By Team MM14/2D (Far Horizon) Student Name Student ID Koh Wei Boon Jeremy 4357747 Wei Lin Fang (Dylan) 4194172 Wong Wei Qi (Benedict) 4186631 Nurul ‘Izzati Yusof 4543580
introduction In-game advertising module Display advertisements during game run-time Two types: Static Dynamic
members ROLES Jeremy Izzati Dylan Wei Qi Producer X Interface Designer Interface Designer Writer Programmer Tester Blog Maintenance Website Maintenance
Static advertising Static programmed directly into a video game done in the development and production stage implemented in a variety of video games
Dynamic advertising Dynamic advertising inside of video games implemented, updated or changed in real-time. form of placements : Billboards / Posters / Banners
values Offers an alternative approach to implement advertisements Simple User-friendly No coding required ‘Drag & Drop’ method
Current or similar products Companies that do in-game advertisement RapidFire Not as usable unless you contact them Google Admob Targeted at mobile advertising Consists of ONLY banner most of the time Microsoft Xbox EA Games Zynga
how is it different Dynamic advertising Accessibility & variety for mobile Accessibility & variety 3D objects Easy to use
Product Architecture Games in Unity Developers Database Website Advertisers
Product Features Geo-tagging Animated images Accurate detection of image being viewed Frequency ad moderation 3D objects
Future Projection extensive 3D objects Downloadable Target more platforms Consoles IOS More features Video advertisements
What have we learnt How to use Unity PHP scripting Website hosting exporting into a plugin file calling functions from another script PHP scripting Website hosting Team work!
DEMO IN GAME ENVIRONMENT
Q & A Thank you.