Decision Making and Creativity

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Decision Making and Creativity McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

Decision Making, Creativity, and Involvement at Chrysler Corp. Fiat and Chrysler CEO Sergio Marchionne encourages better decision making, involvement, and creativity to revitalize Chrysler Corp. Fiat and Chrysler CEO Sergio Marchionne encourages better decision making, involvement, and creativity to revitalize Chrysler Corp.

Decision Making Defined The conscious process of making choices among one or more alternatives with the intention of moving toward some desired state of affairs. Decision making is the conscious process of making choices among alternatives with the intention of moving toward some desired state of affairs

Rational Choice Paradigm Rational choice paradigm -- effective decision makers identify, select, and apply the best possible alternative Two main elements of rational choice Subjective expected utility – determines choice with highest value (maximization) Decision making process – systematic stages of decision making Rational choice paradigm – the view in decision making that people should, and typically do, use logic and all available information to choose the alternative with the highest value Key elements: • Subjective expected utility – the probability (expectation) of satisfaction (utility) resulting from choosing a specific alternative in a decision – used to determine choice that maximizes • Decision making process – follows the systematic process and application of stages of decision making

Rational Choice Decision-making Process 2. Choose the best decision process The rational choice paradigm assumes that decision makers follow the systematic process illustrated 1. Identify problem/opportunity (symptom vs. problem) • Problem – gap between “what is” and “what ought to be” • Opportunity-- deviation between current expectations and potentially better situation(s) not previously expected • Symptom – indicators and outcomes of fundamental root causes 2. Choose the best decision process • Programmed decisions – follow standard operating procedures i.e. they have been resolved in the past • Nonprogrammed decisions – require all steps in the decision model because the problems are new, complex, or ill-defined 3. Develop alternative solutions – search for ready-made solutions first, then develop/modify custom-made solution 4. Choose the best alternative – alternative with the highest subjective expected utility 5. Implement the selected alternative – assumed to occur easily 6. Evaluate decision outcomes – determines whether the gap between “what is” and “what ought to be” has narrowed Subjective expected utility

Problem Identification Challenges Problems/opportunities are constructed from ambiguous information, not “given” to us Influenced by cognitive and emotional biases Five problem identification challenges Stakeholder framing Mental models Decisive leadership Solution-focused problems Perceptual defense Problems and opportunities are not announced or pre-defined – they are conclusions formed from ambiguous and conflicting information • People are influenced by both logic and emotions – emotions may even dominate the decision making process Five Problem Identification Challenges: • Stakeholder framing – stakeholders have vested interests and filter information going to corporate decision makers • Mental models – frame the problem through preconceived mental models which may blind us from seeing unique problems or opportunities • Decisive leadership – problems or opportunities are announced too quickly before logically assessing the situation • Solution-focused problems – defining problems as solutions e.g. people who feel uncomfortable with ambiguity are particularly prone to this challenge • Perceptual defense – blocking out bad news as a coping mechanism (fail to see information that threatens self-concept)

Identifying Problems Effectively Be aware of perceptual and diagnostic limitations Fight against pressure to look decisive Maintain “divine discontent” (aversion to complacency) Discuss the situation with colleagues -- see different perspectives 1. Be aware of perceptual and diagnostic limitations 2. Resist temptation of looking decisive when more thoughtful examination of the situation should occur 3. Create a norm of divine discontent – avoid being satisfied with the status quo and adopt an aversion to complacency 4. Discuss the situation with colleagues to discover blind spots and see different perspectives

Making Choices: Rational vs OB Observations Rational Choice Paradigm Assumptions Observations from Organizational Behavior Goals are clear, compatible, and agreed upon Goals are ambiguous, conflicting, and lack agreement People are able to calculate all alternatives and their outcomes People have limited information processing abilities Bounded rationality – people process limited and imperfect information and rarely select the best choice Problems with goals • Rational – goals are clear, compatible, and agreed-upon • OB – goals are ambiguous, conflicting, lack full support Problems with information processing • Rational – people can process all information about all alternatives and their outcomes • OB – people have limited information processing abilities Problems with evaluation timing • Rational – choices evaluated simultaneously • OB – choices evaluated sequentially People evaluate all alternatives simultaneously People evaluate alternatives sequentially more

Making Choices: Rational vs OB Observations (con’t) Rational Choice Paradigm Assumptions Observations from Organizational Behavior People use absolute standards to evaluate alternatives People evaluate alternatives against an implicit favorite People make choices using factual information People make choices using perceptually distorted information Problems with evaluation standards • Rational – people use absolute standards to evaluate alternatives • OB – people evaluate against an implicit favorite Problems with information quality • Rational – choices are made using factual information • OB – choices are made using distorted information Problems with decision objective • Rational – people maximize i.e. choose alternative with the highest payoff (subjective expected utility) • OB – people satisfice i.e. select “good enough” alternative People choose the alternative with the highest payoff (SEU) People choose the alternative that is good enough (satisfice)

Biased Decision Heuristics People have built-in decision heuristics that bias evaluation of alternatives Anchoring and adjustment – initial information (e.g., opening bid) influences evaluation of subsequent information Availability heuristic – we estimate probabilities by how easy we can recall the event, even though other factors influence ease of recall Representativeness heuristic -- we estimate probabilities by how much they are similar to something else (e.g. stereotypes) even when better info about probabilities is available People have built-in decision heuristics that bias evaluation of alternatives 1. Anchoring and adjustment heuristic – we are influenced by an initial anchor point (e.g. initial offer price, initial opinion) and do no sufficiently move away from that point as new information is provided 2. Availability heuristic – the tendency to estimate the probability of something occurring by how easily we can recall those events i.e. we easily remember emotional events (e.g. shark attack) so we overestimate how often these emotional events occur 3. Representative heuristic – the tendency to pay more attention to whether something resembles (is representative of) something else than on more precise statistics about its probability • e.g. you know that 20% of your students are in engineering and 80% are business majors, however, if one students looks like a stereotype of an engineering student we tend to believe the person is in engineering even though there is greater probability that he/ she is a business major

Paralyzed by Choice Decision makers are less likely to make any decision at all as the number of options increases Occurs even when there are clear benefits of selecting any alternative (such as joining a company pension plan). Evidence of human information processing limitations Studies have found that people like to have choices but when exposed to many alternatives they become cognitive misers by engaging in satisficing • When presented with many choices, people often choose the least cognitively challenging alternative – no decision at all • Occurs even when there are clear benefits of selecting any alternative (such as joining a company retirement plan) • Provides evidence of human information processing limitations – increasing risk of choice overload Courtesy of Microsoft

Emotions and Making Choices Emotions form preferences before we consciously evaluate those choices Moods and emotions influence how well we follow the decision process We ‘listen in’ on our emotions and use that information to make choices Emotions affect the evaluation of alternatives in 3 ways: • Emotions Form Early Preferences – emotional marker process determines our preferences for each alternative before we consciously think about those alternatives • Emotions Change the Decision Evaluation Process – moods and emotions influence the process of evaluating alternatives e.g. we may pay more attention to details when in a negative mood • Emotions Serve as Information When We Evaluate Alternatives – we ‘listen in’ on our emotions to gain guidance when making choices (similar to having a temporary improvement in emotional intelligence)

Intuitive Decision Making Ability to know when a problem or opportunity exists and select the best course of action without conscious reasoning Intuition as emotional experience Gut feelings are emotional signals Not all emotional signals are intuition Intuition as rapid nonconscious analysis Uses action scripts Intuition – ability to know when a problem or opportunity exists and to select the best course of action without conscious reasoning Intuition is an emotional experience • Gut feelings are emotional signals • Not all emotional signals are intuition Intuition as rapid unconscious analysis • Uses action scripts – programmed decision routines that shorten the decision making process

Making Choices more Effectively Systematically evaluate alternatives against relevant factors Be aware of effects of emotions on decision preferences and evaluation process Scenario planning • Systematically evaluate alternatives against relevant factors • Remember that decisions are influenced by both emotional and rational processes • Use scenario planning – a disciplined method for imagining possible futures

Problems with Decision Evaluation Confirmation bias Inflate quality of the selected option; forget or downplay rejected alternatives Caused by need to maintain a positive self- concept Escalation of commitment Repeating or further investing in an apparently bad decision Caused by self-justification, prospect theory effect, perceptual blinders, closing costs Confirmation bias • Tendency to inflate quality of the selected option; forget or downplay rejected alternatives • Gives people an excessively optimistic evaluation of their decisions • Results from need to maintain a positive self-concept Escalation of Commitment • Tendency to repeat an apparently bad decision or allocate more resources to a failing course of action • Self-justification – impression management technique to demonstrate the importance of a decision by continuing to invest in it • Prospect theory effect – natural tendency to experience stronger negative emotions when losing something of value than the positive emotions when gaining something of equal value • Perceptual blinders – decision makers nonconsciously screen out or explain away negative information to protect self-esteem • Closing costs – the financial, reputational and other costs of terminating a failing project is a powerful incentive to continue investing in the decision

Evaluating Decisions More Effectively Separate decision choosers from evaluators Establish a preset level to abandon the project Find sources of systematic and clear feedback Involve several people in the evaluation process 1. Separate decision choosers from decision evaluators – minimizes selfjustification effect 2. Stop loss – publicly establish a preset level at which the decision is abandoned or re-evaluated 3. Find sources of systematic and clear feedback 4. Involve several people in the decision – may notice problems sooner than when someone is working alone

Tangible Creativity Alex Beim, founder and chief creative technologist of Tangible Interaction Design in Vancouver, relies on creative thinking to invent enticing interactive displays, such as the zygotes at the Vancouver Olympics. Alex Beim, founder and chief creative technologist of Tangible Interaction Design in Vancouver, relies on creative thinking to invent enticing interactive displays, such as the zygotes at the Vancouver Olympics.

Creativity Defined Developing an original idea that makes a socially recognized contribution Applies to all aspects of the decision process – problems, alternatives, solutions Creativity – developing an original idea that makes a socially recognized contribution • Creativity identifies problems, alternatives, solutions • Part of all aspects of the decision process – problems, alternatives, solutions

Creative Process Model Verification Illumination Incubation 1. Preparation • Investigating the problem or opportunity in many ways e.g. developing knowledge and possibly skills about the object of attention 2. Incubation • Period of reflective thought i.e. put the problem aside but maintain low level of awareness • Assists divergent thinking – reframing a problem in a unique way and generating different approaches to the issue • Contrasts with convergent thinking – calculating the conventionally accepted “right answer” to a logical problem 3. Illumination • The experience of suddenly becoming aware of a unique idea i.e. brief bits of inspiration/insight 4. Verification • Logical evaluation, experimentation, and further creative insight Preparation

Characteristics of Creative People Cognitive and practical intelligence Persistence Subject knowledge/experience Independent imagination Independent imagination includes: Higher openness to experience personality Lower need for affiliation motivation Higher self- direction/stimulation values Characteristics of Creative People Cognitive and practical intelligence • Above-average cognitive intelligence to synthesize information, analyze, and apply ideas • Practical intelligence – the capacity to evaluate the potential usefulness of ideas Persistence • Higher need for achievement, strong motivation from the task itself, and moderate or high degree of self-esteem Knowledge and experience • Expertise/subject matter knowledge – caution is that mental models may become more rigid Independent imagination (cluster of personality traits and values) • Independent imagination i.e. high openness to experience, moderately low need for affiliation, strong values around selfdirection and stimulation

Creative Work Environments Learning orientation Encourage experimentation Tolerate mistakes Intrinsically motivating work Task significance, autonomy, feedback Open communication and sufficient resources Unclear/complex effects of team competition and time pressure on creativity Learning orientation • Encourage experimentation • Tolerate mistakes as part of the creative process Intrinsically motivating work • Motivation from the job itself e.g. task significance, autonomy, aligned with the employee’s competencies Open communication and sufficient resources • Includes degree of job security • Providing nontraditional workspaces e.g. unique building design Note: It isn’t clear how much pressure should be exerted on employees to produce creative ideas or the effect of co-worker support/co-worker competition

Creative Activities Review abandoned projects • Explore issue with other people Redefine the Problem • Storytelling • Artistic activities • Morphological analysis Associative Play • Diverse teams • Information sessions Internal tradeshows Cross- Pollination Redefine the problem • Look at abandoned projects—might be seen in new ways • Ask people unfamiliar with issue to explore the problem Associative play • Impromptu storytelling and acting • Artistic activities • Morphological analysis – listing different dimensions of a system and the elements of each dimension and then looking at each combination Cross-Pollination • People from different parts of the organization exchange ideas or are brought into the team • Informal social interaction

Employee Involvement at Yabulu Employee involvement was a key factor in skyrocketing productivity at the Yabulu nickel and cobalt refinery in northern Queensland, Australia. “We have given power to the people, and it is working,” says refinery general manager Trefor Flood (in photo). Employee involvement was a key factor in skyrocketing productivity at the Yabulu nickel and cobalt refinery in northern Queensland, Australia. “We have given power to the people, and it is working,” says refinery general manager Trefor Flood (in photo).

Employee Involvement Defined The degree to which employees influence how their work is organized and carried out Various levels and forms of involvement The degree to which employees influence how their work is organized and carried out Different levels and forms of involvement (lowest to highest) 1. Decide alone 2. Receive information from individuals 3. Consult with individuals 4. Consult with the team 5. Facilitate the team’s decision

Employee Involvement Model Potential Involvement Outcomes Better problem identification Synergy produces more/better solutions Better at selecting the best choice Higher decision commitment Employee Involvement Contingencies of Involvement Employee involvement produces several potential beneficial outcomes, but only under specific circumstances. The benefits include: 1. Better problem identification • Recognizing problems more quickly and defining them more accurately 2. Synergy produces more/better solutions • Team members create synergy by pooling their knowledge to form new alternatives 3. Better at picking the best choice • Decision is reviewed by people with diverse perspectives and a broader representation of values 4. Higher decision commitment • Increases sense of personal responsibility for decision’s success and representation of interests

Contingencies of Involvement Higher employee involvement is better when: Decision Structure Problem is new & complex (i.e nonprogrammed decision) Knowledge Source Employees have relevant knowledge beyond leader Decision Commitment Employees would lack commitment unless involved Optimal level of employee involvement depends on the situation. Higher employee involvement is better when: 1. Decision structure • Problem is new and/or complex i.e. nonprogrammed decision 2. Source of decision knowledge • The leader lacks knowledge and employees have information 3. Decision commitment • Employees are unlikely to accept a decision made without their involvement 4. Risk of conflict • Employee norms support the organization’s goals • Employees are likely to agree on the solution Risk of Conflict Norms support firm’s goals Employee agreement likely

Decision Making and Creativity The following exhibit on subjective expected utility (SEU) is not presented in the book

Subjective Expected Utility Estimating the best possible alternative (maximization) Expected -- probability of an outcome occurring e.g., Chance that outcome 3 will occur is 90% if choice ‘A’ is chosen, 30% if choice ‘B’ is chosen Utility -- Value or happiness produced by each option from value of expected outcomes Choice ‘B’ has higher utility (value) than choice ‘A’ Choice ‘B’ expected utility is (.8x7)+(.2x-2)+(.3x1)=6.4 Outcome 1 (+7) Choice A .2 .5 Outcome 2 (-2) .9 Outcome 3 (+1) Choice B .8 Outcome 1 (+7) Subjective expected utility: estimating the best possible alternative (maximization) • Depends on probabilities of outcomes and value (valence) of those outcomes Expected – probability of an outcome occurring • As illustrated: Chance that outcome 3 will occur is 90% if choice ‘A’ is chosen, 30% if choice ‘B’ is chosen • e.g., 90% probability that applicant ‘A’ will quit within one year; only 30% chance that applicant ‘B’ will quit within one year Utility – value or happiness produced by each option from value of expected outcomes • As illustrated: you believe Choice ‘B’ has higher utility (i.e., will produce greater happiness) than will Choice ‘A’ Choice ‘B’ expected utility is (.8x7)+(.2 x -2)+(.3x1)= 6.4 Choice ‘A’ expected utility is (.2x7)+(.5 x -2)+(.9x1)= 1.3 Note: Value (valence) of outcomes remain the same for both choices e.g. you value good wireless reception (positive outcome) to the same degree no matter which tablet (iPad, etc.) you are considering buying .2 Outcome 2 (-2) .3 Outcome 3 (+1) Probability of outcome occurring Utility (expected happiness)

Solutions to Creativity Brainbusters This PowerPoint file includes a set of slides showing solutions to the creativity brainbusters activity

Double Circle Problem

Nine Dot Problem

Nine Dot Problem Revisited

Word Search FCIRVEEALTETITVEERS

One Hour to Burn Completely Burning Ropes After first rope burned i.e. 30 min. One Hour to Burn Completely