Rule 3: Periods, Time Factors and Substitutions

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Presentation transcript:

Rule 3: Periods, Time Factors and Substitutions Jenn Reale

Section1. Start of Each Period 2nd and 4th Periods Between 1st and 2nd periods and 3rd and 4th periods team shall defend opposite goal lines. Relocate ball at spot Possession of ball remains Extra Periods NCAA tie breaker system used when game is tied at end of 4 periods of play Officials review procedures at 50 yd line Captains meet at 50 yd line for coin toss Winner may NOT defer Choose offense or defense at opponent’s 25 yd line to start Which end of field to be used for possession of the series Loser of toss – options for 1st extra period and 1st choice, even numbered periods Two possession series, ball in play by snap Retains ball until team scores or fails to make 1st down. Scoring: team with greater number of points during regular and extra periods= winner. Fouls after change of team possession Penalties against either team declined by rule in extra periods unless flagrant or unsportsmanlike Timeouts: 1 per team per period. Radio and TV timeouts only between extra periods.

During the 1st possession series of a period, Team A ‘s field goal attempt is blocked and does not cross the neutral zone. Team A recovers the ball and runs for a touchdown. Ruling:??

Section 2. Playing Time and Intermissions Length of Periods and Intermissions Total playing time – 60 mins., 4 periods, 15 mins. each No period end until ball is dead Intermission between halves – 20 mins. Timing Adjustments Play time and intermissions may be shortened by the referee due to darkness or other conditions. 4 periods must be equal length if done before start. Extension of Period Period extended for untimed down for one or more of the following if time expires – live ball foul, offsetting foul, inadvertent whistle Timing Devices Game Clock 40 Sec. Clock 25 Sec. Clock Device Malfunction Minimum Time for Play After Spiking the Ball

Section 3. Timeouts: Starting and Stopping the Clock Free Kick Scrimmage Down After a Score Starts on the Snap Starts on the Referee’s Signal Suspending the Game Referee may suspend game for any conditions Charged Team Timeout Referee shall allow charge team timeout by player or coach when ball is dead. Injury Timeout Official will declare timeout and player must leave game. Violation Timeouts Unsportsmanlike actions or acts to delay game, or team has expended 3 timeouts Length of Timeouts Full time out by any player or head coach, not exceed 1 min., 30 sec. Includes 25 sec. play clock. Referee’s Notification Referee will notify both teams after 1 min. 5 sec. later, ball ready for play. Notify team 2 mins. of playing time in each half. Helmet Comes Off – Timeout Players helmet comes off during play other than a foul, player must leave the game for the next down. 25 sec. for player on offense and 40 sec. for player on defense If ball carrier’s helmet comes off, ball is dead Player who removes helmet during down commits a foul for unsportsmanlike conduct

During the extension of a period after the ball is ready for play and before the snap, Team A commits a foul. Ruling:??

Section 4. Delays/Clock Tactics Delaying the Start of a Half Each team must have players on field for the opening play. If both refuse, home team must be the first. Illegal Delay of the Game Officials make ball ready for play. Play clock at 40 sec. or 25 sec. Unfair Clock Tactics Referee shall order clock started or stopped if team conserves or consumes playing time by these unfair tactics. Includes starting game clock on snap is foul is by the team ahead in score. 10-Second Runoff from Game Clock-Foul Game clock running, and less than 1 min. remaining in either half, before change of team possession if either team committee foul that stops clock – officials may subtract 10 sec.

In an attempt to consume time in the fourth period In an attempt to consume time in the fourth period. Team A stalls and the play clock expires. Ruling:??

Section 5. Substitutions Substitution Procedures May enter between periods, after score or try, between downs or replace a player. Legal Substitutions May replace a player or fill vacancy No incoming substitute may enter or player may leave during a play Incoming player from team area and departing player must immediately leave field including the end zone. Substitutes and replaced players must stay in for 1 play, except in between periods, after score and timeout. Team A prohibited from rushing quickly to line of scrimmage to create defensive disadvantage. More Than Eleven Players on the Field Team A not break huddle or in formation with more than 11 players for more than 3 sec.

Team A has 11 players in the huddle when A27 approaches the huddle ( within 10 yards) as it breaks. Ruling:??