Introduction to Computer Networks

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Presentation transcript:

Introduction to Computer Networks Sockets University of Ilam By: Dr. Mozafar Bag Mohammadi

Outline What is a socket? Types of sockets Uses of sockets Socket function Byte order Dealing with blocking Some useful function

Socket programming Goal- Communication between two processes They use interface/services from the transport layer. The interface is called Application Programming Interface, API. Client process Server process TCP/UDP Socket API TCP/UDP IP IP Ethernet Adaptor Ethernet Adaptor

What is a socket? An API between application and network Define an “end- point” for communication The application creates a socket The socket type dictates the style of communication reliable vs. best effort connection-oriented vs. connectionless Initiate and accept a connection Once configured the application can pass data to the socket for network transmission receive data from the socket (transmitted through the network by some other host) Terminate a connection gracefully Berkeley Sockets are the most common (from BSD Unix)

Two essential types of sockets SOCK_STREAM a.k.a. TCP reliable delivery in-order guaranteed connection-oriented bidirectional SOCK_DGRAM a.k.a. UDP unreliable delivery no order guarantees no notion of “connection” – app indicates dest. for each packet can send or receive App socket 3 2 1 Dest. App socket 3 2 1 D1 D3 D2 Q: why have type SOCK_DGRAM?

Client- Server communication (UDP) socket() to create socket bind() to a receiving port recvfrom () sendto() client socket() to create scoket bind() to any port recvfrom () sendto ()

Client- Server communication (TCP) socket() bind() to a receiving port listen () to socket Accept() connection send() recv() client socket() bind() to any port connect () to server send() recv()

Example A generic server (FTP) :Wait for connections on a port • When a client connection comes in, loop: – Read in the client’s request – Read data from a file – Send the data to the client – Disconnect when we have reached EOF A generic client, high level : Connect to a given server • loop: – Send a request to the server – Read server’s response – Read server’s data

Socket Creation in C: socket int s = socket(domain, type, protocol); s: socket descriptor, an integer (like a file-handle) domain: integer, communication domain e.g., PF_INET (IPv4 protocol) – typically used, PF_UNIX type: communication type SOCK_STREAM: reliable, 2-way, connection-based service SOCK_DGRAM: unreliable, connectionless, other values: need root permission, rarely used, or obsolete protocol: specifies protocol (see file /etc/protocols for a list of options) - usually set to 0 NOTE: socket call does not specify where data will be coming from, nor where it will be going to – it just creates the interface!

A Socket-eye view of the Internet medellin.cs.columbia.edu (128.59.21.14) newworld.cs.umass.edu (128.119.245.93) cluster.cs.columbia.edu (128.59.21.14, 128.59.16.7, 128.59.16.5, 128.59.16.4) Each host machine has an IP address When a packet arrives at a host

Ports Each host has 65,536 ports Some ports are reserved for specific apps 20,21: FTP 23: Telnet 80: HTTP see RFC 1700 (about 2000 ports are reserved) Port 0 Port 1 Port 65535 A socket provides an interface to send data to/from the network through a port

Well-known ports

Addresses, Ports and Sockets Like apartments and mailboxes You are the application Your apartment building address is the address Your mailbox is the port The post-office is the network The socket is the key that gives you access to the right mailbox (one difference: assume outgoing mail is placed by you in your mailbox!)

The bind function associates and (can exclusively) reserves a port for use by the socket int status = bind(sockid, &addrport, size); status: error status, = -1 if bind failed sockid: integer, socket descriptor addrport: struct sockaddr, struct sockaddr_in { u_char sin_family; /* Address Family */ u_short sin_port; /* Port number */ struct in_addr sin_addr; /* IP address */ char sin_zero[8]; /* unused */ }; size: the size (in bytes) of the addrport structure

Skipping the bind SOCK_DGRAM: SOCK_STREAM: if only sending, no need to bind. The OS finds a port each time the socket sends a pkt if receiving, need to bind SOCK_STREAM: destination determined during conn. setup don’t need to know port sending from (during connection setup, receiving end is informed of port)

Connection Setup (SOCK_STREAM) Recall: no connection setup for SOCK_DGRAM A connection occurs between two kinds of participants passive: waits for an active participant to request connection active: initiates connection request to passive side Once connection is established, passive and active participants are “similar” both can send & receive data either can terminate the connection

Connection setup cont’d Passive participant step 1: listen (for incoming requests) step 3: accept (a request) step 4: data transfer The accepted connection is on a new socket The old socket continues to listen for other active participants Why? Active participant step 2: request & establish connection step 4: data transfer Passive Participant a-sock-1 l-sock a-sock-2 Active 1 Active 2 socket socket

Connection setup: listen & accept Called by passive participant int status = listen(sock, queuelen); status: 0 if listening, -1 if error sock: integer, socket descriptor queuelen: integer, # of active participants that can “wait” for a connection listen is non-blocking: returns immediately int s = accept(sock, &name, &namelen); s: integer, the new socket (used for data-transfer) sock: integer, the original socket (being listened on) name: struct sockaddr, address of the active participant namelen: sizeof(name): value/result parameter must be set appropriately before call adjusted by OS upon return accept is blocking: waits for connection before returning

connect call int status = connect(sock, &name, namelen); status: 0 if successful connect, -1 otherwise sock: integer, socket to be used in connection name: struct sockaddr: address of passive participant namelen: integer, sizeof(name) connect is blocking

Sending / Receiving Data With a connection (SOCK_STREAM): int count = send(sock, &buf, len, flags); count: # bytes transmitted (-1 if error) buf: char[], buffer to be transmitted len: integer, length of buffer (in bytes) to transmit flags: integer, special options, usually just 0 int count = recv(sock, &buf, len, flags); count: # bytes received (-1 if error) buf: void[], stores received bytes len: # bytes received Calls are blocking [returns only after data is sent (to socket buf) / received]

Sending / Receiving Data (cont’d) Without a connection (SOCK_DGRAM): int count = sendto(sock, &buf, len, flags, &addr, addrlen); count, sock, buf, len, flags: same as send addr: struct sockaddr, address of the destination addrlen: sizeof(addr) int count = recvfrom(sock, &buf, len, flags, &addr, &addrlen); count, sock, buf, len, flags: same as recv name: struct sockaddr, address of the source namelen: sizeof(name): value/result parameter Calls are blocking [returns only after data is sent (to socket buf) / received]

close When finished using a socket, the socket should be closed: status = close(s); status: 0 if successful, -1 if error s: the file descriptor (socket being closed) Closing a socket closes a connection (for SOCK_STREAM) frees up the port used by the socket

Example: TCP Server program Make a socket #include <sys/ types. h> #include <sys/ socket. h> int fd, newfd, nbytes, nbytes2; char buf[512], response[512]; struct sockaddr_in srv; fd = socket(AF_INET, SOCK_STREAM, 0);

Example: TCP Server program The socket was created now bind it to a port and host. srv.sin_family = AF_INET; srv.sin_port = htons(80); srv.sin_addr.s_addr = inet_addr(``128.2.15.9''); /* or srv.sin_addr.s_addr = htonl(IN_ADDR_ANY) bind(fd, (struct sockaddr*) &srv, sizeof(srv)); Now sit and listen; listen(fd, 5); Now, accept any connection. First, clear the structure. struct sockaddr_in cli; int cli_len; bzero((char*)&cli, sizeof( cli)); newfd = accept(fd, (struct sockaddr*) &cli, &cli_len); Server port Server address

Example: TCP Server program Now it can read from socket, newfd, and write to socket, newfd. int BUF_ SIZE = 1024, bytesrecv = 0; char buf[ BUF_ SIZE]; /* receives up to BUF_ SIZE bytes from sock and stores them in buf. */ bytesrecv = recv( newfd, buf, BUF_ SIZE, 0); /* send up BUF_ SIZE bytes */ bytesrecv = send( newfd, buf, BUF_ SIZE, 0); At the end, we need to close both sockets by close command. close( newfd); /* closes the socket newfd */ close( fd); /* closes the socket fd */

Example: TCP client program int fd, newfd, nbytes, nbytes2; char buf[512], response[512]; struct sockaddr_in srv; fd = socket(AF_INET, SOCK_STREAM, 0); The same as server. Now, it needs to connect to server. srv.sin_family = AF_INET; srv.sin_port = htons(80); srv.sin_addr.s_addr = inet_addr(``128.2.15.9''); /*or srv.sin_addr.s_addr = inet_addr(argv[1]); /*or inet_aton( argv[1], &srv.sin_addr); /*or inet_pton(AF_INET, argv[1], &srv.sin_addr); connect(fd, (struct sockaddr*) &srv, sizeof(srv)); Connect is blocking and send a SYN signal and is blocked until receive SYNACK, (three way handshaking) It can start now reading and writing sprintf(request, ``Here's my request''); nbytes2 = write(fd, request, strlen(request)); close(fd); Server port Server address Better than inet_addr

Address and port byte-ordering Address and port are stored as integers u_short sin_port; (16 bit) in_addr sin_addr; (32 bit) struct in_addr { u_long s_addr; }; Problem: different machines / OS’s use different word orderings little-endian: lower bytes first big-endian: higher bytes first these machines may communicate with one another over the network Big-Endian machine Little-Endian machine 12.40.119.128 128.119.40.12 WRONG!!! 128 119 40 12 128 119 40 12

Solution: Network Byte-Ordering Defs: Host Byte-Ordering: the byte ordering used by a host (big or little) Network Byte-Ordering: the byte ordering used by the network – always big-endian Any words sent through the network should be converted to Network Byte-Order prior to transmission (and back to Host Byte-Order once received) Q: should the socket perform the conversion automatically? Q: Given big-endian machines don’t need conversion routines and little-endian machines do, how do we avoid writing two versions of code?

UNIX’s byte-ordering funcs u_long htonl(u_long x); u_short htons(u_short x); u_long ntohl(u_long x); u_short ntohs(u_short x); On big-endian machines, these routines do nothing On little-endian machines, they reverse the byte order Same code would have worked regardless of endian-ness of the two machines Big-Endian machine Little-Endian machine 128 119 40 12 128.119.40.12 128 119 40 12 128.119.40.12 htonl ntohl 128 119 40 12 128 119 40 12

Dealing with blocking calls Many of the functions we saw block until a certain event accept: until a connection comes in connect: until the connection is established recv, recvfrom: until a packet (of data) is received send, sendto: until data is pushed into socket’s buffer Q: why not until received? For simple programs, blocking is convenient What about more complex programs? multiple connections simultaneous sends and receives simultaneously doing non-networking processing

Dealing with blocking (cont’d) Options: create multi-process or multi-threaded code turn off the blocking feature (e.g., using the fcntl file-descriptor control function) use the select function call. What does select do? can be permanent blocking, time-limited blocking or non-blocking input: a set of file-descriptors output: info on the file-descriptors’ status i.e., can identify sockets that are “ready for use”: calls involving that socket will return immediately

select function call int status = select(nfds, &readfds, &writefds, &exceptfds, &timeout); status: # of ready objects, -1 if error nfds: 1 + largest file descriptor to check readfds: list of descriptors to check if read-ready writefds: list of descriptors to check if write-ready exceptfds: list of descriptors to check if an exception is registered timeout: time after which select returns, even if nothing ready - can be 0 or  (point timeout parameter to NULL for )

To be used with select: Recall select uses a structure, struct fd_set it is just a bit-vector if bit i is set in [readfds, writefds, exceptfds], select will check if file descriptor (i.e. socket) i is ready for [reading, writing, exception] Before calling select: FD_ZERO(&fdvar): clears the structure FD_SET(i, &fdvar): to check file desc. i After calling select: int FD_ISSET(i, &fdvar): boolean returns TRUE iff i is “ready”

Other useful functions bzero(char* c, int n): 0’s n bytes starting at c in_addr_t inet_addr(const char *cp): converts dotted-decimal char-string to long integer char* inet_ntoa(const struct in_addr in): converts long to dotted-decimal notation int inet_aton(const char *cp, const struct in_addr in); gethostname(char *name, int len): gets the name of the current host gethostbyaddr(char *addr, int len, int type): converts IP hostname to structure containing long integer Warning: check function assumptions about byte-ordering (host or network). Often, they assume parameters / return solutions in network byte-order

Release of ports Sometimes, a “rough” exit from a program (e.g., ctrl-c) does not properly free up a port Eventually (after a few minutes), the port will be freed To reduce the likelihood of this problem, include the following code: #include <signal.h> void cleanExit(){exit(0);} in socket code: signal(SIGTERM, cleanExit); signal(SIGINT, cleanExit);