Design AH Computing.

Slides:



Advertisements
Similar presentations
Designing a Graphical User Interface (GUI) 10 IST – Topic 6.
Advertisements

User Interface. What is a User Interface  A user interface is a link between the user and the computer. It allows the user and the computer to communicate.
MAPPING DATA FLOW DIAGRAMS INTO STRUCTURE CHARTS
P3, P4, P5, P6.
 An operating system (OS) is a set of computer programs that allow the user to perform basic tasks like copying, moving, saving and printing files. 
Creating an OOED Application
User and Task Analysis Howell Istance Department of Computer Science De Montfort University.
Program Flow Charting How to tackle the beginning stage a program design.
1 Simulation Modeling and Analysis Verification and Validation.
MSc Publishing on the WWW Web Design Week 2. Aims and Objectives To introduce the stages of web design and implementation To introduce needs analysis.
Flowcharts adapted from A Visual Tool for Logic Design and Program Planning, by Dr. Donald Bell, Cal Poly, 1999 updated April, 2010.
User Interfaces. User Interface What do we mean by a user interface? The user is the person who is using the computer. A user interface is what he or.
The Project AH Computing. Functional Requirements  What the product must do!  Examples attractive welcome screen all options available as clickable.
Multimedia Authoring Tools Lecture 13
Prototype & Design Computer Inputs. How to Prototype & Design Computer Inputs Step 1: Review Input Requirements Step 2: Select the GUI Controls Step 3:
Modelling information systems
IT3 Human Computer Interface [HCI] Human Computer Interfaces Factors that should be considered when designing a Computer Interface.
Computer Graphics Lecture 28 Fasih ur Rehman. Last Class GUI Attributes – Windows, icons, menus, pointing devices, graphics Advantages Design Process.
Output Design. Output design  Output can be: Displayed on a screen/VDU/monitor. Printed on paper as hard copy. Sound.
1 ISA&D7‏/8‏/ ISA&D7‏/8‏/2013 Methodologies of the SDLC Traditional Approach to SDLC Object-Oriented Approach to SDLC CASE Tools.
A-Level Computing#BristolMet Session Objectives#15 MUST define the term user interface SHOULD describe the characteristics of different UIs and suggest.
Graphical User Interface You will be used to using programs that have a graphical user interface (GUI). So far you have been writing programs that have.
OCR GCSE Computing © Hodder Education 2013 Slide 1 OCR GCSE Computing Python programming 1: Introduction.
Using ICT systems The computer. Using ICT systems Computers in an ICT System Multiple computers, usually with username and password entry Looking after.
1 AVCE ICT Unit 7 - Programming Session 8 – Documenting your programs.
 Structure charts (last lesson)  Screen and page layout diagrams provide  A sketch of each page (screen) of the program  A list of the content, including.
Different Types of HCI CLI Menu Driven GUI NLI
Systems Analysis and Design in a Changing World, 6th Edition 1 Chapter 7 - Designing the User and System Interfaces.
Users and the Interface When designing an information system you need to have a clear idea of who the target audience is. If the target audience is an.
Types of Software Chapter 2.
CMSC 2021 Software Development. CMSC 2022 Software Development Life Cycle Five phases: –Analysis –Design –Implementation –Testing –Maintenance.
Software Interfaces. Learning Objectives Describe the characteristics of different types of user interfaces. Discuss the types of user interfaces which.
YEAR 11 - IPT Term 2 - Tools for Information Processing hardware and Personal information system.
Decision Support System by Simulation Model (Ajarn Chat Chuchuen) 1 Chapter 6 User Interface Management.
Advanced Higher Computing Science The Project. Introduction Worth 60% of the total marks for the course Must include: An appropriate interface using input.
Programming Logic and Design Seventh Edition Chapter 12 Event-Driven GUI Programming, Multithreading, and Animation.
Allows the user and the computer to communicate with each other.
Advanced Higher Computing Science
Algorithms and Problem Solving
Topics Graphical User Interfaces Using the tkinter Module
Introduction to Event-Driven Programming
Chapter Topics 15.1 Graphical User Interfaces
Architecture Concept Documents
Chapter One Unser Interface.
Learning Intention I will learn about the iterative software development process with a focus on the Design stage.
Designing Information Systems Notes
What is an operating system?
Computer Technology Notes #3
User Interface Design Notes are from: Wilson, Software Design and Development The Preliminary Course. Cambridge Press. pp and Fowler,
How to Develop for e-learning
Part 10 Q46 to Q50 of National 5 Prelim
Introduction to pseudocode
Tonga Institute of Higher Education
Introduction to Computer Graphics
Unified Modeling Language
For -G7 programing language Teacher / Shamsa Hassan Alhassouni.
Function Notation “f of x” Input = x Output = f(x) = y.
Introduction UI designer stands for User Interface designer. UI designing is a type of process that is used for making interfaces in the software or the.
Core presentation slide using text/bullet point
User Interfaces and Libraries
Systems Design Project Deliverable 3
No Yes START Do you live in Scotland? Take umbrella See last Flowchart
Chapter 15: GUI Applications & Event-Driven Programming
05 | Desktop Applications
IT323 Project Phase#2.
Graphical User Interfaces
Expert Knowledge Based Systems
Requirements “Content Guide”
Human-computer interaction
Unit IV – Chapter 2 V-Test Model.
Presentation transcript:

Design AH Computing

User Interface Design At this stage you will have to make decisions about the design interface Command driven Menu driven Graphical user interface (not always the best)

Examples

Examples

Examples

Examples

Examples

Examples

Examples

Good interfaces… be as simple as possible give clear prompts to the user be consistent make sensible use of colour allow the user to "undo" the last action provide on-line help

Project User Interface For your project, design all aspects of the user interface. This may involve sketching how you want the screen to look while the application is running. Include as much detail as possible - colours, objects, icons, text (size, colour, font), interactions.

Design Methodologies

Examples Top down with stepwise refinement Other examples as studied at Higher

Design Notations Two main design notations Pseudocode Structure charts You may also have used Data Flow diagrams to show inputs and outputs

Data Flow Diagrams