Chapter 3 Transport Layer

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Chapter 3 Transport Layer A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in powerpoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!) If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright 1996-2002 J.F Kurose and K.W. Ross, All Rights Reserved Slides altered by MLH/AK/AHR 3/3/03 Computer Networking: A Top Down Approach Featuring the Internet, 2nd edition. Jim Kurose, Keith Ross Addison-Wesley, July 2002.

Chapter 3 outline 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control 3.1 Transport-layer services 3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer

TCP: Overview RFCs: 793, 1122, 1323, 2018, 2581 point-to-point: one sender, one receiver reliable, in-order byte steam: no “message boundaries” pipelined: TCP congestion and flow control set window size send & receive buffers full duplex data: bi-directional data flow in same connection MSS: maximum segment size connection-oriented: handshaking (exchange of control msgs) init’s sender, receiver state before data exchange flow controlled: sender will not overwhelm receiver

UDP Segment Structure From lecture 8 Application data (message) 32 bits source port # dest port # Length, in bytes of UDP segment, including header From lecture 8 length checksum Application data (message) UDP segment format

TCP segment structure source port # dest port # application data 32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pnter checksum F S R P A U head len not used Options (variable length) URG: urgent data (generally not used) counting by bytes of data (not segments!) ACK: ACK # valid PSH: push data now (generally not used) # bytes rcvr willing to accept RST, SYN, FIN: connection estab (setup, teardown commands) Internet checksum (as in UDP)

TCP/UDP Comparison see RFC 854 & RFC 1323

simple telnet scenario TCP seq. #’s and ACKs Seq. #’s: byte stream “number” of first byte in segment’s data ACKs: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out-of-order segments Host A Host B User types ‘C’ Seq=42, ACK=79, data = ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ Seq=79, ACK=43, data = ‘C’ host ACKs receipt of echoed ‘C’ Seq=43, ACK=80 Answer: TCP spec doesn’t say, - up to implementor time simple telnet scenario

Sequence #’s Example: A wants to send B file of 500,000 bytes MSS is 1,000 bytes in data stream; therefore TCP constructs 500 segments First byte of data stream is numbered 0 1st segment assigned seq # 0 2nd segment assigned seq#1000 3rd segment assigned seq#2000 etc

TCP Round Trip Time and Timeout Q: how to set TCP timeout value? longer than RTT but RTT varies too short: premature timeout unnecessary retransmissions too long: slow reaction to segment loss Q: how to estimate RTT? SampleRTT: measured time from segment transmission until ACK receipt ignore retransmissions SampleRTT will vary, want estimated RTT “smoother” average several recent measurements, not just current SampleRTT

TCP Round Trip Time and Timeout EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT Exponential weighted moving average influence of past sample decreases exponentially fast typical value:  = 0.125

Example RTT estimation:

TCP Round Trip Time and Timeout Setting the timeout EstimtedRTT plus “safety margin” large variation in EstimatedRTT -> larger safety margin first estimate of how much SampleRTT deviates from EstimatedRTT: DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT| (typically,  = 0.25) Then set timeout interval: TimeoutInterval = EstimatedRTT + 4*DevRTT

Chapter 3 outline 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control 3.1 Transport-layer services 3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer

TCP reliable data transfer REVIEW: TCP creates rdt service on top of IP’s unreliable service Pipelined segments Cumulative acks TCP uses single retransmission timer Retransmissions are triggered by: timeout events duplicate acks Initially consider simplified TCP sender: ignore duplicate acks ignore flow control, congestion control Q: Why is TCP using a single timer?

TCP sender events: data rcvd from app: Create segment with seq # seq # is byte-stream number of first data byte in segment start timer if not already running (think of timer as for oldest unacked segment) expiration interval: TimeOutInterval timeout: retransmit segment that caused timeout restart timer Ack rcvd: If the “ack” is for a previously unacked segment: update what is known to be acked start timer if there are outstanding segments

TCP sender (simplified) NextSeqNum = InitialSeqNum SendBase = InitialSeqNum loop (forever) { switch(event) event: data received from application above create TCP segment with sequence number NextSeqNum if (timer currently not running) start timer pass segment to IP NextSeqNum = NextSeqNum + length(data) event: timer timeout retransmit not-yet-acknowledged segment with smallest sequence number event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) } } /* end of loop forever */ TCP sender (simplified) Comment: SendBase-1: last cumulatively ack’ed byte Example: SendBase-1 = 71; y= 73, so the rcvr wants 73+ ; y > SendBase, so that new data is acked

TCP: retransmission scenarios Host A Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario Host B X time Animation Link SendBase = 100

TCP retransmission scenarios (more) Host A Host B Host A Seq=92, 8 bytes data ACK=100 loss timeout Cumulative ACK scenario Host B X Seq=100, 20 bytes data ACK=120 time Seq=92 timeout Seq=92, 8 bytes data Seq=100, 20 bytes data ACK=100 ACK=120 Sendbase = 100 Seq=92, 8 bytes data SendBase = 120 SendBase = 120 Seq=92 timeout ACK=120 SendBase = 120 premature timeout time

Doubling Timeout Interval Timeout Interval is Dynamic: After each timeout event, TCP doubles the amount of time it waits for the next acknowledgement. Example: Initial timeout TIME = .75 sec. (segment retransmitted) TIME = 1.5 sec. (segment retransmitted) TIME = 3 sec. ( This is only when the timeout event is detected.)

TCP ACK generation [RFC 1122, RFC 2581] Event at Receiver Arrival of in-order segment with expected seq #. All data up to expected seq # already ACKed expected seq #. One other segment has ACK pending Arrival of out-of-order segment higher-than-expect seq. # . Gap detected Arrival of segment that partially or completely fills gap TCP Receiver action Delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK Immediately send single cumulative ACK, ACKing both in-order segments Immediately send duplicate ACK, indicating seq. # of next expected byte Immediate send ACK, provided that segment startsat lower end of gap GOOD BAD

Fast Retransmit If sender receives 3 ACKs for the same data, it supposes that segment after ACKed data was lost: fast retransmit: resend segment before timer expires Time-out period often relatively long: long delay before resending lost packet Detect lost segments via duplicate ACKs. Sender often sends many segments back-to-back If segment is lost, there will likely be many duplicate ACKs.

Fast retransmit algorithm: event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer } else { increment count of dup ACKs received for y if (count of dup ACKs received for y = 3) { resend segment with sequence number y a duplicate ACK for already ACKed segment fast retransmit

Chapter 3 outline 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control 3.1 Transport-layer services 3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer

TCP Flow Control sender won’t overflow receiver’s buffer by transmitting too much, too fast flow control receive side of TCP connection has a receive buffer: speed-matching service: matching the send rate to the receiving app’s drain rate app process may be slow at reading from buffer

TCP Flow control: how it works Rcvr advertises spare room by including value of RcvWindow in segments Sender limits unACKed data to RcvWindow - guarantees receive buffer doesn’t overflow So that TCP does not overflow the buffer… LastByteRcvd-LastByteRead <= RcvBuffer (Suppose TCP receiver discards out-of-order segments) spare room in buffer = RcvWindow = RcvBuffer-[LastByteRcvd - LastByteRead] Variables: RcvBuffer LastByteRead LastByteRcvd

Example: File Transfer How does RcvWindow provide flow control service? SCENARIO A sends file to B via TCP connection B allocates A, a receive buffer B’s app. pr. reads from the buffer B tells A the amount of spare room it has in the buffer by setting the value of RcvWindow in every segment it sends to A Initially B sets RcvWindow = RcvBuffer A keeps track of LastByteSent and LastByteAcked LastByteSent-LastByteAcked = unacknowledged data in connection To prevent overflow – LastByteSent-LastByteAcked <= RcvWindow PROBLEM If B’s receive buffer becomes full and RcvWindow = 0, then nothing can be sent to A As B’s app. pr. empties, host A never knows that some space is free yikes…HOST A IS BLOCKED!!! TCP requires A to continually send 1 data byte to B The buffer will begin to empty and the acknowledgements will contain and Non-zero RcvWindow value Applet: http://wps.aw.com/wps/media/objects/221/227091/applets/flow/flowcontrol.html

Chapter 3 outline 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control 3.1 Transport-layer services 3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer

TCP Connection Management Three way handshake: Step 1: client host sends TCP SYN segment to server specifies initial seq # no data Step 2: server host receives SYN, replies with SYNACK segment server allocates buffers specifies server initial seq. # Step 3: client receives SYNACK, replies with ACK segment, which may contain data Recall: TCP sender, receiver establish “connection” before exchanging data segments initialize TCP variables: seq. #s buffers, flow control info (e.g. RcvWindow) client: connection initiator Socket clientSocket = new Socket("hostname","port number"); server: contacted by client Socket connectionSocket = welcomeSocket.accept();

TCP Connection Management (cont.) client FIN server ACK close closed timed wait Closing a connection: client closes socket: clientSocket.close(); Step 1: client end system sends TCP FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN.

TCP Connection Management (cont.) client server Step 3: client receives FIN, replies with ACK. Enters “timed wait” - will respond with ACK to received FINs Step 4: server, receives ACK. Connection closed. Note: with small modification, can handle simultaneous FINs. closing FIN ACK closing FIN ACK timed wait closed closed

TCP Connection Management (cont) TCP server lifecycle TCP client lifecycle