Game Design (spilldesign Våren 2018) #4 Game Design (spilldesign Våren 2018)
Recap The Game Designer High-Concept Concept constraints and considerations
Concept Constraints and Considerations cont...
Concept type New concept Follow-up concept Add-on concept Remake concept ”Single” idea ”Multiple” idea
New Concept High risk Hard to estimate Costly Creative
Follow-up Concept Low risk Manage expectations Uninspiring
Add-on Concept Prolong product life Cheap(ish) Low tech risk
Remake Concept Risky from market perspective Low design risk
”Single idea” concept Very high risk Hard to estimate
”Multiple idea” concept Moderate risk Hard to estimate Costly
Platform Considerations Display Sound Storage and memory CPU & GPU Power Controls & Interface Network capabilities
Display Considerations Standard Definition (SD) – 640x480 High Definition (HD) – 1280x720+ Aspect ration 4:3, 16:9, 16:10 etc. PC resolutions – 1920x1200+ Portable devices resolutions Contrast & Brightness Color reproduction
Sound Considerations Stereo Surround sound Headphones Portable systems
Storage and Memory Hard Drive space Internal memory Install space Cache space Save games Internal memory PC Console Portable
Power Considerations CPU(s) GPU Memory Sound
Controls and Interface Considerations Joypad Keyboard & Mouse Touch screen Custom devices Control conventions Interface conventions
Network Considerations Server Client User Hardware
Technology Considerations External technology Internal technology Tools Editors
Market Consideartions Target audience Past products Present products Future products Release window
Production Considerations Time Human Resources Talent External talent
Classroom exercise: Write High Concept for an existing game Must be: Recent High-profile Document in english
Early Concept Phase Guidelines
Challenge Constraints
Challenge Ideas
The Concept makes or breakes the game
Concept mistakes can cost millions downstream
Most ideas never make it into concepts
Most concepts never make it into design and implementation
One clever idea does not make a great game (usually)
Ideas are cheap – production is costly
Avoid design by consensus
Do not fall in love with your ideas
Know games
Know the gamer
If you truly believe in an idea – be prepared to fight for it
Re-iterate concept until good
The Concept
Concept document(s) Comprehensive Complements high concept document Story Setting Game component breakdown Interface & controls Multi-player gameplay Single-player gameplay Characters AI Etc.
Competetive analysis document Provides overview of competing products Research on Current products Upcoming products Brief text per product Positives Negatives
Risk assessment documents List of risks specific to the concept Should include Chance of risk Effect of risk Resolution of risk
The ”Pitch” document Sales document External use Based on high concept Time and cost
How to come up with a good game concept?
Fundamentals:
”Something you would like to make”
”Something you would like to play”
”Something you truly believe others would like to play”
Why do people play games?
”People like a challenge”
”Provide a sense of achievement”
”Provide a sense of mastery”
”Opportunity to socialize and belong to a community”
”Provide an emotional experience”
”Provide for exploration and discovery”
”Facination, inspiration, fantasy”
”Give the player an interactive experience”
”Escapism”
What do the players expect?
Consistency
Direction
Immersion
Incremental challenge
Repetition
Fair chance
Conformity
Conclusion
Tutored
What the players don’t want...
Getting hopelessly stuck
Inconsistent difficulty
Unfair opponents
Repetetiveness
Bugs
Mandatory exercise #1
3 parts High Concept Competetive analysis Risk assessment
Student formed groups (3-4 students per group) – ask me before making smaller or bigger groups! Delivery as 3 separate documents (.pdf format) In english! Deliver by: March 12th! (email documents to me – jaschjer@gmail.com – topic should include ”oblig”)
High Concept A game of your own idea – quality of idea not important Size of the game idea should be a typical ”tripple A” game (i.e. Something you would buy in shop at full price) The purpose is to communicate the concept/idea as clearly and precisley as possible!
Keep in mind that the target audience are not gamers Try to make the document as easy to read as possible Focus on overall idea – not the details. Use previous lectures as guideline! Use common sense – think about what you are trying to do! Reiterate your document!
Competetive analysis Focus on relevant games Do your research! No need to write a lot about each game – keep it brief. Purpose is to communicate that you have an overview and insigth into the game genre (of your game concept).
Risk assessment Focus on what you believe are specific risks to your game. Write down the risk, what would happen if the risk occurs, and what one should do if so happens. There are no definite answers here – use your head and think things through!
READ THE EXERCISE TEXT!