Escape the Haunted Mansion

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Presentation transcript:

Escape the Haunted Mansion By Margaret Nazelli and Kevin Learned

Executive Summary Type of Game: Point and click puzzle game Abstract of Game Story: The player wakes up to find themselves in an unknown bedroom in a haunted mansion. The ghost of a little girl talks to the player and seemingly tries to help them escape the mansion. The player must find the keys to 3 rooms and along the way they will uncover the truth behind the deaths of the family members that once lived in the mansion.

Game Play, Look and Feel Appearance: Images used in the game will be obtained from free online databases. The source information is at the end of this presentation. UI: To start the game, the player can click anywhere. This is also true for scenes where the ghost girl is talking. Important items in the level will highlight when the mouse moves over it. Items are added to the inventory when the users clicks its location but, only for the first click.

Game Play, Look and Feel Player roles and actions: The player’s role is to escape the mansion, 3 rooms, by helping the ghost girl. The main action of the player is clicking objects in the game to obtain items that will help them complete tasks. The items are stored in an inventory in the lower left corner.

Game Play, Look and Feel Strategies and motivations: The main strategies to finish the game is to read everything the ghost girl says to you and spot items in the room that could help move to the next room Story Progression: The player first talks with a ghost who appears to be a child. As the story progresses, the player comes to learn that there is more to the mansion than just playing a game with a ghost. In the end, the player must make a life or death choice based on the discoveries found in the mansion

Development Specifications Software Made with Unity 5 C# scripts Free source PNG images from online databases Images created with GIMP 2 Hardware Since it is made with Unity, there are several hardware setups that the application can be run on PC Android devices For the final product we built it to run on Windows PCs only. More testing would have needed to be done to create games that ran on other machines such as the ones listed above iOS mobiles devices Window Phone

Development Specifications Algorithm Style Level x(){ for (int numOfItems=0; numOfItems<neededItems; numOfItems++){ case 1: Item 1 clicked case x: Item y clicked } while(All Items not Clicked); }while(All Doors not opened);

Sound: https://drive.google.com/open?id=0B9sAEqZzYFuzUkJJOE1ySUZjaFU Game Art

Sound: https://drive.google.com/open?id=0BwJetflacO63MkNqMC1xc09ma3M Game Art

Sound: https://drive.google.com/open?id=0BwJetflacO63cDVrSnNYeHB2RTQ Game Art