University of Washington

Slides:



Advertisements
Similar presentations
events reactive programming
Advertisements

 Currently there is no software solution that combines video and animation in to one platform.  Every single change drag changes in all of the environments.
Artificial Intelligence (91.420/543) and Machine Learning and Data Mining (91.421/544) Prof. Gary Livingston.
Java Risk game Slide 1 The rules of RISK Simon Forey.
Engineering H193 - Team Project Spring Quarter 2005 Gateway Engineering Education Coalition P. 1 Guidelines for Flow Charts and Pseudocode (Performance.
Sailing solo Team Teachers Members: Tiffany, Alex, Eve, Amanda.
Maze Running Robots EGR106 Project Spring Project Goal Computer control (through a Matlab program) of a Lego robot to: 1.Explore a maze (start to.
AraFell Project By: Joey Peters. System Selection A video game – Video games implement many OS principles Already working on the project Challenging Fun.
Graphical Tree-Based Scientific Calculator: CalcuWiz Will Ryan Christian Braunlich.
Josh Kilgore Obi Atueyi Tom Calloway Ye Tian 1 Software Engineering Spring 2010.
GOOGLE ANALYTICS Destinee Cushing DIG 4104C Spring 2014.
Final Presentation – CS 425 Aaron O'Banion Todd Astroth Chris Cobb Matt Stowe Mark Williams.
Neo-Breakout Sonhui Schweitzer CS 470 Spring 2005.
Software Engineering 1 Object-oriented Analysis and Design Chap 22 UML Tools and UML as Blueprint.
SEA-4 Ken Kelley University of Alaska, Anchorage.
Quoridor Requirements Matt Stowe Mark Williams Chris Cobb Todd Astroth Aaron O'Banion.
Multimedia By: Marcus Bobian Multimedia period 1.
Final presentation saswat, venkat, vivek, vaibhav, jian, revant.
Final presentation saswat, venkat, vivek, vaibhav, jian, revant.
SOFTWARE REQUIREMENTS FOR MY PLATFORMS BY DAVID MISCHAK.
CSE 125 Software System Design and Implementation Spring 2008 Lecture 1: Introduction Geoffrey M. Voelker.
Computational theory techniques in interactive video games.
Creating a Simple Game in Scratch Barb Ericson Georgia Tech June 2008.
Create a Halloween Computer Game in Scratch Stephanie Smullen and Dawn Ellis Barb Ericson October 2008.
Troops and Flags ITCS /10/07. Graduate Team #1 Daniel – Model (Team Leader) Jonathan –Rule Checker Priyesh – View, Sprites, Foley artist Rob –
Dr. Brian Durney Computing and Networking Sciences at UVU C S
Introduction to Game Programming Pertemuan 11 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Warship C++: An entity of Battleship
Checkers A Matlab Project by Spenser Davison, Edward Dyakiw, Justin Pezzi, and Scott Wu.
Pattern Evaluation Exercise James A. Landay, University of Washington CSE 490L – Web Design, Prototyping, & Implementation April 10, 2008.
Project Portfolio John C. Wu What the puck?! CS 248 – Introduction to Computer Graphics  Autumn 2002  Final project: 3D network-playable.
AI in Space Group 3 Raquel Cohen Yesenia De La Cruz John Gratton.
Tic Tac Toe Game Amna Msalam & Rehan Alashqar Supervised By: Dr. Aladdin Masri & Dr. Emad Natsheh.
Department of Advanced Course of Electrical and Information System,
Deer Hunter: Sniper Shooter Android 3D- Game Realistic 3D graphics and cool animations with multiple charming hunting ground environment.
MGT 311 Week 5 Learning Team Change Management and Communication Plan To purchase this material click on below link
Presentation Outline I. Background Information II. Design Project
Create a Halloween Computer Game in Scratch
Project Center Use Cases Revision 2
Introduction to Visual Basic 2008 Programming
Next Level Tic-Tac-Toe
Computer Science Education (CSE) Students
– Officiating Management Software
Project Center Use Cases Revision 3
Cheat Codes For Hybrid Games Rachel Holladay Foundations of
Project Center Use Cases Revision 3
What is a Robot? A Electro-Mechanical system Plus Artificial intelligence Can do certain tasks that human like Robot Arm Honda Asimo Robot Fish Robot Vacuum.
First-Person PacMan By Brett Jones.
Basic Computing for Teachers
Hangman Pedro Alves Ryan Hurd.
TECHjOSH.COM TechJosh.com.
Featuring: Microsoft Student Partners
Project Proposal James Crompton Hendry Prasetyo 11/11/2018 CSE403.
The NYSL Web Site Overview
Blinkers ++ Team 5.
Obstacle avoidance using a Multi-Layer Perception
First-Person PacMan By Brett Jones.
Instructions.
EXPLORING THE INTERNET
Obstacle avoidance using a Multi-Layer Perception
Scanning Through The 360 ° Please see this weeks session overleaf; themed this week around Scanning. You may (if you haven’t already) want to consider:
Instructions.
Lesson Objectives Understand the fundamentals of creating computer games. Introduce the ‘When and Do’ programming rules Experiment with Kodu’s capabilities.
The Strategic Game of Links
Windows Presentation Foundation
Creating a Simple Game in Scratch
Introduction to Windbg
Law 16 The Goal Kick.
Programming Logic and Design Eighth Edition
Presentation transcript:

University of Washington TEAM NORT CSE 490 Spring Quarter 1998 Prof. John Zahorjan TA Geoff Voelker University of Washington June 2, 1998 CSE 490 - TEAM NORT

TEAM NORT Matt Lease System, Network, Sound Keith Nelson Graphics, 3D Models Kent Schliiter System, Input, Movies Matt Vaughn Network, AI Opponents Brett Waldbaum Graphics, Sound, Web June 2, 1998 CSE 490 - TEAM NORT

The Game Based on the light cycle sequence of the 1982 Disney movie Tron Drive motorcycle-like vehicles which leave a trail wall of light Death if a player drives into a wall Object: force opponents to hit these walls while avoiding hitting any yourself June 2, 1998 CSE 490 - TEAM NORT

The Controls Turn: left and right arrows or numpad Turbo (short burst forward): up arrow Change view: F1 - F6 Broadcast sounds to all players: 1-10, Q-U Quit: Escape or F12 June 2, 1998 CSE 490 - TEAM NORT

The Features Variable grid floor size Artificially-intelligent (AI) opponents Red Rover or Classic game play Team or Solo play Sound broadcast communication to all players Multiple views June 2, 1998 CSE 490 - TEAM NORT

The Challenge Learn Win32 and DirectX commands Decide which game to make, which sounds and graphics to use, and game logistics 3D, multi-player, networked, real-time Learn, Implement, and Test in 10 weeks!! June 2, 1998 CSE 490 - TEAM NORT

The Tools Microsoft Visual Studio 97 Microsoft DirectX 5.2 Microsoft Visual Source Safe All code written in C++ June 2, 1998 CSE 490 - TEAM NORT

The Problems Most of us had never programmed Windows-specific or DirectX code before Finding a 3D conversion tool for the light cycle models (thanks Okino Software!) The time pressure! June 2, 1998 CSE 490 - TEAM NORT

The Nort Web Site Weekly status reports Updates (almost daily) Schedule Tron links Download Nort Visit the Nort Web Site! http://www.cs.washington.edu/education/courses/cse490csw/CurrentQtr/Groups/Group2 June 2, 1998 CSE 490 - TEAM NORT

Enter the Grid!!!! June 2, 1998 CSE 490 - TEAM NORT