Kinematics of martial arts punches

Slides:



Advertisements
Similar presentations
Biomechanics Study of Human Movement The position our body is in affects balance and stability, which result in improved performance.
Advertisements

Example: A 10 g bullet is fired at a steel plate
ConcepTest 2.1 Walking the Dog
Example: If you were to jump off of a building would you prefer to land on a large air mattress or a concrete slab? Why? (Assume you stop after impact)
Kinematics in 1 dimension with constant acceleration Lesson Objective: The ‘suvat’ equations Consider a point mass moving along a line with a constant.
Objectives: 1.Be able to distinguish between distance and displacement 2.Explain the difference between speed and velocity 3.Be able to interpret motion.
ConcepTest 2.1 Walking the Dog
IB SEHS- SL Preparatory - Execution - Follow Through Why is it important to break motion down into phases? So we can evaluate and correct in order to.
Flashbacks Monday 1 Walking the Dog
5.6 Projectiles Launched at an Angle
Kinetic energy. Equations The kinetic energy of a moving object is one half of the product of its mass multiplied by the square of its velocity. or.
Module 11 Movement and change.
Motion Measuring Motion Speed – Average Speed = distance covered / time taken v = d/t metric unit of speed: m/s English unit of speed: ft/s –Constant.
AP Physics Impulse and Momentum. Which do you think has more momentum?
DARTFISH ASSIGNMENT By Sam Durdin. What is a good Technique? Everyone has a different style of kicking. Although you may kick differently to others but.
Unit 8 POE Ballistic Device
Linear Motion. Moving things have two different kinds of motion Linear Motion Harmonic Motion Motion is a change in position in a certain amount of time.
Motion occurs when an object changes position.
Momentum Momentum is a vector quantity since velocity is a vector.
Recap. 1. Acceleration due to gravity “g” near the earth’s surface is CONSTANT (i.e., NOT varying with TIME) and has a value of 9.8 m/s An object.
Attendance! Click any number if you are here!! You just earned 3 points for coming to class!
Chapter 2a Motion 2-1. Speed 2-2. Vectors 2-3. Acceleration 2-4. Distance, Time, and Acceleration 2-5. Free Fall System 2-6. Air Resistance.
Biomechanical Analysis of the Tennis serve. Preparation The preparation phase primarily consists of the mental set in which the athlete prepares mentally.
True or False Use a mini whiteboard
ConcepTest Clicker Questions Chapter 2 College Physics, 7th Edition Wilson / Buffa / Lou © 2010 Pearson Education, Inc.
Chapter 2 Motion 2-8. Mass 2-9. Second Law of Motion Mass and Weight Third Law of Motion Circular Motion Newton's Law of Gravity.
Physics in Your Life: Softball Alexa Geiswhite Period 11 January 22, 2008.
Copyright Sautter General Problem Solving Steps (1) Read the problem more than once (three of four times is preferable) (2) Decide what is to be.
Aim: How can we solve problems dealing with kinetic energy?
Free fall occurs whenever an object is acted upon by gravity alone.
Chapter 6 Momentum and Collisions. 6.1 Momentum and Impulse Linear Momentum After a bowling ball strikes the pins, its speed and direction change. So.
Motion in Two Dimensions. (Ignore any effects from air resistance) A pickup is moving with a constant velocity and a hunter is sitting in the back pointing.
Accelerated Motion. is changing either the speed or direction, or both, of motion. Acceleration is the rate of change of velocity, in other words, how.
Work & Power Physics 4th Six Weeks.
1.1 PROJECTLE MOTION. Vectors and Scalars Scalar:a quantity that has only magnitude (size) but not direction e.g. mass, time, speed, distance Vector:a.
5.6 Projectiles Launched at an Angle. No matter the angle at which a projectile is launched, the vertical distance of fall beneath the idealized straight-line.
Projectile Motion.
Pole Vault Technique & Phase Objectives Pole Vault Technique & Phase Objectives l By: Mark Hannay B.S., M.S. l Regional Chairman: USA Track & Field’s National.
Introduction to Motion
Karate: Front vs. Side Kick
Biomechanics of Throwing a Frisbee
The Forehand: Slice vs. Topspin
Physics: Principles with Applications, 7th edition
Chapter 2 Describing Motion.
ConcepTest 2.1 Walking the Dog
Comparing the Biomechanics Between a Flat and Topspin Forehand
Power generated by a topspin vs. a slice
Biomechanics of throwing a frisbee Daniel Kim Biology Professor Rome
Introduction to Motion
Section 1 Describing Motion
Comparative Efficacy and Physiology of Front and Back Leg Kicks
Methods of Motion Physics I.
Physics REVISION – Speed, Velocity and Acceleration
August 16, 2017 Standard: S8P2a, S8P2b
a is always perpendicular to vx a is always perpendicular to vy
1. KINEMATICS -MOTION GRAPHS
AP Physics Chapter 6 Momentum and Collisions
PHYSICS (FORCE AND MOTION): Speed, Acceleration, and Velocity
Aim: How do we solve complicated projectile motion problems?
Speed Chapter /4/2018.
Chapter 4 Motion in Two Dimensions:
Vertical Motion Problems
Introduction to Motion
Introduction to Motion
Topic 9.2 Space Projectile Motion.
Equations of Motion Higher Unit 1 – Section 1.
Aim: How do we solve complicated projectile motion problems?
Chapter 6 Momentum and Collisions
Motion Part 2: Distance-Time Graphs.
Vectors add direction to a magnitude.
Presentation transcript:

Kinematics of martial arts punches Vishal Dasari | BIOL 438 | 4/19/12

Karate History Karate: “Empty Hand” Originated in Okinawa, Japan Shitoryu (1928) Gojuryu (1930) Shotokan (1938) Wadoryu (1939) Isshinryu (1956) - Vertical Punch Vertical Punch thought to be faster, but less powerful. Rotational Punch

Introduction Four kinds of punches studied Traditional Rotational Punch Late Rotation Punch Isshinryu Style Vertical Punch Recoil to keep elbows in for guard and follow-up Vertical Punch without Style’s recoil Which is faster? Which is more powerful? Why?

Traditional Rotational Punch HSCam

Traditional Rotational Punch (Fist) Fist Maximum Velocity reached BEFORE impact. As muscles extend, fist impact at lower velocity.

Traditional Rotational Punch (Ball) Ball reaches Maximum Velocity as it leaves Fist Contact Time period of Ball deformation when Fist is in contact with ball as arm extends fully Velocity of fist dropping as arm extends

Traditional Rotational Punch (Calc) Fist Maximum Horizontal Velocity: 8.611m/s 19.26 miles per hour Ball Maximum Horizontal Velocity: 10.052m/s 22.49mph | F=ma | (10.052/0.028)(0.45)=161.55N Ball Horizontal Kinetic Energy Change: 0J – {(0.5)*(10.052m/s)^2*(0.45kg)}J = 22.735J Time Span: just before impact – immediately following loss of contact: 0.3640sec – 0.3920sec = 0.028sec Concluded Power of Punch = 22.735/0.028 = 811.96W Assumed that Vertical Velocity/Kinetic Energy are inapplicable to question of Power.

Late Rotation Punch HSCam

Late Rotation Punch (Fist) Fist Maximum Velocity reached BEFORE impact. As muscles extend, fist impact at lower velocity.

Late Rotation Punch (Ball) Ball reaches Maximum Velocity as it leaves Fist Contact Time period of Ball deformation when Fist is in contact with ball as arm extends fully Velocity of fist dropping as arm extends

Late Rotation Punch (Calc) Fist Maximum Horizontal Velocity: 8.706m/s 19.48 miles per hour Ball Maximum Horizontal Velocity: 10.960m/s 24.52mph | F=ma | (10.960/0.028)(0.45)=176.14N Ball Horizontal Kinetic Energy Change: 0J – {(0.5)*(10.960m/s)^2*(0.45kg)}J = 27.027J Time Span: just before impact – immediately following loss of contact: 1.464sec – 1.4920sec = 0.028sec Concluded Power of Punch = 27.027/0.028 = 965.25W Assumed that Vertical Velocity/Kinetic Energy are inapplicable to question of Power.

Isshinryu Style Vertical Punch HSCam

Isshinryu Vertical Punch (Fist) Fist Maximum Velocity reached AT impact. Vertical Punch has longer reach due to bent wrist, forward lean. Strike is at top of ball, Force lost through topspin. Could contribute to inaccurate calculation of ball horizontal velocity/KE and therefore Punch Power.

Isshinryu Vertical Punch (Ball) Ball reaches Maximum Velocity as it leaves Fist Contact Time period of Ball deformation when Fist is in contact with ball as arm extends fully Velocity of fist dropping as arm extends

Isshinryu Vertical Punch (Calc) Fist Maximum Horizontal Velocity: 7.497m/s 16.77 miles per hour Ball Maximum Horizontal Velocity: 9.567m/s 21.40mph | F=ma | (9.567/0.02)(0.45)=215.26N Ball Horizontal Kinetic Energy Change: 0J – {(0.5)*(9.567m/s)^2*(0.45kg)}J = 20.594J Time Span: just before impact – immediately following loss of contact: 0.632sec – 0.652sec = 0.020sec Concluded Power of Punch = 20.594/0.020 = 1029.7W Assumed that Vertical Velocity/Kinetic Energy are inapplicable to question of Power.

Vertical Punch w/o Recoil HSCam

Vertical No Recoil Punch (Fist) Fist Maximum Velocity reached JUST before impact. Vertical Punch has longer reach due to bent wrist, forward lean. I was standing slightly further back than usual, so impact came at lower velocity. Strike is at top of ball, Force lost through topspin. Could contribute to inaccurate calculation of ball horizontal velocity/KE and therefore Punch Power.

Vertical No Recoil Punch (Ball) Ball reaches Maximum Velocity as it leaves Fist Contact Time period of Ball deformation when Fist is in contact with ball as arm extends fully Velocity of fist dropping as arm extends

Vertical No Recoil Punch (Calc) Fist Maximum Horizontal Velocity: 7.950m/s 17.78 miles per hour Ball Maximum Horizontal Velocity: 10.676m/s 23.88mph | F=ma | (10.676/0.02)(0.45)=240.21N Ball Horizontal Kinetic Energy Change: 0J – {(0.5)*(10.676m/s)^2*(0.45kg)}J = 25.645J Time Span: just before impact – immediately following loss of contact: 0.536sec – 0.556sec = 0.020sec Concluded Power of Punch = 25.645/0.020 = 1282.25W Assumed that Vertical Velocity/Kinetic Energy are inapplicable to question of Power.

Results from HSCam Study Horizontal Punch is faster. Conclusion of speed is under assumption that distance moved by both punches is equal, which is false. Rotational Punch has a greater distance to move, but movement incorporates more hip rotation. Therefore, maximum horizontal velocity might be greater, but time taken to go from hip to Point of Impact (POI) may be closer to that of the Vertical Punch. Vertical Punch has shorter distance to move. Inability to incorporate as much hip rotation into movement significantly affects maximum horizontal velocity, but time from hip to POI needs to be measured for both punches.

Results from HSCam Study Vertical Punch is more Powerful. The Vertical Punch spends less time in contact with the Ball, reducing the time over which the Ball’s Horizontal KE is increased. This shows as an increased Power output upon impact. The Horizontal Punch spends more time in contact with the Ball, a longer time over which the Ball’s Horizontal KE is increased. This shows as a lower Power output upon impact. Horizontal Punch’s longer fist-contact may be attributed to fist-rotation, which causes Ball deformation in more than the x direction of movement, causing spin which again contributes to a longer fist-contact period.

Results from HSCam Study Vertical Punch is more Powerful. Force of Impact calculations are shown to be proportional to Power calculations, but this is due to lack of appropriate measurement methods. Instantaneous Force must be measured; Ball deformation makes it impossible to do this because Fist is still in contact with and imparting energy to the Ball after first impact. However, using derivative function, attempted to calculate instantaneous acceleration, to use in F=ma.

Traditional Rotational Punch (Force) F=ma | (0.45kg)*(597.34m/s/s)=268.803N

Late Rotation Punch (Force) F=ma | (0.45kg)*(688.39m/s/s)=309.78N

Isshinryu Vertical Punch (Force) F=ma | (0.45kg)*(494.26m/s/s)=222.42N

Vertical No Recoil Punch (Force) F=ma | (0.45kg)*(622.64m/s/s)=280.19N

Results from HSCam Study Late Rotation Punch impact with most force. Improved calculations for instantaneous acceleration of the ball immediately following fist-impact allow calculation of instantaneous force, the ideally theoretical force that would be dealt to a target with that punch (not ideal in real life, but carrying on). These calculations show that the Late Rotation punch is the most powerful*, most likely due to the addition of force towards the end of the punch due to the last minute fast rotation at the wrist. Next is the No Recoil Vertical Punch, the Traditional Rotational Punch, and finally the Isshinryu Punch. Makes sense as Isshinryu punch requires recoil, preparation for which demands preemptive slowing down of the punch slightly before impact, resulting in lower force.

HSCam Conclusions Late Rotation Punch hits with greater Force. Vertical No Recoil Punch is most Powerful. Late Rotation Punch is Fastest. Not possible with current set up to measure time taken to move from hip to POI, which should be considered the real measure of “punching speed”, not maximum horizontal velocity of the fist. Temptation to hypothesize that Isshinryu Punch would be “fastest” in above regard, because recoil preemptively relaxes the arm in preparation for the next strike. Should HSCam study punches for repeating strikes also. TRP: 0.224sec; LRP: 0.216sec; IsVP: 0.207ec; NRVP: 0.204sec -- hip to POI times (!)

Thank you! And if we have time… Questions? Thank you! MoCap analysis of the punches, and how force plate vector changes show Weight Shifting during punches. MoCap offers a more clear, multidimensional view of the punching movement. Can be slowed to 1/10th speed to study movement in detail.

Motion Capture Analysis Show MoCap Animations. Compare to Excel sheets and show force plate vector changes indicating weight shifting during movement. Highlight forward weight shift during Vertical Punches.