JAVA 2 Design and programming of GUI

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Presentation transcript:

JAVA 2 Design and programming of GUI LUBNA ALZAMIL

Graphics and Java 2D Chapter 15

  Introduction Java contains support for graphics that enable programmers to visually enhance applications Java contains many more sophisticated drawing capabilities as part of the Java 2D API Classes Color Font, FontMetrics Graphics2D Polygon BasicStroke GradientPaint, TexturePaint Java 2D shape classes

Fig. 12.1 | Classes and interfaces used in this chapter from Java’s original graphics capabilities and from the Java 2D API. [Note: Class Object appears here because it is the superclass of the Java class hierarchy.]

Introduction Java coordinate system Upper-left corner of a GUI component has the coordinates (0, 0) Contains x-coordinate (horizontal coordinate) - horizontal distance moving right from the left of the screen Contains y-coordinate (vertical coordinate) - vertical distance moving down from the top of the screen Coordinate units are measured in pixels (which stands for “ picture element”). A pixel is a display monitor’s smallest unit of resolution.

Fig. 12.2 | Java coordinate system. Units are measured in pixels.

Graphics Contexts and Graphics Objects A Java graphics context enables drawing on the screen Class Graphics Manages a graphics context and draws pixels on the screen ( text and graphical objects ). Contain methods for drawing , font manipulation and the like. An abstract class – contributes to Java’s portability Method paintComponent Used to draw graphics Member of class JComponent, subclass of Component Graphics object passed to paintComponent by the system when a lightweight Swing component needs to be repainted If programmer needs to have paintComponent execute, a call is made to method repaint

  Color Control Class Color declares methods and constants for manipulating colors in a Java program Every color is created from a red, a green and a blue component – RGB values All three RGB components can be integers in range from 0 to 225 , or they can be floating-point values in the range 0.0 to 1.0 The first component specifies the amount of red the second the amount of green and the third the amount of blue. The larger the RGB value , the greater amount of that particular color. Not all computers are capable of displaying all theses colors. The computer will display the closest color it can.

Fig. 12.3 | Color constants and their RGB values.

Fig. 12.4 | Color methods and color-related Graphics methods. Note that two of the methods are Graphics methods that are specific to colors Fig. 12.4 | Color methods and color-related Graphics methods.

Outline ColorJPanel.java Method paintComponent paints JPanel (1 of 2) Method paintComponent paints JPanel Set current drawing color with method setColor Draw filled rectangle using current color Draw text value of current color Set current drawing color, specify float arguments to Color constructor Set current drawing color using Color constant

Retrieving RGB values using methods getRed, getGreen and getBlue Outline ColorJPanel.java (2 of 2) Retrieving RGB values using methods getRed, getGreen and getBlue

Outline ShowColors.java

  Color Control JColorChooser GUI component enables application users to select colors Method showDialog creates a JColorChooser object, attaches it to a dialog box and displays the dialog Modal dialog Allows the user to select a color from a variety of color swatches Tabs – Swatches, HSB and RGB

Import JColorChooser class Outline ShowColors2JFrame .java (1 of 2) Import JColorChooser class

Outline Display JColorChooser dialog Reference to parent component ShowColors2JFrame .java (2 of 2) Reference to parent component Title bar text Initial selected color Change background color of JPanel

Outline ShowColors2.java (1 of 2)

Outline ShowColors2.java Select a color from one of the color swatches. ShowColors2.java (2 of 2)

Fig. 12.9 | HSB and RGB tabs of the JColorChooser dialog. Sliders to select the red, green and blue color components Fig. 12.9 | HSB and RGB tabs of the JColorChooser dialog.

Font Control Class Font Constructor takes three arguments—the font name, font style and font size Font name – any font currently supported by the system on which the program is running Font style –Font.PLAIN, Font.ITALIC or Font.BOLD. Font styles can be used in combination (Font.ITALIC + Font.BOLD) Font sizes – measured in points. A point is 1/72 of an inch. Methods getName, getStyle and getSize retrieve information about Font object Graphics methods getFont and setFont retrieve and set the current font, respectively

Fig. 12.10 | Font-related methods and constants. (Part 1 of 2)

Fig. 12.10 | Font-related methods and constants. (Part 2 of 2)

Outline FontJPanel.java Font name Font style Font size (1 of 2) Font name Font style Font size Creating Font objects

Retrieve font name and size of Graphics object’s current Font Combining styles Outline Retrieve font name and size of Graphics object’s current Font FontJPanel.java (2 of 2)

Outline Fonts.java

Font Metrics Font class methods getFamily – returns name of font family to which the current font belongs getStyle – returns an integer value representing the current style. The integer value returned is ether Font.PLAIN , Font.BOLD , Font.ITALIC or the combination of Font.BOLD and Font.ITALIC isPlain, isBold, isItalic – used to determine font style Font metrics – precise information about a font Height Descent – amount a character dips below the baseline Ascent – amount a character rises above the baseline Leading – the interline spacing Class FontMetrics declares several methods for obtaining font metrics

Fig. 12.13 | Font metrics.

Fig. 12.14 | FontMetrics and Graphics methods for obtaining font metrics.

Outline MetricsJPanel.java Retrieve FontMetrics object of current Font Retrieve font metric values

Outline MetricsJPanel.java (2 of 2)

Outline Metrics.java

Drawing Lines, Rectangles and Ovals Graphics methods for drawing lines, rectangles and ovals fillRoundRect and drawRoundRect – draw rectangles with rounded corners bounding rectangle—the area in which a rounded rectangle or oval will be drawn draw3DRect and fill3DRect – draw a 3D rectangle that is either raised or lowered drawOval and fillOval – draw ovals

Fig. 12. 17 | Graphics methods that draw lines, rectangles and ovals Fig. 12.17 | Graphics methods that draw lines, rectangles and ovals. (Part 1 of 2)

Fig. 12. 17 | Graphics methods that draw lines, rectangles and ovals Fig. 12.17 | Graphics methods that draw lines, rectangles and ovals. (Part 2 of 2)

Outline LinesRectsOvals JPanel.java Draw a straight line (1 of 2) Draw a straight line Draw an empty rectangle Draw a filled rectangle

Outline LinesRectsOvals JPanel.java Draw a filled rectangle with rounded corners Outline Draw an empty rectangle with rounded corners Draw an empty rectangle that is raised LinesRectsOvals JPanel.java (2 of 2) Draw a filled rectangle that is lowered Draw an empty oval Draw a filled oval

Outline LinesRectsOvals .java (1 of 2)

Outline LinesRectsOvals .java fillRoundRect drawLine drawRoundRect (1 of 2) fillRoundRect drawLine drawRoundRect drawRect drawOval fillRect fillOval draw3DRect fill3DRect

Fig. 12.20 | Arc width and arc height for rounded rectangles.

Fig. 12.21 | Oval bounded by a rectangle.

Drawing Arcs An arc is drawn as a portion of an oval Arc angles are measured in degrees . Arcs sweep (i.e., move along a curve) from a starting angle by the number of degrees specified by their arc angle Counterclockwise sweep measured in positive degrees Clockwise sweep measured in negative degrees Graphics methods drawArc and fillArc are used to draw arcs

Fig. 12.22 | Positive and negative arc angles.

Fig. 12.23 | Graphics methods for drawing arcs.

Outline ArcsJPanel.java x- and y-coordinates for upper left corner of bounding rectangle ArcsJPanel.java (1 of 2) Width and height of bounding rectangle Starting angle Sweep angle Draw empty arcs

Negative values indicate arc should sweep clockwise Outline ArcsJPanel.java (2 of 2) Negative values indicate arc should sweep clockwise Draw filled arcs

Outline DrawArcs.java (1 of 2)

Outline DrawArcs.java (2 of 2)

Drawing Polygons and Polylines Closed multisided shapes composed of straight line segments Graphics methods drawPolygon and fillPolygon to display polygons Polygons can be represented using class Polygon – class contains method addPoint to add points to a Polygon Polylines Sequences of connected points Graphics method drawPolyline to display polylines

Fig. 12. 26 | Graphics methods for polygons and class Polygon methods Fig. 12.26 | Graphics methods for polygons and class Polygon methods. (Part 1 of 2)

Fig. 12. 26 | Graphics methods for polygons and class Polygon methods Fig. 12.26 | Graphics methods for polygons and class Polygon methods. (Part 2 of 2)

Outline PolygonsJPanel .java (1 of 2) Create Polygon object from sets of x- and y-coordinates Draw an empty Polygon Draw polyline from sets of x- and y-coordinates

Add coordinates to Polygon with method addPoint Outline Draw polygon from sets of x- and y-coordinates, without creating Polygon object PolygonsJPanel .java (2 of 2) Add coordinates to Polygon with method addPoint

Outline DrawPolygons.java (1 of 2)

Outline DrawPolygons.java Result of line 28 Result of line 18

  Java 2D API Provides advanced two-dimensional graphics capabilities for detailed and complex graphical manipulations Features for processing line art, text and images Drawing with the 2D API is accomplished with Graphics2D class ( subclass of Graphics class ) . We must cast the Graphics reference (g) passed to paintcomponent into Graphics2D reference with a statement such as : Graphics2D g2d=(Graphics2D) g ;

Lines, Rectangles, Round Rectangles, Arcs and Ellipses Java 2D shapes specified with double-precision floating-point values – Line2D.Double, Rectangle2D.Double, RoundRectangle2D.Double, Arc2D.Double, Ellipse2D.Double Painting with Graphics2D object Method setPaint – sets color for Graphics2D object when shapes are drawn as Paint object Paint object can be a predeclared Color object, or an instance of GradientPaint, SystemColor or TexturePaint classes GradientPaint used for drawing with a gradient – gradients can be cyclic or acyclic TexturePaint used for painting by replicating a stored image

Lines, Rectangles, Round Rectangles, Arcs and Ellipses Graphics2D method fill used to draw a filled Shape object – an object that implements interface Shape Graphics2D method draw used to draw a Shape object Setting stroke of a line or border Graphics2D method setStroke – requires argument that implements interface Stroke BasicStroke class – can specify width of line, end caps, line joins Arc2D.Double constants Arc2D.PIE – arc should be closed by two lines—one from starting point to center, one from center to ending point Arc2D.CHORD – draws a line from the starting point to the ending point Arc2D.OPEN – arc should not be closed

Outline ShapesJPanel.java Java 2D API shape classes (1 of 3) Java 2D API shape classes Creating Graphics2D reference

Outline ShapesJPanel.java Draw ellipse filled using gradient Set Graphics2D object to draw using a gradient from blue to yellow Draw ellipse filled using gradient ShapesJPanel.java (2 of 3) Set width of border to 10 pixels Create image to be used for TexturePaint object

Outline ShapesJPanel.java Create TexturePaint object from image (3 of 3) Draw rounded rectangle, filled with repeating image Draw arc using white border, 6 pixels wide Draw solid green line Set stroke to use dashes Draw dashed yellow line

Outline Shapes.java

General Paths A general path is a shape constructed from straight lines and complex curves Class GeneralPath Method moveTo specifies the first point in a general path Method lineTo draws a line to the next point in the path Method closePath completes the general path Graphics2D method translate – used to move the drawing origin Graphics2D method rotate – used to rotate the next displayed shape

Outline Shapes2JPanel.java Create GeneralPath object (1 of 2) Create GeneralPath object Set starting point of GeneralPath object

Outline Shapes2JPanel.java Add lines of general path Draw line from last point to first point Shapes2JPanel.java (2 of 2) Rotate approximately 18 degrees Draw star at current angle around origin

Outline Shapes2.java (1 of 2)

Outline Shapes2.java (2 of 2)