Pre-Production Determine the overall purpose of the project.

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Presentation transcript:

Objective 103.02 4% Describe digital animation production methods, software, and hardware.

Pre-Production Determine the overall purpose of the project. Define the intended target audience. Use a storyboard to determine sequence of events and provide client with a visual representation of ideas. Select hardware. Select software.

Animation Software 2D Animation Animates relatively simple drawings or graphics on a 2D canvas (Example: Adobe Flash or Animate). 3D Animation Animates complex, life-like 3D models that interact with an artificial environment (Example: Cinema4D, 3D Studio Max, or Maya).

Production Import existing graphics, audio and/or video into library of animation project. Draw or create original graphics and place them on independent layers. Animate the objects according to the storyboard.

Stop Motion Production Background Create a background(s) with which the figurines or graphics can interact. Figurines/Graphics Make the figurines and/or graphics to be used in the animation. Lighting/Camera Setup Light the scene and set up the camera on a tripod to capture each frame.

Stop-Motion Suggestions It is essential to use a tripod with the same camera in the same location used to shoot each picture. Because digital cameras have relatively large resolution compared to individual frames in video, carefully determine what size image would work best for your editing software, and your final product before beginning the project.

Post-Production Optimize the animation output file for specific client needs, including: Primary use of animation File size requirements File format requirements

Animate Save & Publish Save/Save As Command Always save an original Animate or Flash project to preserve layers and allow further editing. Publish Command Creates an SWF file and HTML document that inserts your content in a browser window which will require the Flash Player.

Animate Export Options Export Command Converts animation to image, animation or video formats for use in other programs.

Animation Editing Terms Frames Per Second (FPS) Measurement of playback speed of an animation. Frame Still image that creates animation when viewed in succession. Scene A division of frames used to separate different parts of an animation to make editing and playback easier to organize.

Animation Editing Terms Keyframe Specified place in the animation where change occurs. Tween Animation process that occurs between keyframes. Keyframe Tween Keyframe

Animation Editing Terms Library Collection of graphics, audio, and video files utilized in a particular animation project. Symbol An object stored in the library of a project that can be quickly accessed and used repeatedly throughout the animation. Shape A simple object drawn on the stage of an animation.