University of Washington TEAM NORT CSE 490 Spring Quarter 1998 Prof. John Zahorjan TA Geoff Voelker University of Washington June 2, 1998 CSE 490 - TEAM NORT
TEAM NORT Matt Lease System, Network, Sound Keith Nelson Graphics, 3D Models Kent Schliiter System, Input, Movies Matt Vaughn Network, AI Opponents Brett Waldbaum Graphics, Sound, Web June 2, 1998 CSE 490 - TEAM NORT
The Game Based on the light cycle sequence of the 1982 Disney movie Tron Drive motorcycle-like vehicles which leave a trail wall of light Death if a player drives into a wall Object: force opponents to hit these walls while avoiding hitting any yourself June 2, 1998 CSE 490 - TEAM NORT
The Controls Turn: left and right arrows or numpad Turbo (short burst forward): up arrow Change view: F1 - F6 Broadcast sounds to all players: 1-10, Q-U Quit: Escape or F12 June 2, 1998 CSE 490 - TEAM NORT
The Features Variable grid floor size Artificially-intelligent (AI) opponents Red Rover or Classic game play Team or Solo play Sound broadcast communication to all players Multiple views June 2, 1998 CSE 490 - TEAM NORT
The Challenge Learn Win32 and DirectX commands Decide which game to make, which sounds and graphics to use, and game logistics 3D, multi-player, networked, real-time Learn, Implement, and Test in 10 weeks!! June 2, 1998 CSE 490 - TEAM NORT
The Tools Microsoft Visual Studio 97 Microsoft DirectX 5.2 Microsoft Visual Source Safe All code written in C++ June 2, 1998 CSE 490 - TEAM NORT
The Problems Most of us had never programmed Windows-specific or DirectX code before Finding a 3D conversion tool for the light cycle models (thanks Okino Software!) The time pressure! June 2, 1998 CSE 490 - TEAM NORT
The Nort Web Site Weekly status reports Updates (almost daily) Schedule Tron links Download Nort Visit the Nort Web Site! http://www.cs.washington.edu/education/courses/cse490csw/CurrentQtr/Groups/Group2 June 2, 1998 CSE 490 - TEAM NORT
Enter the Grid!!!! June 2, 1998 CSE 490 - TEAM NORT