Evaluating Language Learning Mobile Apps

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Presentation transcript:

Evaluating Language Learning Mobile Apps Fernando Rosell-Aguilar @FRosellAguilar Department of Languages, The Open University

Apps for language learning New market since 2007 (iPhone) + iPad 2010 “Game changer” (Goodwin-Jones, 2001) Functionalities Competitors followed (Android, Windows...) 100 billion apps downloaded by 2015 Potential for ubiquitous learning opportunities, ease of use, collaborative potential, content access, productivity (Murphy, 2011) Fits with constructivism; use of authentic materials; informal and lifelong learning; learning objects; CALL; MALL theories and practices of just in time teaching.

Apps for language learning “Super powers” (Sweeney & Moore, 2012) Screen size touch screen enhanced text entry high-quality image, audio and video playback, recording, editing and sharing voice recognition storage Fast connectivity Geolocation Bluetooth connection (Goodwin-Jones, 2011)

Apps for language learning Criticisms Often “designed by developers with little knowledge of language learning” (Moore, 2011) Often replicate what’s been done before: “pedagogically nothing new has been done with smartphones that has not already been done with earlier mobile devices” (Burston, 2014) Most apps focus on cognitive processes and receptive skills (Kim & Kwon, 2012). Little socio-cognitive activity or collaborative learning. Have we gone 20 years back to behaviourist CALL? This is changing.

Apps for language learning Research: Wide ownership, enjoyable (Khaddage & Latemann, 2013) Some indications of language learning improvement: Reading (McLanahan et al, 2012; Harmon, 2012) Listening (Lys, 2013, Kim, 2013) Vocabulary (Yildiz, 2012) Verb conjugation (Castañeda & Cho, 2013) Character writing (Shinagawa, 2014, Rosell-Aguilar & Kan, 2015)

My taxonomy

Pronunciation & Intonation Listening Teaching Grammar Progress Description Writing Language Learning Speaking Pedagogy Vocabulary Reading Content quality Differentiation Language varieties Scaffolding Cultural information Engagement Visual content Use of media Interactivity Offline work User experience Technology User registration Support Price Interface Gamification Interaction Badging Stability Navigation Advertising Sharing Instructions

My students' favourite apps: Duolingo Busuu Google Translate Memrise / Quizlet + Chinese First Steps Conjuverb MacMillan Sounds TED

Final considerations Do not expect an app to do it all, but to do what it does well. Wouldn’t expect perfection from other media or type of resources. Use framework to develop skills to evaluate apps. Each individual has different needs. “The one app to rule them all” doesn’t exist: use several apps to create a synergy of different skills to suit learners with different needs at different stages, different levels, different times.

@FRosell-Aguilar Fernando.Rosell-Aguilar@open.ac.uk Please complete the feedback form @FRosell-Aguilar Fernando.Rosell-Aguilar@open.ac.uk Thank you! ¡Gracias!