Session 15 INST 346 Technologies, Infrastructure and Architecture

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Presentation transcript:

Session 15 INST 346 Technologies, Infrastructure and Architecture Point-to-Point Session 15 INST 346 Technologies, Infrastructure and Architecture

H3 Results 1: thread together three types of tasks Open a TCP connection Send HTTP messages over the TCP connection Close the TCP connection 2: Get the details right Flags Sequence numbers (for message and for ACK)

Goals for Today Link Layer Physical Layer Multiple access channels H4 preview

Link layer: introduction terminology: hosts and routers: nodes communication channels that connect adjacent nodes along communication path: links wired links wireless links LANs layer-2 packet: frame, encapsulates datagram data-link layer has responsibility of transferring datagram from one node to physically adjacent node over a link

Link layer: context transportation analogy: trip from Princeton to Lausanne limo: Princeton to JFK plane: JFK to Geneva train: Geneva to Lausanne tourist = datagram transport segment = communication link transportation mode = link layer protocol travel agent = routing algorithm datagram transferred by different link protocols over different links: e.g., Ethernet on first link, frame relay on intermediate links, 802.11 on last link each link protocol provides different services e.g., may or may not provide rdt over link

Link layer services framing, link access: encapsulate datagram into frame, adding header, trailer channel access if shared medium “MAC” addresses used in frame headers to identify source, destination different from IP address! reliable delivery between adjacent nodes we learned how to do this already (chapter 3)! seldom used on low bit-error link (fiber, some twisted pair) wireless links: high error rates Q: why both link-level and end-end reliability?

Link layer services (more) flow control: pacing between adjacent sending and receiving nodes error detection: errors caused by signal attenuation, noise. receiver detects presence of errors: signals sender for retransmission or drops frame error correction: receiver identifies and corrects bit error(s) without resorting to retransmission half-duplex and full-duplex with half duplex, nodes at both ends of link can transmit, but not at same time

Where is the link layer implemented? in each and every host link layer implemented in “adaptor” (aka network interface card NIC) or on a chip Ethernet card, 802.11 card; Ethernet chipset implements link, physical layer attaches into host’s system buses combination of hardware, software, firmware application transport network link physical cpu memory host bus (e.g., PCI) controller physical transmission network adapter card

Adaptors communicating datagram datagram controller controller sending host receiving host datagram frame sending side: encapsulates datagram in frame adds error checking bits, rdt, flow control, etc. receiving side looks for errors, rdt, flow control, etc. extracts datagram, passes to upper layer at receiving side

Links two types of “links”: point-to-point broadcast (shared “medium”) Internet backbone ADSL broadcast (shared “medium”) Ethernet (wired) 802.11 “wireless LAN” shared RF (satellite) shared wire (e.g., cabled Ethernet) shared RF (e.g., 802.11 WiFi)

Physical media: wired coaxial cable: twisted “pair” (TP) two concentric copper conductors broadband: Used to send multiple channels on cable TV twisted “pair” (TP) two (or more) insulated copper wires Category 5: 100 Mbps, 1 Gbps Ethernet Category 6: 10Gbps

Digital subscriber line (DSL) central office telephone network voice, data transmitted at different frequencies over dedicated line to central office DSL modem splitter DSLAM DSL access multiplexer ISP use existing telephone line to central office DSL access multiplexer data over DSL phone line goes to Internet voice over DSL phone line goes to telephone net < 2.5 Mbps upstream transmission rate (typically < 1 Mbps) < 24 Mbps downstream transmission rate (typically < 10 Mbps)

Cable access network … multiple 40Mbps downstream (broadcast) channels Internet frames, TV channels, control transmitted downstream at different frequencies cable headend cable modem splitter … CMTS cable modem termination system upstream Internet frames, TV control, transmitted upstream at different frequencies in time slots ISP multiple 40Mbps downstream (broadcast) channels single CMTS transmits into channels multiple 30 Mbps upstream channels multiple access: all users contend for certain upstream channel time slots (others assigned)

Physical media: Fiber optics fiber optic cable: glass fiber carrying light pulses, each pulse a bit high-speed operation: high-speed point-to-point transmission (e.g., 10’s-100’s Gbps transmission rate) low error rate: repeaters spaced far apart immune to electromagnetic noise

“Submarine” Fiber Optic Cables

Physical media: radio radio link types: terrestrial microwave e.g. up to 45 Mbps channels LAN (e.g., WiFi) 54 Mbps wide-area (e.g., cellular) 4G cellular: ~ 10 Mbps satellite Up to 45Mbps channels (or multiple smaller channels) Two types 270 msec end-end delay for geosynchronous Low-earth orbit signal carried in electromagnetic spectrum no physical wire propagation environment effects: reflection obstruction by objects interference

Error detection EDC= Error Detection and Correction bits (redundancy) D = Data protected by error checking, may include header fields Error detection not 100% reliable! protocol may miss some errors, but rarely larger EDC field yields better detection and correction otherwise

Cyclic redundancy check more powerful error-detection coding view data bits, D, as a binary number choose r+1 bit pattern (generator), G goal: choose r CRC bits, R, such that <D,R> exactly divisible by G (modulo 2) receiver knows G, divides <D,R> by G. If non-zero remainder: error detected! can detect all burst errors less than r+1 bits widely used in practice (Ethernet, 802.11 WiFi)

Parity checking single bit parity: two-dimensional bit parity: detect single bit errors two-dimensional bit parity: detect and correct single bit errors * Check out the online interactive exercises for more examples: http://gaia.cs.umass.edu/kurose_ross/interactive/

Turbo Codes: Forward Error Correction Every bit is wrong About 25% more signal than noise (per bit) 1 bit in 100 is wrong Fraction of bits carrying content

Ethernet “dominant” wired LAN technology: single chip, multiple speeds (e.g., Broadcom BCM5761) first widely used LAN technology simpler, cheap kept up with speed race: 10 Mbps – 10 Gbps Metcalfe’s Ethernet sketch

Multiple access protocols single shared broadcast channel two or more simultaneous transmissions by nodes: interference collision if node receives two or more signals at the same time multiple access protocol distributed algorithm that determines how nodes share channel, i.e., determine when node can transmit communication about channel sharing must use channel itself! no out-of-band channel for coordination

An ideal multiple access protocol given: broadcast channel of rate R bps desiderata: 1. when one node wants to transmit, it can send at rate R. 2. when M nodes want to transmit, each can send at average rate R/M 3. fully decentralized: no special node to coordinate transmissions no synchronization of clocks, slots 4. simple

Random access protocols when node has packet to send transmit at full channel data rate R. no a priori coordination among nodes two or more transmitting nodes ➜ “collision”, random access MAC protocol specifies: how to detect collisions how to recover from collisions (e.g., via delayed retransmissions) examples of random access MAC protocols: slotted ALOHA ALOHA CSMA, CSMA/CD, CSMA/CA

CSMA (carrier sense multiple access) CSMA: listen before transmit: if channel sensed idle: transmit entire frame if channel sensed busy, defer transmission human analogy: don’t interrupt others!

spatial layout of nodes CSMA collisions spatial layout of nodes collisions can still occur: propagation delay means two nodes may not hear each other’s transmission collision: entire packet transmission time wasted distance & propagation delay play role in in determining collision probability

CSMA/CD (collision detection) CSMA/CD: carrier sensing, deferral as in CSMA collisions detected within short time colliding transmissions aborted, reducing channel wastage collision detection: easy in wired LANs: measure signal strengths, compare transmitted, received signals difficult in wireless LANs: received signal strength overwhelmed by local transmission strength human analogy: the polite conversationalist

CSMA/CD (collision detection) spatial layout of nodes

Ethernet CSMA/CD algorithm 1. NIC receives datagram from network layer, creates frame 2. If NIC senses channel idle, starts frame transmission. If NIC senses channel busy, waits until channel idle, then transmits. 3. If NIC transmits entire frame without detecting another transmission, NIC is done with frame ! 4. If NIC detects another transmission while transmitting, aborts and sends jam signal 5. After aborting, NIC enters binary (exponential) backoff: after mth collision, NIC chooses K at random from {0,1,2, …, 2m-1}. NIC waits K·512 bit times, returns to Step 2 longer backoff interval with more collisions

CSMA/CD efficiency this typically works out to about 35% Tprop = max prop delay between 2 nodes in LAN ttrans = time to transmit max-size frame efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity this typically works out to about 35%

“Taking turns” MAC protocols polling: master node “invites” slave nodes to transmit in turn typically used with “dumb” slave devices concerns: polling overhead latency single point of failure (master) data poll master data slaves

“Taking turns” MAC protocols token passing: control token passed from one node to next sequentially. token message concerns: token overhead latency single point of failure (token) T (nothing to send) T data

Ethernet: physical topology bus: popular through mid 90s all nodes in same collision domain (can collide with each other) star: prevails today active switch in center each “spoke” runs a (separate) Ethernet protocol (nodes do not collide with each other) switch star bus: coaxial cable

Switches vs. routers both are store-and-forward: application transport network link physical both are store-and-forward: routers: network-layer devices (examine network-layer headers) switches: link-layer devices (examine link-layer headers) both have forwarding tables: routers: compute tables using routing algorithms, IP addresses switches: learn forwarding table using flooding, learning, MAC addresses datagram frame link physical frame switch network link physical datagram frame application transport network link physical

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Before You Go On a sheet of paper, answer the following (ungraded) question (no names, please): What was the muddiest point in today’s class?