Lect 4: General Principles of Design

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Presentation transcript:

Lect 4: General Principles of Design Winter 2007

Info Visualization: What have we discussed so far? Data Visualization: discipline-specific criteria Organization & Classification of Data Structural Planning the Design Process Today: Design Principles Various development & design methods How to formally organize information Some conceptual approaches Graphic and formal methods Winter 2007

Development Cycle (4 Stages in the Design Process) Requirements: Market Research, customer feedback, focus groups, usability testing, also defined based on direct knowledge and experience Design: Requirements given a form Development: Design specifications transformed into actual product Testing: Does it meet design requirements, specifications, addresses target audience, etc. Winter 2007

Design Considerations & Strategies Flexibility-Usability Tradeoff: Flexible designs do more but they perform the functions less efficiently Design Iterations: Occurs when exploring, testing, and refining design concepts. Each cycle narrows down the possibilities. Value in failure for lessons learned. Outcome: Detailed and well tested specification to be developed into a product Development Iteration: Unexpected iteration when building a product - it is rework. So undesirable and costly! Winter 2007

Organizational Conceptual Methods Mental Models: Interaction with systems based on mental representations from experience. Mnemonic Device: Used to make information simpler and more meaningful (keyword, rhyme, feature name, first letter) Cognitive Dissonance: Tendency to seek consistency even though there may be conflict Recognition over Recall: Recognition memory is much easier to develop then memory for recalling things. Winter 2007

Organizational Rules Modularity: Technique of combining units of information into a limited set of units to aid processing Hierarchy: Simplest structure for visualizing complexity (tree, stairs, nest structures, etc: shows relationships, i.e, email folders) Layering: 2D layering separating info, only 1 layer visible at a time. 3D layering: multiple layers visible (weather map, building floor structure) Consistency: Similar parts expressed in similar ways in style, meaning, procedure, action, etc. Closure: Set of individual elements when clustered seen as an integrated recognizable pattern Winter 2007

Form & Function Entry Point: Initial impressions of a system such as book covers, first web screens, etc. influence perception and subsequent evaluation. Form Follows Function: “Let the data speak for itself”: Functional aspects of a design present a clearer, more objective criteria for quality judgement. Signal-To-Noise: Unwanted information clutters the message. Many times noise becomes an interesting element. Feedback Loop: Output is returned to its input. Positive Fdbk amplifies system output creating growth or decline. Negative Fdbk dampens output, and are effeective for resisting change. Winter 2007

Visual Form & Proportions Golden Ratio: A classical ratio within the elements of form height to width appx 0.618 Figure-Ground: Visual direction - elements seen as either objects of focus, or ground (the background perceptual field) Rule of Thirds: Composition technique - divide space into thirds, creates aesthetic focus, hierarchy Fibonacci: 1,1,2,3,5,8,13,21,34,55,89,144,233 Alignment: Creates unity, cohesion, guides understanding (invisible grid structure) Winter 2007

Golden Ratio, Rules of Thirds, and…. Winter 2007

Orientation Sensitivity & Commonalities Oblique: Easier to judge horizontal, vertical easier then oblique. Pop-up: Certain elements stand out over others Direction : Elements that move in same direction are perceived to be more related Proximity: Elements close together are perceived to be more related then those farther apart Uniform Visual Properties: (such as color) are perceived to be more connected Winter 2007

StoryTelling & Visibility Story Telling: A method of creating imagery, emotions, understanding of events. Key elements: Setting, Characters, Plot, Invisibility, Mood, Movement Visibility: Usability is improved when status and method of a system are visible Serial Position: Items at beginning and end are best remembered Von Restorff Effect: Noticeably different things are better recalled then common things (list item in different color) Winter 2007

Bibliography Universal Principles of Design (100 Ways to Enhance Usability, Influence Perception, Make better design decisions, etc.) W. Lidwell, K. Holden, J. Butler Information Design Source Book, Birkhauser Wikipedia Google Images Winter 2007