Assembly Language and Computer Organization

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Assembly Language and Computer Organization CMSC 313 Assembly Language and Computer Organization Topics: Theme Programming in C Great realities of computer systems How this fits within CS curriculum Logistical issues

Course Theme Most CS courses emphasize abstraction Abstraction is good, but don’t forget reality! Most CS courses emphasize abstraction Abstract data types Asymptotic analysis These abstractions have limits Especially in the presence of bugs Need to understand underlying implementations Useful outcomes Become more effective programmers Able to find and eliminate bugs efficiently Able to tune program performance Prepare for later “systems” classes in CS & ECE Compilers, Operating Systems, Networks, Computer Architecture, Embedded Systems

Programming in C We assume you have experience in Java or other high-level language (e.g. C++) that uses the same syntax C is “closer” to the hardware than other languages You are responsible for everything that happens Array index validation You must understand how the computer works to write efficient, portable code Pointers, dynamic memory allocation must be handled by your code Powerful, but dangerous No garbage collector like Java Functions are the focus, there are no objects Encapsulation is difficult at best

Memory Referencing Errors C and C++ do not provide any memory protection Out of bounds array references Invalid pointer values Abuses of malloc/free Can lead to nasty bugs Whether or not bug has any effect depends on system and compiler Action at a distance Corrupted object logically unrelated to one being accessed Effect of bug may be first observed long after it is generated How can I deal with this? Program in Java or ML Understand what possible interactions may occur Use or develop tools to detect referencing errors

Great Reality #1 Ints are not Integers, Floats are not Reals Examples Is x2 ≥ 0? Floats: Yes! Ints: 40000 * 40000 --> 1600000000 50000 * 50000 --> ?? Is (x + y) + z = x + (y + z)? Unsigned & Signed Ints: Yes! Floats: (1e20 + -1e20) + 3.14 --> 3.14 1e20 + (-1e20 + 3.14) --> ??

Computer Arithmetic Does not generate random values Arithmetic operations have important mathematical properties Cannot assume “usual” properties Due to finiteness of representations Integer operations satisfy “ring” properties Commutativity, associativity, distributivity Floating point operations satisfy “ordering” properties Monotonicity, values of signs Observation Need to understand which abstractions apply in which contexts Important issues for compiler writers and serious application programmers

Great Reality #2 You’ve got to know assembly Chances are, you’ll never write a program in assembly Compilers are much better & more patient than you are Understanding assembly key to machine-level execution model Behavior of programs in presence of bugs High-level language model breaks down Tuning program performance Understanding sources of program inefficiency Implementing system software Compiler has machine code as target Operating systems must manage process state Creating / fighting malware x86 assembly is the language of choice!

Assembly Code Example Time Stamp Counter Application Special 64-bit register in Intel-compatible machines Incremented every clock cycle Read with rdtsc instruction Application Measure time required by procedure In units of clock cycles double t; start_counter(); P(); t = get_counter(); printf("P required %f clock cycles\n", t);

Code to Read Counter Write small amount of assembly code using GCC’s asm facility Inserts assembly code into machine code generated by compiler static unsigned cyc_hi = 0; static unsigned cyc_lo = 0; /* Set *hi and *lo to the high and low order bits of the cycle counter. */ void access_counter(unsigned *hi, unsigned *lo) { asm("rdtsc; movl %%edx,%0; movl %%eax,%1" : "=r" (*hi), "=r" (*lo) : : "%edx", "%eax"); }

Great Reality #3 Memory Matters: Random Access Memory is an un-physical abstraction Memory is not unbounded It must be allocated and managed Many applications are memory dominated Memory referencing bugs especially pernicious Effects are distant in both time and space Memory performance is not uniform Cache and virtual memory effects can greatly affect program performance Adapting program to characteristics of memory system can lead to major speed improvements

Memory Referencing Bug Example double fun(int i) { double d[1] = {3.14}; long int a[2]; a[i] = 1073741824; /* Possibly out of bounds */ return d[0]; } fun(0) –> 3.14 fun(1) –> 3.14 fun(2) –> 3.1399998664856 fun(3) –> 2.00000061035156 fun(4) –> 3.14, then segmentation fault

Referencing Bug Explanation Saved State d7 … d4 d3 … d0 a[1] a[0] 4 3 Location accessed by fun(i) 2 1 C does not implement bounds checking Out of range write can affect other parts of program state

Memory System Performance Example void copyij(int src[2048][2048], int dst[2048][2048]) { int i,j; for (i = 0; i < 2048; i++) for (j = 0; j < 2048; j++) dst[i][j] = src[i][j]; } void copyji(int src[2048][2048], int dst[2048][2048]) { int i,j; for (j = 0; j < 2048; j++) for (i = 0; i < 2048; i++) dst[i][j] = src[i][j]; } 59,393,288 clock cycles 1,277,877,876 clock cycles (Measured on 2GHz Intel Pentium 4) 21.5 times slower! Hierarchical memory organization Performance depends on access patterns Including how step through multi-dimensional array

Read throughput (MB/s) Working set size (bytes) The Memory Mountain s1 s3 s5 s7 s9 s11 s13 s15 8m 2m 512k 128k 32k 8k 2k Pentium III Xeon 1200 copyij 550 MHz 16 KB on-chip L1 d-cache 16 KB on-chip L1 i-cache 1000 L1 512 KB off-chip unified L2 cache 800 Read throughput (MB/s) copyji 600 400 xe L2 200 Mem Stride (words) Working set size (bytes)

Great Reality #4 Computers do more than execute programs They need to get data in and out I/O system critical to program reliability and performance They communicate with each other over networks Many system-level issues arise in presence of network Concurrent operations by autonomous processes Coping with unreliable media Cross platform compatibility Complex performance issues

Role within Curriculum CMSC 411 Architecture CMSC 421 Operating Systems CMSC 431 Compilers Processes Mem. Mgmt C Programming Machine Code Exec. Model Memory System CMSC 313 Systems Foundation of Computer Systems Underlying principles for hardware, software CMSC 201 Intro to Programming CMSC 202 OOP in Java

Course Perspective Most Systems Courses are Builder-Centric Computer Architecture Design pipelined processor in Verilog Operating Systems Implement large portions of operating system Compilers Write compiler for simple language Networking Implement and simulate network protocols

Course Perspective (Cont.) Our Course is Programmer-Centric Purpose is to show how by knowing more about the underlying system, one can be more effective as a programmer Enable you to Write programs that are more reliable and efficient Incorporate features that require hooks into OS E.g., concurrency, signal handlers Not just a course for dedicated hackers We bring out the hidden hacker in everyone Cover material in this course that you won’t see elsewhere

Textbooks Randal E. Bryant and David R. O’Hallaron, “Computer Systems: A Programmer’s Perspective”, Prentice Hall 2003. http://csapp.cs.cmu.edu This book really matters for the course! How to solve labs Practice problems typical of exam problems Brian Kernighan and Dennis Ritchie, “The C Programming Language, Second Edition”, Prentice Hall, 1988 The “C” bible

Course Components Lectures Projects Exams Higher level concepts The heart of the course 2 or 3 weeks Provide experience writing C programs Provide in-depth understanding of an aspect of systems Exams Test your understanding of concepts & mathematical principles Critical component of grade

Getting Help Class Web Page BlackBoard Email http://www.cs.umbc.edu/courses/undergraduate/313/fall11 Copies of lectures, assignments, exams, solutions Clarifications to assignments BlackBoard http://blackboard.umbc.edu Clarifications to assignments, general discussion The only board your instructors will be monitoring Email frey@cs.umbc.edu

Policies: Assignments Work groups Some projects are team of two Handins Assignment due time/date specified in project description Electronic handins Appealing grades Within 7 days of completion of grading. Following procedure described in syllabus Projects: Talk to your TA Exams: Talk to your instructor

Timeliness Grace Days Lateness Penalties Catastrophic Events Advice 4 grace days for the course Covers scheduling crunch, out-of-town trips, illnesses, minor setbacks Save them until late in the term! Lateness Penalties Once grace days used up, penalized 10% / “day” Catastrophic Events Major illness, death in family, … Work with your academic advisor to formulate plan for getting back on track Advice Once you start running late, it’s really hard to catch up

Cheating What is cheating? Penalty for cheating: Sharing code: either by copying, retyping, looking at, or supplying a copy of a file. Coaching: helping your friend to write a lab, line by line. Copying code from previous course or from elsewhere on WWW Only allowed to use code we supply, or from textbook student website What is NOT cheating? Explaining how to use systems or tools. Helping others with high-level design issues. Penalty for cheating: Zero on your project and 1 letter grade reduction in final grade You WILL be reported to the UMBC Academic Conduct Committee Detection of cheating: We do check and our tools for doing this are much better than you think! Checking may be performed at any time during the semester

C Programming Topics Variables, arrays, structs Control flow Pointers Functions Multi-file programs Makefiles

Programs and Data Topics Bits operations, arithmetic, assembly language programs, representation of C control and data structures Includes aspects of architecture and compilers

The Memory Hierarchy Topics Memory technology, memory hierarchy, caches, disks, locality Includes aspects of architecture and OS.

Virtual Memory Topics Virtual memory, address translation, dynamic storage allocation Includes aspects of architecture and OS

Project Rationale Each project should have a well-defined goal such as solving a puzzle or winning a contest. Doing a project should result in new skills and concepts We try to use competition in a fun and healthy way. Set a reasonable threshold for full credit. Post intermediate results on Web page for glory! Contests for extra credit

Good Luck!