K-6 Workshop #1 Presented by: Trainer’s Name The SPARK Programs 1 1
Housekeeping Restrooms Breaks, lunch, end time Cell phones Raffle Play to your limit!
Enjoy the process! Workshop Objectives Participate in SPARK PE activities Learn instructional and management strategies Hands-on experience with the curricular materials Start using immediately what you learn today Enjoy the process! 3 3
Icebreakers
Icebreakers Name Game Workout Buddies
Qualifier Good to go? Need modification? No way! YOU are the expert! YOU know your kids and facilities So, use YOUR filter: Good to go? Need modification? No way! 6
BASICS B A S I C oundaries and routines ctivity from the get-go top and start signals nvolvement by all oncise instructional cues upervision
Mission Statement SPARK is a research-based organization dedicated to creating, implementing and evaluating programs that promote lifelong wellness. SDSU/Division of Sportime, LLC
Students receiving SPARK improved: SPARK Results Students receiving SPARK improved: MVPA to over 50% of class time Physical fitness scores Sport skills (throw, catch, kick) Scores on academic tests
SPARK Results Enjoyment of Physical Education (PE) Activity levels away from school Positive effects were lasting And -- Teachers improved quantity and quality of instruction
Building a Foundation Introductory Unit – START HERE! Establishes - Class environment - Behavioral expectations - Management & organization protocols Present lessons in order Repeat lessons if necessary ASAP’s not needed 11
Building a Foundation Personal Space General Space Introduction to Locomotor Skills Traffic Lights Back to Back Same and Different Mingle, Mingle 12
ASAP I See, I See Snakes and Lizards Frogs Across the Pond 13
Break Time! 14
K-2 Manual Sample Yearly Plan 15
SPARK Lesson Plans Teacher Friendly Minimum Prep Standards-Based Field-Tested 16
K-2 Lesson Format 1. ASAP 2. Instructional Activity 3. Wrap It Up Easy as 1, 2, 3… 1. ASAP (5-7 minutes) 2. Instructional Activity (15-20 minutes) 3. Wrap It Up (3-5 minutes) 17
Jumping & Jump Rope Individual Rope Jumping I Jump the Circuit (Individual Tricks) Jump Rope Tag Team Traveling Long Rope Jumping I 18
Games The Good Ship SPARK Catch and Chase Partner Toss & Tag 19
Dance Crabbing Around - Rhythmic ASAP The Conga Hawaiian Roller Coaster 20
21
What questions do you have? 22
SPARKfamily members can: View video clips of SPARK activities Use interactive alignment and assessment tools Access hundreds of skill and task cards – English and Spanish And SPARKfamily provides: SPARKfit – New fitness & nutrition focused lessons, circuit training videos, goal setting tools, and more! Academic Integration section (G.Y.M. – Great Young Minds) 17
Click the yellow button that asks: “Have a Registration Code?”
Enter the Registration Code given & click “Continue”
New Account Registration Fill in Requested Information
Enter your email and registration code as your temporary password.
FREE SPARK RESOURCES FOR YOU!
Lesson Format ASAP (2-3 minutes) Focus on Fitness (10-15) Spotlight on Skills (10-15) Cool-down/Closure (3-5)
5 Components of Health Related Fitness 1 2 3 4 5 Cardiovascular Endurance Muscular Endurance Muscular Strength Flexibility Body Composition 32
ASAP 4 Corners Meet Me in the Middle Offense / Defense 33
Aerobic Games Aerobic Bowling Aerobic Golf 34
Fitness Challenges Partner Mixed Fitness Front Page 35
Fitness Challenges Partner Mixed Fitness Back Page 36
Rock-Paper- Scissors Tag Chasing & Fleeing Rock-Paper- Scissors Tag - Biggest Fan 37
Break Time! 38
Spotlight on Skills 39
High Activity Skills Progression Shadow Passing and Receiving Challenges Partner Step-Back Give and Go Keep Away 3-Catch Games and Variations 40
5-Player Throw / Hit and Run Softball 5-Player Throw / Hit and Run 41
Dance 5, 6, 7, 8 California Strut Mambo #5 Irish Jig 42
Instructional Strategies Principle of 3’s Providing Choices Stopping and Starting “The object is…You do that by…” “When” before “What” 80 / 20 Rule 43
Enjoy the process? How’d we do? participate in SPARK PE activities? Did you… participate in SPARK PE activities? learn instructional and management strategies to help reach SPARK PE goals? have hands-on experience with the curricular materials? Enjoy the process? 44
THANK YOU! You don’t stop playing because you grow old; you grow old because you stop playing! 45
46
K-6 Physical Education Program Joan Gillem jgillem@sparkpe.org 47