15 Recursion.

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Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Java Software Solutions Foundations of Program Design Sixth Edition by Lewis.
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Presentation transcript:

15 Recursion

It's a poor sort of memory that only works backwards. —Lewis Carroll, Alice in Wonderland We must learn to explore all the options and possibilities that confront us in a complex and rapidly changing world. —James William Fulbright Push on—keep moving. —Thomas Morton O! thou hast damnable iteration, and art indeed able to corrupt a saint. —William Shakespeare Life can only be understood backwards; but it must be lived forwards. —Soren Kierkegaard

OBJECTIVES In this chapter you will learn: The concept of recursion. How to write and use recursive methods. How to determine the base case and recursion step in a recursive algorithm. How recursive method calls are handled by the system. The differences between recursion and iteration, and when it is appropriate to use each.

15.1   Introduction 15.2   Recursion Concepts 15.3   Example Using Recursion: Factorials 15.4   Example Using Recursion: Fibonacci Series 15.5   Recursion and the Method Call Stack 15.6   Recursion vs. Iteration 15.7   String Permutations 15.8   Towers of Hanoi 15.9   Fractals 15.10   Recursive Backtracking 15.11   Wrap-Up 15.12   Internet and Web Resources

15.1 Introduction Earlier programs structured as methods that call one another in a disciplined, hierarchical manner Recursive methods Call themselves Useful for some problems to define a method to call itself Can be called directly or indirectly through another method

Fig. 15.1 | Summary of the 32 recursion examples and exercises in this text. (Part 1 of 2)

Fig. 15.1 | Summary of the 32 recursion examples and exercises in this text. (Part 2 of 2)

15.2 Recursion Concepts Recursive problem-solving elements Base case Recursive method capable of solving only simplest case—the base case If method is called with base case, method returns result If method is called with more complex problem, problem divided into two pieces—a piece the method knows how to do and a piece the method does not know how to do (called recursive call or recursion step) Recursive call/recursion step Must resemble original problem but be slightly simpler or smaller version Method calls fresh copy of itself to work on smaller problem Normally includes return statement Indirect recursion Recursive method calls another method that eventually makes call back to recursive method

15.3 Example Using Recursion: Factorials Factorial of n, or n! is the product n · (n – 1) · (n – 2) · … · 1 With 1! equal to 1 and 0! Defined to be 1. Can be solved recursively or iteratively (nonrecursively) Recursive solution uses following relationship: n! = n · (n – 1)! Infinite recursion – recursive calls are continuously made until memory has been exhausted Caused by either omitting base case or writing recursion step that does not converge on base case

Fig. 15.2 | Recursive evaluation of 5!.

Outline Base case returns 1 Factorial Calculator.java Base case returns 1 Recursion step breaks problem into two parts: one the method knows how to do, one the method does not Portion method knows how to do Recursive call: Portion method does not know how to do; smaller version of original problem Original call to recursive method

Common Programming Error 15.1 Either omitting the base case or writing the recursion step incorrectly so that it does not converge on the base case can cause a logic error known as infinite recursion, where recursive calls are continuously made until memory has been exhausted. This error is analogous to the problem of an infinite loop in an iterative (nonrecursive) solution.

Calculate and display factorials Outline FactorialTest.java Calculate and display factorials

15.4 Example Using Recursion: Fibonacci Series Fibonacci series begins with 0 and 1 and has property that each subsequent Fibonacci number is the sum of previous two Fibonacci numbers. Series occurs in nature, ratio of successive Fibonacci numbers converges on golden ratio or golden mean Fibonacci series defined recursively as: fibonacci(0) = 0 fibonacci(1) = 1 fibonacci(n) = fibonacci(n – 1) + fibonacci(n – 2) Recursive solution for calculating Fibonacci values results in explosion of recursive method calls

Original call to recursive method Outline Two base cases Fibonacci Calculator.java Two recursive calls Original call to recursive method

Calculate and display Fibonacci values Outline FibonacciTest.java Calculate and display Fibonacci values

Fig. 15.7 | Set of recursive calls for fibonacci( 3 ).

Performance Tip 15.1 Avoid Fibonacci-style recursive programs, because they result in an exponential “explosion” of method calls.

15.5 Recursion and the Method Call Stack Method call stack used to keep track of method calls and local variables within a method call Just as with nonrecursive programming, recursive method calls are placed at the top of the method call stack As recursive method calls return, their activation records are popped off the stack and the previous recursive calls continue executing Current method executing is always method whose activation record is at top of stack

Fig. 15.8 | Method calls made within the call fibonacci( 3 ).

Fig. 15.9 | Method calls on the program execution stack.

15.6 Recursion vs. Iteration Any problem that can be solved recursively can be solved iteratively Both iteration and recursion use a control statement Iteration uses a repetition statement Recursion uses a selection statement Iteration and recursion both involve a termination test Iteration terminates when the loop-continuation condition fails Recursion terminates when a base case is reached Recursion can be expensive in terms of processor time and memory space, but usually provides a more intuitive solution

Software Engineering Observation 15.1 Any problem that can be solved recursively can also be solved iteratively (nonrecursively). A recursive approach is normally preferred over an iterative approach when the recursive approach more naturally mirrors the problem and results in a program that is easier to understand and debug. A recursive approach can often be implemented with fewer lines of code. Another reason to choose a recursive approach is that an iterative one might not be apparent.

Iterative solution uses counter-controlled repetition Outline Factorial Calculator.java Iterative solution uses counter-controlled repetition

Outline FactorialTest.java

Performance Tip 15.2 Avoid using recursion in situations requiring high performance. Recursive calls take time and consume additional memory.

Common Programming Error 15.2 Accidentally having a nonrecursive method call itself either directly or indirectly through another method can cause infinite recursion.

15.7 String Permutations Permutations of a string of text – all the different strings that can be created by rearranging characters of original string Words created from permutations are known as anagrams Recursive solution: Remove one character, find permutations of remaining characters (recursive case), combine permutations with character that was removed Base case: Finding permutations for just one character – character itself is the only permutation Any string provides n! permutations for n characters

Outline Permutation.java (1 of 2) Base case: Combine removed characters (beginningString) with endingString, which is only one character Remove one character; We will find permutations for remaining characters

Outline Recursive call: find permutations for remaining characters then reattach removed characters Permutation.java (2 of 2)

Outline PermutationTest .java (1 of 2) Initial call to recursive method; There are no removed characters yet, so first argument is “”

Outline PermutationTest .java (2 of 2)

15.8 Towers of Hanoi Classic problem – Priests in Far East are attempting to move a stack of disks from one peg to another. One disk must be moved at a time, at no time may a larger disk be placed above a smaller disk Recursive solution: Move n – 1 disks from peg 1 to peg 2, using peg 3 as temporary holding area Move the last disk (the largest) from peg 1 to peg 3 Move the n – 1 disks from peg 2 to peg 3, using peg 1 as a temporary holding area Base case: When only one disk needs to be moved – no temporary holding area needed, disk is simply moved

Fig. 15.14 | Towers of Hanoi for the case with four disks.

Base case: Simply display move Outline TowersOfHanoi.java (1 of 2) Base case: Simply display move

Outline Move n-1 disks from peg 1 to peg 2 Move last disk from peg 1 to peg 3 Use peg 3 as temporary holding area TowersOfHanoi.java (2 of 2) Move n-1 disks from peg 2 to peg 3 Use peg 1 as temporary holding area

Make initial call to recursive method Outline TowersOfHanoiTest .java Make initial call to recursive method

15.9 Fractals Fractal – a geometric figure that often can be generated from a pattern repeated recursively an infinite number of times Pattern applied to each segment of original figure Benoit Mandelbrot introduced term “fractal,” along with specifics of how fractals are created and their practical applications Help us better understand patterns in nature, the human body and the universe Popular art form

15.9 Fractals Self-similar property – fractals have this property in the case that, when subdivided into parts, each resembles a reduced-size copy of the whole If part is exact copy of original, fractal is said to be strictly self similar Each time pattern is applied, fractal is said to be at new level or depth Fractal examples: Koch Curve, Koch Snowflake

Fig. 15.17 | Koch Curve fractal. (b) (c) (d) (e) (f) Fig. 15.17 | Koch Curve fractal.

Fig. 15.18’ | “Lo fractal” at level 0.

Fig. 15.19 | Determining points C and D for level 1 of “Lo fractal.”

Fig. 15.20 | “Lo fractal” at level 1, with C and D points determined for level 2. [Note: The fractal at level 0 is included as a dashed line as a reminder of where the line was located in relation to the current fractal.]

Fig. 15.21 | “Lo fractal” at level 2, with dashed lines from level 1 provided.

Fig. 15.22 | “Lo fractal” at level 2.

Outline Fractal.java (1 of 5)

Outline Fractal.java (2 of 5)

Outline (3 of 5) Retrieve current level Decrease level Set new level Fractal.java (3 of 5) Retrieve current level Decrease level Set new level Redraw fractal up to new level

Outline (4 of 5) Retrieve current level Increase level Set new level Fractal.java (4 of 5) Retrieve current level Increase level Set new level Redraw fractal up to new level

Outline Fractal.java (5 of 5)

Outline FractalJPanel.java (1 of 6)

Outline Coordinates of second point for line where fractal is being applied Coordinates of first point for line where fractal is being applied FractalJPanel.java (2 of 6) Base case: Simply draw line, pattern is not applied Recursion step: Apply fractal pattern Calculate midpoint Calculate point to form right triangle Apply pattern to three new lines

Make first call to recursive method whenever window is repainted Outline Make first call to recursive method whenever window is repainted FractalJPanel.java (3 of 6)

Outline FractalJPanel.java (4 of 6)

Outline FractalJPanel.java (5 of 6)

Outline FractalJPanel.java (6 of 6)

15.10 Recursive Backtracking Recursive Backtracking – process of using recursion to return to earlier decision point If one set of recursive calls does not result in solution, program backs up to previous decision point and makes different decision, often resulting in another set of recursive calls Examples Maze problem Eight-Queens problem