Chapter 2 Setup.

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Presentation transcript:

Chapter 2 Setup

Platforms Engine can be developed on common desktop development environments Linux (any distribution) Windows (Windows 7, 8, & 10) Using Visual Studio (v14, 2015) MacOS Via Homebrew

Development Environment Tools and Libraries Environment C++ compiler Standard C++ libraries Simple and Fast Multimedia Library (SFML) Note - pre-compiled SFML sensitive to IDE Project development software (e.g., make or IDE) Configuration adjusts include directories (for header files) library directories (for linking) Debugger (e.g., gdb)

Full Dragonfly Header Files Available: Online: http://dragonfly.wpi.edu/documentation (Screenshot next slide) Download: http://dragonfly.wpi.edu/book In Appendix B of book Note, these are from complete engine, with all optional elements Not a starting point Use as reference when making games with Dragonfly

Dragonfly Documentation http://dragonfly.wpi.edu/documentation/