Scoring and Timing Regulations Section 6,7,8,9,10,11 Date

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Presentation transcript:

Scoring and Timing Regulations Section 6,7,8,9,10,11 Date 10- 20-2017 PIAA RULE 5 Scoring and Timing Regulations Section 6,7,8,9,10,11 Date 10- 20-2017

Officials Signals to start and stop the clock two signals to stop the clock open hand for Volitions, out of bound, Closed fist for all fouls One to start the clock open hand chop from over you shoulder to below

Sections 1-4 Section 1: Goals Section 2: Scoring Section 3: Winning Team Section 4: Forfeiture, Protest, Interrupted Games

Section 6: Beginning and End of a Quarter or Extra Period Each quarter or extra period BEGINS when the ball first becomes LIVE. On jump balls the clock starts when the tossed ball is legally touched. If a free throw is not successful, the clock starts when the ball is touched by a player on the court On a throw–in play the clock will starts when a player on the court touches the ball.

Times per Quarter and Extra Periods for Freshmen , JV, and Varsity All have 4 quarters. Freshmen play 6 minute quarters. JV plays 7 minute quarters. Varsity plays 8 minute quarters. Book rule is 10 minutes for halftime. Overtime period: - Freshman: 3 minutes - JV: 3 minutes - Varsity: 4 minutes

Section 7: Extra Period Overtime is an extension of the 4th quarter. Jump ball to start. Make sure time is correct on the scoreboard for that level. Teams go the same way as in the 4th quarter. Fouls carry over and teams get one additional timeout. IMPORTANT: If the game ends in a tie and there is an error in the book from the 4th quarter and the ball becomes live in the extra period you must still finish the extra period.

Section 8: Timeouts and Stopping Play On timeouts, the clock stops when a team representative calls or indicates a timeout and the official acknowledges the signal and ensures that the requesting team has full control of the ball. Fouls, held ball, violations or out of bounds Emergencies, injury, or anything that an official determines as dangerous A signal from the scorers table or an inquiry from a coach requesting to correct an error

Section 9: Restarting the clock When official signals If official neglects to signal, authorized timer can start the clock per rules unless official specifically signals to continue the time out (hand open and held high). On jump balls the clock starts when the ball is legally touched. On throw-ins the clock starts when the ball is touched legally. On a missed free throw the clock starts when a player legally touches the ball.

Section 10: Timing Mistakes Official can correct mistakes on the clock when an obvious mistake by the timer is made and the official DEFINITELY has information relative to time involved and the exact time observed. If the official determines the clock malfunctioned and was not started/stopped properly the official can correct the time.

Section 11: Changed Timeouts Three 60 (Full) second and two 30 second timeouts per game per team in regulation time. Extra periods grant one additional timeout per team and lasts 60 seconds. Any unused timeouts carry over. State associations (PIAA) may determine the number and length of media timeouts. On full timeouts the officials warn both benches at 45 seconds and the horn will sound. On 30 second timeouts the players remain on the court near the benches and at 15 seconds officials warn both benches and the horn will sound. In any case, after the first horn the court should be clear of any entertainment.

Section 11: Charged Timeouts (continued) Timeouts will NOT be granted after the ball becomes live. Successive timeouts will not be granted after expiration of playing time for the fourth quarter or any extra period. Timeouts simultaneously requested by opposing teams or those requested to keep a player in the game that were directed to leave for injury or blood shall be granted and charged to the respective teams and administered concurrently. When one team is charged with a 30 second timeout and the other team requests a 60 second timeout the duration shall be 60 seconds for both teams. 

Official’s Responsibilities and Signals for Stopping and Starting the Clock On throw-ins and inbounding plays officials hand should be high, open, and standing tall the official should be in the best angle to cover their primary area but not to far from the spot. On throw-ins, trail should mirror starting the clock with open hand. On free throws, trail or center open hand. On a jump ball, open hand chop to start the clock when ball is touched.