Digital Distribution – Competitor Landscape

Slides:



Advertisements
Similar presentations
@Triona_Campbell.
Advertisements

A Network View of Netflix How Partners, Competition, and Opportunities Dictate Strategy.
HOW HOLLYWOOD WORKS Dominant companies have been around since 1930s  1990s saw major consolidations (Time and Warner, Disney & Capital Cities/ABC, Viacom/Paramount)
Introduction EMI music group was established in 1931 when Gramophone Company merges with Columbia Graph phone to form Electric and Musical Industries.
Bringing “2.0” to the Digital Music / Advertising Relationships Claire Levy Former Head of Business Development, Last.fm May 24 th 2008.
Digital Distribution – Competitor Landscape
1 FOLLOWING 2 PAGES ARE FINAL AND WERE INCLUDED IN THE OCTOBER 2008 MRP Presentation.
Video Value Chains Case Study Update: The Evolution of Video Services Natalie Klym Research Associate, MIT May 31, 2007 Philadelphia,
SPE has Built a Strong and Meaningful Networks Presence in India 1 SPE launched its network presence in India 17 years ago with SET – Between ,
Information Systems workshop Is TV as we know it gone? Role: CBS Team 1: Cristian, David G., Fabio B., Fabio P., Manuel, Roseane Professors Sandra Sieber.
Digital Distribution – Competitor Landscape October 2007 CONFIDENTIAL DRAFT.
GSN-FUN Deal Overview January Executive Summary SPE is recommending a combination of GSN (50/50 held by SPE and Liberty) and Fun Technologies.
3D Net Investment Opportunity May | 2 Executive Summary Sony has the opportunity to launch one of the first 3D channels in partnership with Discovery.
1 Digital Networks Strategy Build multiple channels under the Crackle “networks” brand Aligns resources (technical, marketing, programming) behind a single,
GSN-FUN Deal Overview January Executive Summary SPE is recommending a combination of GSN (50/50 held by SPE and Liberty) and Fun Technologies.
CONFIDENTIAL Grouper: Competitive Landscape and Alternative Growth Strategies DRAFT.
Digital Distribution – Competitor Landscape October 2007 CONFIDENTIAL DRAFT.
CONFIDENTIAL Digital Services and Distribution Acquisition Strategy November 28, 2006.
CONFIDENTIAL SPE Service Opportunities High-level Overview Draft.
Grouper 3.0 / Crackle Update June Executive Summary From acquisition to-date, SPE has focused on integration and audience expansion –Leveraged.
CONFIDENTIAL SPE Service Opportunities Draft 4. page 1 Traditional Studio Content and Distribution Businesses are Fragmenting Studio User Generated Games.
GSN-FUN Deal Overview January Executive Summary SPE is recommending a sale of 15% of its 50% interest in GSN, followed by a merger between GSN.
SPE INTERNAL Channel Acquisition Opportunities September 2008.
Strategic Considerations for Video Services. DRAFT page 1 SVOD and AVOD: Strategic Considerations (1 of 2) Previous discussions have evaluated the launch.
CONFIDENTIAL SPE Service Opportunities High-level Overview Draft.
Strategic Considerations for Video Services. DRAFT page 1 SVOD and AVOD: Strategic Considerations (1 of 2) Previous discussions have evaluated the launch.
Confidential Starz Deal Overview of Benefits for Sony-owned Platforms January 9, 2009.
Group Strategy Division | 2010 MRP Business Strategy Department Group Strategy Division January 24, Fact Finding: Netflix has acquired 20 million.
CONFIDENTIAL Grouper Acquisition Overview and Strategic Rationale.
CONFIDENTIAL Digital Services and Distribution Acquisition Strategy: Selected Company Profiles November 28, 2006.
Overview of Sony Pictures Television Networks Materials Presented to Sony Corporation’s Board of Directors July 18, 2011.
Confidential Draft SPT Strategic Initiatives February 1, 2008.
CONFIDENTIAL SPE Service Opportunities Draft 2. page 1 Emerging Media Landscape Spans Content Production, Services, Delivery and Playback Devices.
Crackle and Digital Networks Strategy September 2007.
HIGHLY CONFIDENTIAL. NOT FOR FURTHER DISTRIBUTION GSN Opportunity Overview January 2011.
1. The Walt Disney Company is an entertainment conglomerate broken down into 5 business segments; media networks, parks & resorts, studio entertainment,
GSN-FUN Deal Overview January Executive Summary SPE and Liberty have reached a high-level agreement for a merger of GSN (owned 50/50 by SPE and.
CONFIDENTIAL SPE Service Opportunities Draft. page 1 Traditional Studio Content and Distribution Businesses are Fragmenting Studio User Generated Games.
1 Traditional media players are experimenting with new models for digital distribution –Networks are launching branded online channels and streaming ad-supported.
Confidential Draft SPT Strategic Initiatives February 1, 2008.
CONFIDENTIAL SPE Service Opportunities Draft. page 1 Traditional Studio Content and Distribution Businesses are Fragmenting Studio User Generated Games.
Digital Distribution – Competitor Landscape
Executive Summary Until recently, the window for new domestic channels has been closed and existing channels have been prohibitively expensive Now several.
Internet Bypass CONFIDENTIAL.
Digital Services and Distribution Landscape
A Presentation to UNIC DIGITAL CINEMA January 2006
Subscription Internet Rights to SPE Films:
Subscription Internet Rights to SPE Films:
Gaia and MOU Partnership Case Studies
E-COMMERCE Learning Unit 8: Electronic Commerce Strategy
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024Low Power Wide Area Network.
The Media Business: Consolidation, Globalization, and the Long Tail
4k Theoretical Discussion
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Video Streaming Market trends research and projections for :
Framework – Getting to the Consumer
Lecture Five Foreign Market Entry Modes
Synergy A Definition: Synergy (from the Greek syn-ergos, συνεργός meaning working together) is the term used to describe a situation where different entities.
SPT: FYO8 Key Activities and Accomplishments
Sai Gajjala, Tim Huffman, Sarah Meadows, Bruce Wayne
SPE Point of View Proposal
Digital Retailers: iTunes remains dominant, even in film sell-through, despite lack of film product from most studios Paid Film Content to PC – Market.
two distinct yet complementary businesses
Strategic Liberty Global Channels
Direct and Online Marketing: The New Marketing Model
Music Publishing Overview May 2010
Nintendo Switch Erick Hebel Derek Jensen Bindy Sombatsaphay
Company and Marketing Strategy
Bertelsmann Education Strategy
Direct and Online Marketing: The New Marketing Model
SPT Strategic Initiatives
Presentation transcript:

Digital Distribution – Competitor Landscape CONFIDENTIAL Digital Distribution – Competitor Landscape October 2007

Digital delivery creates a more complex distribution landscape Traditional Delivery Digital / IP Delivery Studios ‘STB’-Style Device Owners Ad-Supported “Networks” Digital “Retailers” Networks PC / Portable (iTunes) Owned (Hulu, Crackle) 3rd Party (Yahoo, Joost) Virtual Worlds MSOs (STB Owners) PC Focus (MovieLink) Consoles & STBs PC Portable TV

Digital distribution forces new strategic decisions Traditional Delivery Digital / IP Delivery Studios ‘STB’-Style Device Owners Ad-Supported “Networks” Digital “Retailers” Networks Invest in owned or 3rd Party Networks? What is the risk of iTunes gaining scale? Will there be a single leader? MSOs (STB Owners) How many channels to support? What scale is needed to be viable? Should films be held back to retain leverage or made available to capture profits? Who stands to gain most from alternative routes to the PC? Will emerging models (like virtual worlds) become full-scale distribution outlets? When should ad-supported films be made available? TV

Ownership appears to influence the studios’ digital strategy Parent Company Sister Network Parent’s Other Businesses Parent’s Influence Over Studio Digital Strategy News Corp FOX Cable Networks, Social Networks, Int’l Satellite MSO, Publishing News Corp’s history of building large, successful channels quickly underpins Fox’ tendency to invest heavily in proprietary channels for digital distribution (e.g., MySpace) The Walt Disney Company ABC Cable Networks, Theme Parks, Travel, Merchandising Strong channel brands across several demographics has led to multiple owned online brands (Disney, ABC, ESPN) Steve Jobs’ position on Disney board facilitates collaboration with Apple Viacom1 CBS (incl. 50% of The CW) Cable Networks, Digital Platforms, Cinemas1 TV-centric brands have driven Paramount to strike device-based partnerships Strong TV channel brands offline are being tested online Sony n/a Consumer and Business Electronics, Game Consoles Lack of traditional network led to investment in new online channel brands Ties to electronics (consoles, TVs) impacts strategy to partner with other device players (Xbox, Apple for films) Time Warner 50% of The CW Cable MSO, Publishing, Networks Relationship with AOL drove initial ad-supported network decisions with limited success As a counter-balance, WB has been significantly more aggressive in licensing to 3rd party digital “retailers” GE2 NBC Various Electrical and Hardware, Finance Lack of consistent, strong parent has made proprietary development and acquisitions difficult Sought out a strong partner such as Fox (Hulu) Notes: 1. Viacom owned by privately held parent National Amusements (which owns Showcase cinemas) 2. NBC Universal owned 80% by GE and 20% by Vivendi

Competitive Commentary until owned sites reach greater scale Ad-supported Networks: Third party sites provide reach while proprietary brands grow in the online space Parent Example Owned Sites Third Party Streaming Competitive Commentary Confident in abilities to attract users to ABC.com Established relationships with Yahoo and MSN that will be shifted to Hulu Hulu Capability to create owned sites for library product Committed to network partners for on-net product Establishing broad partnerships Leveraging strong network brands for owned streaming Hulu Established relationships with Yahoo and MSN that will be shifted to Hulu Networks are distributing first-run content broadly; securing promotional value and maximizing profits until owned sites reach greater scale

Ad-supported Networks: Investment is beginning to focus on brands with scale Parent Supported Digital Channels Failed / Consolidated Digital Channels Competitive Commentary Both ABC.com and ESPN.com are strong channels with scale Hulu Sub brand ‘dotcomedy’ failed Launching JV with Fox Working on building out depth and scale of existing brands (vs. launching wide variety of new brands) Sub brand ‘Inner tube’ failed Switching to CBS.com Strong focus on MySpace (master brand) Launching JV with NBCU Hulu Consolidating multiple web native brands (e.g., iFilm) under Spike.com In2TV Struggling, but AOL investing further Emerging trend toward fewer channels with a more concentrated marketing effort While smaller channels are consolidating, new “mega channels”, like Hulu, are looming

Key current event: Announcement of Hulu Company Overview Partner strategy JV between NBC Universal and News Corp for online video Expected to launch in calendar Q4 2007 Focus on professional content Own embeddable branded player Providence Equity Partners invested $100 million for a 10% stake in Hulu, implying a $1b valuation (Aug 07) Use of proprietary and third party distribution partners Proprietary: MySpace Third Party: AOL, Comcast, MSN, and Yahoo Programming will also appear on sites owned by the distribution partners Content partners include: the Style and Golf channels, Oxygen, Sundance Channel, TV Guide, and National Geographic Founding Principles Distribute premium, professionally produced video content online There is huge value in aggregating content Belief in ubiquitous distribution Significance: Hulu Tests Industry Dynamics A major push for control of consumer experience through proprietary distribution channels Potential conflict (or co-existence) with iTunes’ EST model for studios’ TV products Fox continues to sell through iTunes but NBCU has withdrawn TV content

Emerging ad-supported models: Virtual Worlds Virtual worlds have proven highly appealing and offer a unique opportunity for TV and film distribution Sites can offer a truly immersive and social viewing experience Viewing becomes interactive and more engaging To date, virtual worlds have been embraced by networks and studios with strong children’s brands Disney grew its Toon Town organically and then bought Club Penguin for up to $700MM ($350MM at close + $350MM of earn-outs) Viacom has a play in the space through Nick-Tropolis Warner Bros. announced plans to launch “T-Works” in Spring 2008 Other studios are beginning push into older age demographics (teen and young adult) Turner struck a one-year deal with Kaneva to build virtual worlds for its properties Sony has the opportunity to break new ground in this space Negotiating investment and distribution relationship with Gaia Targets the core teen demographic for our TV and films PS HOME will be a leader in the teen and older demographics

Key current event: Gaia Online Company Overview An online virtual “hangout” with a targeted demographic 65% of demo are 18 years old or younger 85% of audience is domestic Gaia has built an attractive and passionate community 7MM register users and ~2MM monthly unique users Average 2-3 hours per day on the site (more than MySpace or Second Life) An early stage company with significant upside potential Previous focus on building audience, now beginning to monetize user base Raised ~$21MM to date; last round at $120MM valuation Opportunities for SPE Fees from films and TV product aired in virtual theaters Ad inventory from branded digital channels (e.g. Minisodes) Sale of virtual SPE products (and possibly digital goods) Promote properties through immersive experience

Gaia’s unique characteristics make it a compelling teen proposition Featured Activity = Curated Engagement Matrix Gaia Cash = Incentive Based

Gaia cinemas are expected to break new ground in premium content streaming

Digital Retailers: iTunes remains dominant, even in film sell-through, despite lack of film product from most studios Paid Film Content to PC – Market Share by Distributor Movielink: 4.6% Other: 5% Continues to retain market share, but possibly will lose ground to new entrants like Wal-Mart Other new market entrants such as Wal-Mart’s Online Video platform, AOL Movies, or News Corp’s Direct2Drive hope they will be able to capture market share from Apple. Amazon Unbox: 8.4% A strong legacy brand in online retail and TiVo connectivity to TV set has helped to grow Amazon’s market share iTunes: 82% The success of Apple’s marriage of the iPod device to the iTunes online distribution store has boosted the success of the platform Distributors Used for Film to PC √ * * * Competitive Commentary: Most studios concerned about giving Apple too much leverage and thus have withheld film for sell-through Steve Jobs’ presence on Disney board fosters partnership with iTunes; Paramount has taken a device-centric strategy Market share source: Screen Digest research.

‘STB’-Style Devices: Networked TV devices, particularly game consoles, create an alternative to the pay TV operators’ proposition Installed TV-Connected Broadband Capable Devices Device Trends Xbox Live has launched its service Existing deals with Paramount, Warner Bros. and Disney Content is being offered on a rental basis only Apple TV has also begun to establish a presence in the market May also bridge the PC to the TV by offering a download-to-burn service on iTunes Competitive Commentary Warner Bros. early participation in Xbox live service suggests it will support a service which competes with the TW’s cable proposition Disney and Paramount can exploit their channel and content brands via another path to the TV which creates leverage against the pay TV operators Fox and NBCU are less likely to partner with a dominant 3rd party channel (particularly for their film product) SPE can leverage the anticipated success of its sister company device, the PS3 Europe ‘Big 5’ USA Source: Screen Digest research