By Mykhailo Noshchenko Facebook: Michael Noshchenko.

Slides:



Advertisements
Similar presentations
1 Opportunities and Challenges of Social Computing Kirsti Ala-Mutka European Commission, JRC Institute for Prospective Technological Studies Information.
Advertisements

ICT for Development The importance of place: language, culture and identity ICT4D Lecture 16 Tim Unwin.
The Communicative Approach
Process, Truth and Consequence informal reflections on games, game communities and their use within Higher Education Michael Begg, David Dewhurst, Rachel.
Strategies and Methods
PROBLEMS IN TEACHING LISTENING AND SPEAKING.  Context. Teaching speaking and listening skills in a college in Tokyo specializing in foreign language.
Materials for ELT.
In The Name Of GOD.
Multiplayer Online Games An-Cheng Huang Bruce Maggs.
Natalie Fong English Centre, The University of Hong Kong Good Practices in a Second Language Classroom: An Alternating Use of ICT in Independent Learning.
ULearn 06 Workshop Computer Games in Education Trond Nilsen Richard Green Mick Grimley.
Reminder: Choose Game for Design Analysis Project Games Chosen so far: –Super Mario –FIFA –Dark Souls –Super Mario –Borderlands 2 –Mass Effect 3 –Grand.
Introducing Intercultural Content to Senior High English Class: An Example for Taiwanese Context Gateway 5 Cindy Lee.
I think that a good game has to include a deep story line, intensive game play that requires the greater part of the gamers attention, Fast loading times.
Lessons in Another World: Alternative Educational Settings Jennifer Moore GED 628 Summer 2009 Using Massive Multiplayer Online Role Playing /Social Games.
Raising student achievement through Literacy Auckland CETA branch, Sue McVeigh
ILDP CORP Spoken English Training Course Accredited By FLUENCY SUPER.
Interdisciplinary role of English in the field of medicine: integrating content and context Nataša Milosavljević, Zorica Antić University of Niš, Faculty.
IT Job Roles Task 20. Software Engineer Job Description Software engineers are responsible for creating and maintaining software of various different.
1 FUNCTIONS OF ROLE PLAY IN THE LITERATURE CLASS FOR EFL STUDENTS AT HUCFL Tran Thi Thanh Ngoc, M.Ed Tran Thi Thanh Ngoc, M.Ed Tran Thi Thu Suong, M.Ed.
Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
1-Experiential Learning The World Wide Web makes it possible for students to tackle a huge amount of human experience. In such a way, they can learn by.
LECTURER OF THE 2010 FIRST-YEAR STUDENT: How can the lecturer help? February 2010.
The AS N Initiativ e ‘10 Introduction Michelle Diamond Enterprise Development Officer Secondary and ASN.
Paulina Liżewska, Paweł Kamiński Viewpoints On Using the EPOSTL in ELT Departments.
* Discussion: DO YOU AGREE OR DISAGREE WITH THESE STATEMENTS? WHY OR WHY NOT? 1.The difficulty of a text depends mostly on the vocabulary it contains.
Janet Murray & Gaming An illusion of two worlds Presented by Dennis Wenstr ö m MAT 103, fall 2011.
Presentation at OTES, San Diego, April 25, Look quick…The demographics are changing.
Helping Students with Learning Disabilities Succeed Discussion of article by Marcee M. Steel The Science Teacher March 2008 –What are the characteristics.
LEARNING STRATEGIES. The Framework Educational Programme (RVP) elementary education is ”to enable pupils to become familiar with learning strategies and.
Serious Games and Simulations. The business of using videogames or videogame technologies for purposes other than entertainment.
ACE TESOL Diploma Program – London Language Institute OBJECTIVES You will understand: 1. Criteria to use when selecting creative writing activities for.
Reading Chapter Outline 1
Task-Based Instruction Service Learning in ESL By June Kauffman, Abdulrahman Ahmed, Binna Kim & Kimberly Brown.
Welcome to Unit 5 Seminar: Stages of Languge Acquisition Learning The Language.
Technology as a Tool. In our society which is overfilled with technology, is adding technology to the classroom more helpful or more harmful? Why? Brainstorm.
New course for adults Designed to make your professional life easier.
ICT in Primary Language Learning Presentation English Didactics Course Janne Lumme 13th Oct 2004.
Teaching and Learning with Technology in Foreign and Second Language Instruction Presented by Savannah Workman and Camille Buttram.
 By Pascale Noland, EDU  The web provides an incredible amount of resources and references. Online libraries, search engines and specialized sites.
1 Student-authored podcasting in the EFL Classroom - A reflection on the need for overt consideration of the pedagogical and social purposes of integrating.
Goals/objective statement:  1) Communicating with English-language learners about the problem of the lack of using English language vocabulary.  2) Encouraging.
How Languages are Learned and Acquired
 All of these standards depend on student's development of their academic language. Language plays a central role in the common core.  Many of the demanding.
Using ICT at English classes
The impact of technology Module The impact of technology Module
CLIL- Content and language integrated learning Нуракаева Л.Т. «Centre for Educational Programs»
THE PERCEPTIONS OF ENGLISH LANGUAGE TEACHING STUDENTS ON ELT WEBSITES Assist. Prof. Dr. Hasan Bedir/ Cukurova University Inst Emsal Ates Ozdemir/Mersin.
Why Integrate Technology into the Curriculum? The Reasons are Many By: Devin Reynolds.
Bachelor In English as a Foreign Language Materials Design for Virtual Environments.
THE ONLINE ACADEMIC TRAINING MICHIGAN STATE UNIVERSITY ENGLISH LANGUAGE CENTER.
Listening comprehension is at the core of second language acquisition. Therefore demands a much greater prominence in language teaching.
What is LITERACY? Literacy LITERACY IS…the ability to identify, understand, interpret, create, communicate, compute, and use printed and written materials.
Let’s see some of the reasons…: Can you think about other utilities?
AUTHOR: NADIRAN TANYELI PRESENTER: SAMANTHA INSTRUCTOR: KATE CHEN DATE: MARCH 10, 2010 The Efficiency of Online English Language Instruction on Students’
ENGLISH COURSE ENGLISH COURSE DESIGN.  Considering that nowadays everything revolves around globalization and the world is becoming smaller, thanks to.
Introduction and Welcome. Looking to the future... PPLI currently developing a short course in Russian which will be available to schools for delivery.
Communicative Language Teaching (CLT)
Centre for Applied Linguistics Using ICT for feedback & reflection Russell Stannard University.
What do we know from research on:. Key points Digital games for learning have some distinctive features (see slide 3) Digital games for learning can have.
Gamify Your Message. Gamification applying game mechanics to non-game situations (education, advertising) referred to as "funware" in marketing What is.
In this unit, students will learn how physical activity outside the classroom can lead to self-expression and social interaction. Students will gather.
English for Specific Purposes (ESP)
NEW TECHNOLOGIES IN LANGUAGE LEARNING : PODCASTS AND ONLINE GAMES NAIRUHI STEPANYAN.
Tetiana Savchuk School 3
Introducing a new generation of readers for your students
Homework questions How does ACTFL define a beginning level learner? (p.30) What are the principles for teaching speaking to beginning learners? (pp.36-40)
Smart Learning concepts to enhance SMART Universities in Africa
CLIL (Content and Language Integrated Learning) CLIL Materials Development 14th February 2018 Explain about CLIL. Teaching History in English is more.
Presentation transcript:

by Mykhailo Noshchenko Facebook: Michael Noshchenko

My personal ELT method is (for now) based on one particular game – The Elder Scrolls V: Skyrim by Bethesda Game Studios – due to its incredible possibilities for CLIL as well as for LA. Yet the aim of this presentation is neither to promote nor to denigrate any brand or company, but to raise awareness of the role of computer games in ELT.

Literature and films are well-known for their educative purposes, but computer games are not so much. Which is a shame. Modern computer games are much more advanced in terms of their content (lexis, plot devices, thought- provoking potential etc.) then the games of past few decades. Plus they are games and thus they are interactive. Therefore computer games provide something more then just language. They provide immersion.

Role-playing games (RPG) Turn-based strategies (TBS)

Extensive vocabulary and perfect semantic and pragmatic language training material Virtual simulation of immersive environment for learning English Possibility for CLIL and LA synergy

Massively multiplayer online role- playing games (MMORPG) Real-time strategies (RTS) First-person shooters (FPS)

Very addictive nature of these games, which requires time as well as money to play. Poor lexis used in communication between players (Internet slang at the least) Harmful for students studying process

GAMING IS FAR FROM BEING AN ORTHODOX ELT METHOD, LET ALONE BEING SOMEHOW SYSTEMATISED

YET…

ELT specialists can use certain computer games as a linguistic sandbox

A cold medium that involves much more than just daily homeworking and occasional testing A virtual worldspace that enables students to experience different close-to-life challenges while on the couch Possibility for non-linear language study

Uninhibited lexis with high-quality visualizations and vocalizations Thought-provoking material presented in a way that does not involve any real-life edgy moments Possibility for advanced students to learn more then just textbook lexis

If properly guided, gaming can foster education of reluctant students, i.e.: English could be fun! Even without any task students will be able to absorb a score of language skills while playing any computer game on their own

Computer gaming is yet not a universal activity, i.e.: Without proper reasoning, gaming as an ELT method could be successful mostly with people familiar with it. Others might be reluctant to participate, dismissing it as immature, counterproductive or even frivolous Adult learners of intermediate English level demand more task-specific English material It will take time to fully introduce female learners to gaming, let alone to its benefits for ELT

Gaming demands certain level of digital savvy and hardware In order to use computer games as an ELT material a student needs to be properly motivated, otherwise it could have opposite results At the current stage, it is near to impossible to introduce gaming as an ELT method into any academic process Even the most immersive computer game to date does not provide an opportunity to practice speaking

IN ORDER TO BE AS IMPARTIAL AS POSSIBLE I WOULD LIKE YOU TO LISTEN TO THE COMMENTARIES OF MY STUDENTS WHO PARTICIPATED IN THIS ELT ENDEAVOUR VOLUTARILY

With each generation computer games receive more and more traction as well as attraction, which is why it is imperative to introduce gaming as more then just a fun way to spend ones free time, but as a fully-fledged intellectual resource The method is far from being developed, and for that very reason I urge the ELT community to participate in making it something more than just a personal undertaking I also urge the developers of computer games to fully realize the cultural relevance of their work and to enhance the quality of their products

FUN FACT I owe half of my vocabulary and use of English skills to the games Ive been playing as a student

THANK YOU FOR ATTENTION!