UEDF Destroid Core Squadrons

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UEDF Destroid Core Squadrons  All Area Denial (60 Points) x2 Armored (80 Points) x4 Artillery (80 Points) x4 Brawler (70 Points) x2 Close Quarters (60 Points) x4 Fire Support (60 Points) x2

UEDF Destroid Support Squads Defender (20 Points) x2 Spartan (30 Points) x2 Tomahawk (40 Points) x2 Phalanx (40 Points) x2 Destroid Specials Mac II Monster (40 Points) x1

UEDF Destroid Upgrades DEFENDER AIRBURST MUNITIONS (5pts for 2 Defenders) Changes the attributes of the Dual M-996 78mm Anti- Aircraft Auto-Cannons to RG: 36, MD: 4, Accurate, Anti-Missile, Blast, Rapid Fire, Rear Fire, Split Fire. COMMAND DESTROID (10pts for Core Squadrons or Monster Only) Upgrade 1 Destroid in your Destroid Core Force Card squadron to a Command Destroid. A Command Destroid has Leadership 2, +1 PIL, and +1 GN. Only one Destroid per Destroid Core Force Card squadron may be upgraded to a Command Destroid. ARTILLERY ROCKETS (20pts for 4, 10 pts for 2 Phalanxes) Changes the attributes of the Dual MDS-H-22 Derringer Missile Launchers to RG: 36, MD: 9 per missile, Ammo 11, Blast, Indirect Fire, Missile, Overwhelming, Rear Fire, Volley 4. SCORPIO MISSILES (30pts for 4, 15 pts for 2 Phalanxes) Replaces the Phalanx’s Dual MDS-H-22 Derringer Missile Launchers with the Scorpio Advanced Dual Artillery Launchers RG: 48, MD: 10 per missile. Ammo 4, Blast, Indirect Fire, Inescapable, Missile, Rear Fire. Missiles fired by the Scorpio cannot be shot down. SHOCK BATON (10pts for 4, 5 pts for 2 Spartans) The Spartan gains a Shock Baton that can be used to make clubbing hand to hand attacks. In addition to the normal MD for the Club attack, the Shock Baton reduces the enemy mecha’s SPD to zero (0) and prevents it from spending any Command Points to leave hand to hand combat. These penalties last until the enemy mecha’s next activation of the subsequent turn. GU-11(20pts for 4, 10 pts for 2 Spartans) The Spartan gains a 55mm Triple Barreled Rotary Cannon weapon system with the following profile: RG: 24, MD: 6, Rapid Fire.

UEDF Valkyrie Core Squadrons Valkyrie (80 Points) 1J x1 1A x3 Armored (90 Points) 1J x1 1A x3 Super Valkyrie Squadron (110 Points) 1J x1 1A x3 Jotun Armored Valkyrie Squadron (90 Points) 1J x1 1A x3 YF-4 Prototype Squadron (105 Points) Leader x1 Standard x3 QF-3000 Ghost Squadron (70 Points) x4 SF-3A Lancer II Squadron (70 Points) x4

UEDF Valkyrie Support Squads Valkyrie Wing (40 Points) 1A x2 Armored Wing (45 Points) 1A x2 Super Valkyrie Wing (55 Points) 1A x2 VEF-1 Valkyrie (30 Points) Jotun Wing (45 Points) 1A x2 YF-4 Wing (50 Points) Standard x2 QF-3000 Ghost Squadron (35 Points) x2 SF-3A Lancer II Squadron (35 Points) x2 VF-1D 30 Super 40 Armored 35 Jotun 35

UEDF Valkyrie Specials VF-1S (30 Points) Super Valkyrie VF-1S (40 Points) Armored VF-1S (35 Points) Jotun VF-1S (35 Points)

UEDF Valkyrie Upgrades VALKYRIE MLOPS (5pts for 4 mecha, 2pts for 2, 1pt for 1) Changes the attributes of the Wing Mounted Articulated Missile Hardpoints to RG: 12, MD: 2 per missile, Ammo 8, Anti-Missile, Missile, Volley 8. SDF-1 AIR WING NOSE LASERS (5pts for 4 mecha, 2pts for 2, 1pt for 1) The Valkyrie gets the LPWS-12 Dual Nose Lasers* weapon system – RG: 18, MD: 2, Anti-Missile. The nose lasers can only be used in Guardian or Fighter mode, but may be used as an additional attack each turn at no additional cost in Command Points. Further, the nose lasers do not count towards the Fast Mover restriction on attacking with more than one weapon per turn in Fighter mode. VALKYRIE LONG-RANGE MISSILES (15pts for 4 mecha, 8pts for 2, 4pt for 1) Changes the attributes of the Wing Mounted Articulated Missile Hardpoints to RG: 48, MD: 9 per missile, Ammo 6, Blast, Missile, Volley X. VALKYRIE GRAVITY BOMBS (10pts for 4 mecha, 5pts for 2, 3pt for 1) Changes the attributes of the Wing Mounted Articulated Missile Hardpoints to RG: -, MD: 12, Ammo 4, Blast, Fly Over, Missile, Overwhelming. YF-4 MEDIUM-RANGE MISSILES (10pts for 4 mecha, 5pts for 2, 3pt for 1) [Special Upgrade] Replace VF-1A -2x or VF-1J -1x (10pts) with VF-1R(s) (no Armored or Jotun) YF-4 MLOPS (5pts for 4 mecha, 2pts for 2, 1pt for 1) Adds a Wing Mounted Articulated Missile Hardpoints weapon system to the YF-4 with the following profile: RG: 12, MD: 2 per missile, Ammo 4, Anti-Missile, Missile, Volley 4. This system cannot be fired while the YF-4 is in Battloid mode. YF-4 GRAVITY BOMBS (10pts for 4 mecha, 8pts for 2, 4pt for 1) Adds a Wing Mounted Articulated Missile Hardpoints weapon system to the YF-4 with the following profile: RG: -, MD: 12, Ammo 2, Blast, Fly Over, Missile, Overwhelming. This system cannot be fired while the YF-4 is in Battloid mode.

Zentraedi Regult Core Squadrons Attack (80 Points) x9 x1 Attrition (70 Points) x12 Artillery (90 Points) x4 x2 Recon (70 Points) x6 x1 Heavy Infantry (35 Points) x12 Light Infantry (25 Points) x12

Zentraedi Regult Support Squads Regult (35 Points) x6 Gluuhaug-Regult (25 Points) x2 Serauhaug-Regult (40 Points) x2 x1 Quel-Regult (15 Points) Nousjadeul-Ger (25 Points) x3 Telnesta-Regult (15 Points) x2 Quel-Gunau (10 Points) x1 Light Infantry (10 Points) x6 Heavy Infantry (15 Points) x6

Zentraedi Specials Glaug (20 Points) x1

Zentraedi Regult Upgrades [Special Upgrade] GLAUG_ELDARE (25pts for 1) Upgrades the Glaug in a squadron to a Glaug-Eldare.. VETERAN WARRIORS Attack Squadron 20pts Attrition Squadron 25pts Recon Squadron 10pts Regult Squad 10 pts Infantry Squadron (Heavy or Light) 10pts Infantry Squad (Heavy or Light) 5pts Regults, Serau-Ger, and Gluu-Ger in this squadron get +1 to PIL (or +1 to PH for Zentraedi Infantry) and +1 to GN. Z-PR Mk. VIII Particle Assault Rifle (Infantry Squadron or Nousjadeul-Ger Squad 8pts) The mecha gains a Z-PR Mk. VIII Zentraedi Particle Assault Rifle weapon system with the following profile: RG: 12, MD: 5, Accurate. Z-TFG Mk. V Tactical Flechette Cannon (Infantry Squadron or Nousjadeul-Ger Squad 23pts) The mecha gains a Z-TFG Mk. V Zentraedi Tactical Flechette Cannon weapon system with the following profile: RG: 9, MD: 4, Ammo 8, Blast. Z-ML Mk. II Missile Launcher (Infantry Squadron or Nousjadeul-Ger Squad 15 pts) The mecha gains a Z-ML Mk. II Zentraedi Shoulder-Fired Missile Launcher weapon system with the following profile: RG: 18, MD: 6 per missile, Ammo 5, Anti-Missile, Missile. [Special Upgrade] Upgrade 1 Serau-Ger or Gluu-Ger in your Ground Core Force Card squadron to a Zentraedi Infantry Officer. (5pts) A Zentraedi Infantry Officer has Leadership 1 and +1 GN. Only one Zentraedi Infantry Officer per Ground Core Force Card squadron may be upgraded to a Zentraedi Infantry Officer.

Zentraedi Elite Core Squadrons x6 Gnerl Attack (65 Points) Nousjadeul-Ger (50 Points) x6 Nousgarma-Ger (70 Points) x3 Glaug-Eldare Attack (150 Points) x3 x3 Queadluun-Rau (100 Points) Queadluun-Gult (110 Points) x3

Zentraedi Elite Support Squads x3 Gnerl Attack (35 Points) Nousjadeul-Ger (25 Points) x3

Zentraedi Elite Specials Glaug-Eldare Attack (50 Points) x1 x1 Queadluun-Rau (30 Points) Glaug (20 Points) x1 Nousgarma-Ger (25 Points) x1 Queadluun-Gult (35 Points) x1

Zentraedi Elite Upgrades Plasma Bombs (Gnerl Squadron 20 pts, Gnerl Squad 10 pts) The Gnerl has plasma bombs mounted on its undercarriage with the following profile: RG: -, MD: 16, Ammo 2, Blast, Fly Over, Missile, Overwhelming. Under-Slung Missiles (Gnerl Squadron 30 pts, Gnerl Squad 15 pts) The Gnerl has long-range missiles mounted on its undercarriage with the following profile: RG: 48, MD: 9 per missile, Ammo 3, Blast, Missile, Volley*. Z-PR Mk. VIII Particle Assault Rifle (15 for 6 Nousjadeul-Ger or Nousgarma-Ger or 8 pts for 3 or 3 pts for 1) The mecha gains a Z-PR Mk. VIII Zentraedi Particle Assault Rifle weapon system with the following profile: RG: 12, MD: 5, Accurate. Z-TFG Mk. V Tactical Flechette Cannon (40 pts for 6 Nousjadeul-Ger or Nousgarma-Ger or 20pts for 3 or 8pts for 1) The mecha gains a Z-TFG Mk. V Zentraedi Tactical Flechette Cannon weapon system with the following profile: RG: 9, MD: 4, Ammo 8, Blast. . Z-ML Mk. II Missile Launcher (30 pts for 6 Nousjadeul-Ger or Nousgarma-Ger or 15 for 3 or 5pts for 1) The mecha gains a Z-ML Mk. II Zentraedi Shoulder-Fired Missile Launcher weapon system with the following profile: RG: 18, MD: 6 per missile, Ammo 5, Anti-Missile, Missile. 32mm Plasma Machine Pistols (30 pts for 3 Queadluun-Rau or Queadluun-Gult or 10 pts for 1) The mecha gains a 32mm Plasma Machine Pistol weapon system with the following profile: RG: 9, MD: 8, Rapid Fire. Z-CR MK. II Converging Beam Rifles Pts The mecha gains a Z-CR Mk.II Converging Beam Rifle weapon system with the following profile: RG: 24, MD: 9, Accurate. [Special Upgrade] GLAUG_ELDARE (25pts for 1) Upgrades the Glaug in a squadron to a Glaug-Eldare..

Malcontent Ground Core Squadrons x4 Air Defense (70 Points) x2 Armored Assault (100 Points) x1 x3 Artillery Support (80 Points) x2 Main Battle (65 Points) x3 x2 Heavy Destroid (90 Points) x1 x2 x6 Light Raider (65 Points) x2 Mixed Infantry (55 Points) x2 x3 x6 Assault (60 Points) x3 x6

Malcontent Ground Support Squads Armored Valkyrie (50 Points) x2 Assault Destroid (35 Points) x1 Support Destroid (30 Points) x1 Regult (35 Points) x6 Regult Support (65 Points) x2 x6 Heavy Infantry (15 Points) Light Infantry (10 Points) x6

Malcontent Ground Specials Command Monster (60 Points) x1 x1 Glaug (25 Points) Quel-Regult (20 Points) x1

Malcontent Ground Upgrades DEFENDER AIRBURST MUNITIONS (5pts for 2, 2pts for 1 Defender) Changes the attributes of the Dual M-996 78mm Anti- Aircraft Auto-Cannons to RG: 36, MD: 4, Accurate, Anti-Missile, Blast, Rapid Fire, Rear Fire, Split Fire. ARTILLERY ROCKETS (10 pts for 2, 5pts for 1 Phalanx) Changes the attributes of the Dual MDS-H-22 Derringer Missile Launchers to RG: 36, MD: 9 per missile, Ammo 11, Blast, Indirect Fire, Missile, Overwhelming, Rear Fire, Volley 4. Z-PR Mk. VIII Particle Assault Rifle (7pts for 3, 5pts for 2, or 2pts for 1 for Spartan or Nousjadeul-Ger) The mecha gains a Z-PR Mk. VIII Zentraedi Particle Assault Rifle weapon system with the following profile: RG: 12, MD: 5, Accurate. Z-TFG Mk. V Tactical Flechette Cannon (20pts for 3, 15pts for 2, or 8pts for 1 for Spartan or Nousjadeul-Ger) The mecha gains a Z-TFG Mk. V Zentraedi Tactical Flechette Cannon weapon system with the following profile: RG: 9, MD: 4, Ammo 8, Blast. . Z-ML Mk. II Missile Launcher (13pts for 3, 10pts for 2, or 5pts for 1 for Spartan or Nousjadeul-Ger) The mecha gains a Z-ML Mk. II Zentraedi Shoulder-Fired Missile Launcher weapon system with the following profile: RG: 18, MD: 6 per missile, Ammo 5, Anti-Missile, Missile. GU-11(13pts for 3 Nousjadeul-Ger 0r 10pts for 2, 5 pts for 1 Spartan) The Spartan gains a 55mm Triple Barreled Rotary Cannon weapon system with the following profile: RG: 24, MD: 6, Rapid Fire. VETERAN WARRIORS Light Raider Squadron, Mixed Infantry Squadron, Regult Squad, 10pts Infantry Squad (Heavy or Light) 5pts Regults, Serau-Ger, and Gluu-Ger in this squadron get +1 to PIL (or +1 to PH for Zentraedi Infantry) and +1 to GN. Upgrade 1 Serau-Ger or Gluu-Ger in your Ground Core Force Card squadron to a Zentraedi Infantry Officer. (10pts) A Zentraedi Infantry Officer has Leadership 1 and +1 GN. Only one Zentraedi Infantry Officer per Ground Core Force Card squadron may be upgraded to a Zentraedi Infantry Officer.

Malcontent Aerial Core Squadrons x3 Air Superiority (90 Points) x1 Assault Recon (65 Points) x1 x3 Ground Attack (75 Points) x1 x3 x4 Super Valkyrie (110 Points)

Malcontent Aerial Support Squads x2 Valkyrie Squad (40 Points) Gnerl Squad (35 Points) x3 x1 Super Valkyrie Squad (30 Points)

Malcontent Aerial Specials Queadluun-Rau (30 Points) x1

Malcontent Aerial Upgrades Improvised Bombs Air Superioriy Squadron 8pts Assault Recon Squadron 10pts Ground Attack Squadron 12pts Super Valkyrie Squadron 10pts Gnerl Squad 8pts Valkyrie Squad 5pts Super Valkyrie Squad 2pts The mecha has makeshift bombs mounted on its undercarriage with the following profile: RG: -, MD: 6, Ammo 2, Blast, Fly Over, Missile. Note: On a Valkyrie, these are in addition to the normal Wing Mounted Articulated Missile Hardpoints. Replace VF-1A -1x or VF-1J -1x (10pts) with VF-1R(s) (no Armored or Jotun)