EPL receive 2.60 billion dollars annually. The 2015 champions Chelsea earned £98.99 million while 20th place, Queens Park Rangers, were awarded £64.8m. Lesti team that finishes 20th next season will pocket £99m next season while those at the top of the table will pocket more than £150m in prize money. 1945 Rodgers and Hammerstein musical Carousel,1963 by the Liverpudlian Merseybeat group Gerry and the Pacemakers, peaking at number one on the UK singles chart for four consecutive weeks, Pur Harmony were encouraged to cover the English classic in 1996.
Big Teams Barcelona Total Worth $3.55 Billion Real Madrid Total Worth $3.65 Billion Manchester United Total Worth $3.32 Billion Liverpool 2014-2015 TV Earnings $156 Million Owned by Fenway Sports Group(FSG) AC Milan 2015-2016 Season Ticket $5,177 Chelsea Arsenal 2015-2016 Season Ticket $2,895
Community Understanding that most of the game has nothing to do with kicking a ball is one step closer to understanding the game. Soccer can have a huge impact on the community that supports the club. Teams bring large groups together, often creating new friendships and experiences.
Baseball Abner Doubleday is credited with inventing baseball in 1839 in Cooperstown, New York, yet earliest history is in Massachusetts in 1791 In 1945, Jackie Robinson signed with the Brooklyn Dodgers The New York Yankees have won 26 World Series, more than any other team
As A Business MLB equally divides 27% of the league's overall revenue among its 30 teams, versus 65% for the NFL's 32 teams. The Boston Red Sox are worth 2.3 billion. Their owner, Fenway Sports Group, are also owners of the English soccer team Liverpool and half of NASCAR’s racing team Rousch Racing Fenway The Chicago Cubs are doing renovations to Wrigley Field worth $450 million
Big Teams Average baseball teams…. Worth $1.3 Billion -New York Yankees…. Worth $3.4 Billion -Tampa Bay Rays…. Worth $650 Million
Community Baseball Tomorrow Fund
E-Sports What is E-Sports? https://www.youtube.com/watch?v=2-p5V4nQU5k E-sports is electronic sports. In other words video games. E-sports was created for video game competitions. Atri held the first video game competition in the 1980s for a game called space invaders. When computers started to be able to play games in the 1990s that's when we really started to see the rise of E-Sports. The first big E-sports tournament was in 1997 for a game called Quake. The winner got a Ferrari. Nowadays E-Sports is very big! You can think of it as any other sport. The people that compete are professionals and win a lot of money. There are many games that are being played but here are a few of them: Leauge of Legends, Overwatch, Dota 2, Call of Duty, and StarCraft. https://www.youtube.com/watch?v=2-p5V4nQU5k
As A Business In a business setting E-Sports pulls in a lot of money. E-Sports is not just one entity. It is multiply gaming companies/teams coming together for tournaments. The main way you can see the business aspect is through the teams themselves. This is mainly done through advertisement and events. Most of the money that goes through E-Sports/teams is done by the sponsors. Just like in any other sport the athletes get a lot of their money from promoting companies stuff. For E-Sports some of the sponsors are Logitech, Alienware, and HyperX. They also receive money through tournaments with prize pools as big as 2 million(last years LoL Worlds prize)
Big Teams Cloud 9 A professional gaming team named Cloud 9 reported earnings of over 2 million(tournament winnings) last year and that's only their American team. They have teams all over the world including China, Denmark, and Sweden. We still have to put into play the money they get from their sponsors. A LoL player from the team reported to make $148,642 last year.
Community For the gaming community E-Sports holds a lot of events! This is really important for the gaming community, because it gives gamers confidence and acceptance. It also motivates gamers to practice more and get to the point where they can participate in these tournaments.
NASCAR The National Association for Stock Car Auto Racing. Officially formed on Feb. 21, 1948. Formed by Bill France Sr. He created NASCAR to bring formality to a sport that was currently running with very little, if any, rules or regulations. He wanted the sport to more fair for the competitors and more entertaining for the spectators. Held first strictly stock race on June 19th, 1949. Estimated 13,000 people attended the race. $2,000 was amount awarded to the winner.
As A Business In 1972, Bill France Jr. took over the presidency from his father. Led NASCAR into a new era of sponsorship deals and billion dollar TV contracts. February 18, 1979 Daytona 500- first live flag to flag coverage. Responsible for vast improvements to the speed and design of the cars. September 13, 2003 Brian France takes over ownership of NASCAR.
Big Teams Hendrick Motorsports: $375 M Joe Gibbs Racing: $256 M Stewart-Haas Racing: $195 M Richard Childress Racing: $175M Roush-Fenway Racing: $155 M Team Penske: $140 M
Community Due to the success NASCAR has experienced in its 68 year history, NASCAR has been able to improve the quality of racing across its numerous series, and provide a better environment for the fans that attend their events.
Works Cited http://adanai.com/esports/ http://www.foxsports.com/buzzer/story/esports-explainer-league-of-legends-heroes-of-the-storm-hearthstone-cs-go-dreamhack- 050616 History.com Staff. (n.d.). NASCAR Founded. Retrieved December 8, 2016, from www.history.com The Business of NASCAR. (n.d.). Retrieved December 9, 2016, from www.forbes.com Fielden, G. (2006). NASCAR Chronicle. Lincolnwood, IL: Publications International. Print. http://www.forbes.com/sites/mikeozanian/2016/05/11/the-worlds-most-valuable-soccer-teams-2016/#637ee9592d04